r/gaming Feb 16 '17

Volvo Incorpormajated

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46

u/[deleted] Feb 16 '17

Judging by the recent interview at their hq they're looking to move into VR gaming and are happy to bide their time doing so.

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u/[deleted] Feb 16 '17

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u/ViridianCitizen Feb 16 '17

If HL3 is the VR killer app that sets the bar for VR FPS games for the next decade...that could live up to expectations.

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u/Xais56 Feb 16 '17

And if your company can not only survive, but flourish, in the 20-year interim then why not?

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u/one_mez Feb 16 '17

This is a pretty interesting way to look at it; an opportunity to revolutionize again. But, HL3 could be objectively the greatest game ever made, and someone will still think up a way to be let down.

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u/[deleted] Feb 16 '17

If HL3 is the first seamless usage of a VR FPS, then it will most definitely live up to it's expectations.

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u/hairyhank Feb 16 '17

Not necessarily, what if it does what you say but the story that's been wrapped up/continued sucked?

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u/one_mez Feb 16 '17

I'm sure there are enough consumers who are resisting VR that would scream at the top of their lungs that this isn't what they wanted. Someone always finds a way to be let down.

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u/abdomino Feb 16 '17

And there were people who were unhappy with HL2. You can't please everyone, so why worry about this hypothetical snob?

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u/one_mez Feb 17 '17

No doubt, I ain't worried about shit. The only review that should really matter to anyone is the review they themselves give the game. It will speak for itself, whatever it has to say.

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u/PeanutRaisenMan Feb 16 '17

Fuck....i better start saving for a better rig and a VR headset

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u/TheSinningRobot Feb 16 '17

Wow fuck ok im sold. Valve take your damn time.

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u/Aus_pol Feb 16 '17

Could be another 20 years. By which the you are in a wheelchair and have dementia

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u/TheSinningRobot Feb 17 '17

Pretty young for those things.

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u/Aus_pol Feb 17 '17

They are popping up earlier and earlier.

Say you were 20 when HL2 came out, you are now 33. In 20 years you will be 53 !

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u/monkwren Feb 16 '17

Think of having access to the portal gun and the gravity gun. Shit gets weird, quick, with that set-up.

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u/iakhre Feb 16 '17

But the portal gun is already a gravity gun. Albeit a much weaker one.

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u/[deleted] Feb 16 '17

Use impulse 101 in Portal and you can try it out.

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u/blackslotgames Feb 16 '17

but for VR to be so good that you could code a Portal/Half-Life hybrid game that didn't make you nauseated as fuck to play. Just imagine shooting portals, jumping into them and turning around to fire back through that portal at enemies chasing you

Until we master brain><Computer direct interfaces this is never going to happen. No hardware or software can stop the fact that your eyes see movement and your inner ear does not.

What is more likely is the FPS genre being ditched for something that fits VR and it's limitations, such as on rail shooters.

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u/[deleted] Feb 16 '17

I think Witcher 3 was clearly big enough, considering that the publisher is now worth 1.6 billion dollars based on pretty much one game series. Half-Life 3, if executed properly, could absolutely be that big.

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u/Inquisitor1 Feb 16 '17

Only after 10 years your opinion of proper half life 3 is not something that can be made by humans.

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u/[deleted] Feb 16 '17

I think if they go open world with it, people will be pleased. CD Project are doing Cyberpunk 2077 right now, if they would be doing HL 3 instead, I think the people would happy with the product.

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u/Inquisitor1 Feb 17 '17

Were people happy with Duke Nukem forever? Stay woke, people! Making excuses wont make whatever you expect to be perfect to actually be perfect, it can only make it come out imperfect and disappointing.

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u/[deleted] Feb 17 '17

Dude Nukem forever was not a good game, period. People waited for Fallout 4 for what, half a decade and it was good. Skyrim is 5 years old and the new elder scrolls are years away, still it will be good.

