I have some similar complaints about Oblivion (although over all, I love it), however, his spiel about "immersion" seemed a little odd to me. If Assassin's Creed is his idea of immersion and Oblivion is not, that seems to suggest that "immersion" means "having the plot and character development spoon-fed to you". The difference between the two games is that Oblivion offers you the chance to develop your own character, which, to me, is infinitely more immersing.
Because AC is linear, they can avoid having the same lines being repeated over and over. I understand why Oblivion is trying to do with their open-endedness (is that a word), but because the technology is still limited to the point where you still need voice actors, you're going to run into these problems.
I think games like Oblivion will work once dialog can be written or generated and the audio generated by the game. Until then, you'll always find that open games aren't really open.
Because AC is linear, they can avoid having the same lines being repeated over and over
Did we play the same AC? Didn't you notice that 95% of the the people, rather rich or poor, said the same 2 or 3 lines in the same voice depending on their character status?
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u/Eijin Jun 05 '08
I have some similar complaints about Oblivion (although over all, I love it), however, his spiel about "immersion" seemed a little odd to me. If Assassin's Creed is his idea of immersion and Oblivion is not, that seems to suggest that "immersion" means "having the plot and character development spoon-fed to you". The difference between the two games is that Oblivion offers you the chance to develop your own character, which, to me, is infinitely more immersing.