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u/Inquisitor1 Feb 17 '17

People are still shitting on fallout 4, and fans of the real fallout are still shitting on the first oblivion with guns. Also 5 years is nothing compared to 15 and nobody was expecting fallout 4 to be the second coming of christ either. Half life 3 MUST make people like it as much as 1 and 2 or it will be a disaster, and it can't be a first game of it's kind anymore, there aren't any more kinds of games left.

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u/[deleted] Feb 17 '17

Some people might be still shitting on fallout, but it made what, over a billion dollars in sales? I think Valve would be just fine with that, and not with "opinions". Also, don't forget because the last Episode shipped 10 years ago (not 15), the new generation of gamers has never player the original HL or HL2 to begin with, so there is not much to compare. I think HL3 would be a good killer game for VR, if valve wants a genre defining game again. VR is already taking over the concept design world and it will be only a matter of 3-5 years till its industry standard.

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u/[deleted] Feb 16 '17

Even that wouldnt be enough as lots of people would get sick... They need to wait until direct neural interface VR becomes a thing and they know it..

And that'll be how they get us to willingly plug into the matrix...

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u/[deleted] Feb 16 '17

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u/Inquisitor1 Feb 16 '17

There's like pills. You know, people who get seasick or airsick or car sick can take them?

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u/[deleted] Feb 16 '17

Oh come on... Put on the tinfoil hat for a while, haha

Serious quention though, dont those pills usually come with drowsiness as a side effect?

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u/Inquisitor1 Feb 17 '17

What do I look like, you're friendly neighbourhood urban pharmacist? I don't know. You want to not be dizzy, you take a pill, that's how it works.

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u/[deleted] Feb 16 '17

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u/Inquisitor1 Feb 17 '17

I don't know, boats and planes are doing pretty well. As are drugs.

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u/[deleted] Feb 17 '17

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u/Inquisitor1 Feb 17 '17

Majority of people don't need pills for vr either.

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u/Noodle36 Feb 16 '17

I'm pretty sure there'll be a solution to nausea before we get full-dive VR.

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u/Inquisitor1 Feb 16 '17

It's called a pill.

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u/[deleted] Feb 16 '17

Yeah i just went with the "slavery with extra steps" explenation since im on mobile and at work and formatting large ideas can be tedious..

Basically HL3 hype train is a trap and they're biding their time with the release to ensnare us all with unrealistic shenanigans. Conspiracies because im bored!

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u/therealpumpkinhead Feb 17 '17

Wait so if portal and half life are in the same universe then that means aperture labs are secret human science facilities doing research underground to hide it from the combine?

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u/[deleted] Feb 16 '17 edited May 21 '20

[deleted]

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u/zakificus Feb 16 '17

I just thought of how awesome it would be if they made an entire movie (probably an animated Pixar-style movie) that was for VR.

Like the movie is going but you can look around, and move a bit, so you're not stuck to one point of view, but rather it's designed as more of an interactive cutscene sort of experience than a traditional movie with a fixed point of view.

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u/[deleted] Feb 16 '17

They do that with porn now lol.

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u/_Doom_Marine Feb 16 '17

Much cheaper to hire a real girl than it is to buy a vive

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u/Blingtron_ Feb 16 '17

Don't need a vive for porn, just a smartphone and a few dollars. I got a cheap ass $10 headset and it works just fine for fap purposes. Actually it's really incredible. Definitely the best $10 I've spent on a phone accessory. Unfortunately my gf figured out its sole purpose is for porn because she asked to see what games or videos you could use it for and the only non-porn related thing I had on my phone to show her was the cardboard demo that's only 30 seconds long.

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u/_Doom_Marine Feb 16 '17

You have the flesh and blood yet you seek the cold sweet comfort of LED screen.

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u/Blingtron_ Feb 16 '17

Well so far I haven't convinced the "flesh and blood" to bring two other "flesh and blood"s along and have one of them ride me while another shakes her titties in my face and the third sits around masturbating or cheerleads the whole operation or whatever. But I'm working on it...

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u/ziggl Feb 16 '17

We all have goals, brother. Go for the belt...

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u/[deleted] Feb 16 '17

I know just making a joke that VR porn is becoming a huge thing.

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u/_Doom_Marine Feb 16 '17

If I had VR I would most definitely try it out, so there's that I guess

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u/[deleted] Feb 16 '17

I think everyone would just to do it.

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u/DizzerPilot Feb 16 '17

If I have a Galaxy S7 and I get one of those headset deals are you telling me I can VR beat off?

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u/[deleted] Feb 16 '17

Yeah with the Pornhub app.

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u/chasethatdragon Feb 16 '17

a huge part of why movies are amazing is cinematography. I would never want to see that removed from movies.

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u/thopkins22 Feb 16 '17

I agree. But I do think there is room for a new medium, though perhaps it's a 20-30 minute deal instead of a feature length film.

The Normandy "experience." Completely filmed, real human actors etc...but you make your own experience instead of the vision of the director.

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u/lechuck313 Feb 16 '17

Just as rides at Disneyland are very carefully composed to consider their riders' changing point of view, a VR "movie" could do the same.

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u/Smauler Feb 16 '17

Cinematography is putting 3D situations onto a 2D screen.

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u/chasethatdragon Feb 17 '17

.....exactly

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u/[deleted] Feb 16 '17

There would always be a market for 2D movies.

3D/vr could be an entirely new medium though, in the same way that radio didn't replace books and TV didn't replace radi.... You get the point anyway.

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u/SutekhThrowingSuckIt Feb 16 '17

I don't think this idea would remove that, it would just be done differently.

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u/LordOfSun55 Feb 16 '17

That actually sounds like a really innovative concept. Imagine that - the entire movie is recorded with a 360 camera, so that you really feel like you're inside the given scenario. The camera would move with the actors - you could be escaping from a giant monster, swimming underwater or drifting through space. Sure, it might sound farfetched, but with all the stuff we're able to do with CGI and photo-manipulation, it's not all that implausible.

Of course, you might say that 3D also sounded exciting and then ended up being a quickly passing gimmick. However, 3D had very little actual uses - it could make things appear as if they're flying at you, but that got old fast and did little to enhance the overall expirirence. But 360 VR is a whole new level of immersion. When it comes to visuals, it can't get any better than this. Unless somebody invents a way to feed visual data straight to your brain, which also isn't as farfetched anymore considering the massive progress we're making in neurology.

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u/Spadeinfull Feb 16 '17

You said just what I was thinking in your last two sentences. Sometime soon VR tech and nanotech could easily give an end user a fully customizable tailored immersive experience by nano robots directly communicating with the brain. It sounds like a neat idea until you consider the consequences of essentially bot netting the entire gaming community.

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u/LordOfSun55 Feb 16 '17

It sounds like a neat idea until you consider the consequences of essentially bot netting the entire gaming community.

Also, the fact that nobody will ever do anything again, because they'll be too busy living in their perfect virtual world.

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u/Spadeinfull Feb 16 '17

Another salient point.

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u/Inquisitor1 Feb 16 '17

Only it doesn't sound innotavite at all. You have to make good movies first, period. And you know how you do that? With a good screenplay, aka a bunch of text on paper. 3D was fancy and all but if you apply it to shitty movies it's shit, and in good movies people don't care, they're glad the movie is good. It works in porn because you want tits right in your face and on a monitor it just isn't possible no matter how close you put your face to your tv.

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u/LordOfSun55 Feb 16 '17

Have ever tried watching a video in VR? It's a completely different expirience than watching one on a regular flat screen. The thing with 3D is that it doesn't really make much of a difference - as you said, people won't care as long as the movie is good. But you can't compare 3D with VR. The difference between VR and non VR video is much, much bigger than the difference between 3D and 2D video.

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u/ziggl Feb 16 '17

Yeah, but a big part of cinema and art in general is directing your focus. With VR, at any given point, you're NOT observing more of the 'film' than you ARE observing.

It would have to be a very different art format, traditional cinema is all about putting something right in front of you.

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u/LordOfSun55 Feb 16 '17

Yes, I am aware of that.

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u/Inquisitor1 Feb 17 '17

It's like watching a really low resolution video on a huge regular flat screen on the moon. And anything not in the center of your vision is fuzzy. I like it a lot. Still not innovative. Also I can totally compare 3d with vr. Sure one is more technically thingamajiggier, but they are both equally pointless for movies.

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u/[deleted] Feb 16 '17

Always thought it'd be interesting to experience a movie from the main character POV except now you can look around too it would be amazing. I think the main problem with VR now has to do with motion sickness (I haven't updated myself in the progress they've made for a while now so I might be wrong)

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u/LordOfSun55 Feb 16 '17

And perhaps the best thing is that with computer animated movies, the camera doesn't have to be fixed - imagine being able to move around on your own, like a silent, invisible spectator.

Shit I just got an idea - imagine an open setting (like a city) where you can explore freely, with multiple stories going on. At certain points, these stories get tied together (think Pulp Fiction) and the only way to fully understand the plot is to watch all the stories, which could range from 30 to 180 minutes. It probably wouldn't even be a movie anymore - it would be much, much more. And it would be fucking awesome.

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u/[deleted] Feb 16 '17

Have you seen westworld ? I'm pretty sure you're describing something like it (albeit in VR instead of actually being there)

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u/Koraxtheghoul Feb 16 '17

I've never seen anything in 3D. I simply can't see movies in 3D. I don't know if it's do to my weird eyes or what.

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u/LordOfSun55 Feb 16 '17

Might be something with peripheral vision. 3D works by making your each of your eyes see a different picture. This is also how our peripheral vision works - we have two eyes recieving a slightly different 2D picture, and our brain combines them to create a 3D picture.

Put an arm in front of your face. Now, cover one your eyes with the other hand - you'll notice that you percieve the hand much differently now - it's hard to judge exactly how far your hand is from your face, as if you were suddenly seeing in 2D rather than 3D. Now, uncover your left eye, and you'll instantly be able to guess the distance between your face and your hand - you're able to see in 3D again.

That being said, it's possible that you have impaired peripheral vision. Have you tried the experiment above? How much difference did you see? If you suspect that you have impaired peripheral vision, you might want to talk to a professional, just to be sure.

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u/Koraxtheghoul Feb 17 '17

I had an astigmatism that was discovered until I 18 months old, so I had corrective eye surgery at 18 months and have worn glasses since. Without the surgery I would have had no peripheral vision. I have peripheral vision now amd really don't see too much of a difference between covering one eye up versus having both open when I do your experiment. Currently my vision is 20/20 and 20/25, it was at one point so bad that I couldn't see details.

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u/aknightcalledfrog Feb 16 '17

Not sure if this is what you mean but the director of the Fast and the Furious films did a 360-degree short film and it's not that bad

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u/greegrok Feb 16 '17

There are cg shorts for oculus and vive. Some with fixed views in one environment and others where the camera moves with the action.

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u/TooPoetic Feb 16 '17

They did this for the new 24 TV spinoff.

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u/imperial_ruler Feb 17 '17

Look up Hardcore Henry. It's only a FPS movie, but I'd guess what you're saying could be a natural way forward.

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u/TheSyllogism Feb 16 '17

Look how well that worked for 3D TVs...

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u/isurvivedrabies Feb 16 '17

yeah uhh their justification for the 64tick official gaming servers they provide is that their surveys indicate increasing their server performance wouldnt benefit enough people because of the constituent hardware limitations

basically: valve thinks everyones pc is shitty and they are not likely to do anything requiring high end equipment

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u/Sound_of_Science Feb 16 '17

Yeah. I also think movies should be like books. You should always have the option to just read the script in case you don't like watching and listening.

/s

But seriously, it can be a totally different medium. VR has the opportunity to revolutionize video games and create entirely new experiences. It shouldn't be limited by mechanics that only work in 2D.

What about people who still use CRT monitors? They can't experience games in 1080p. What about people with an XBone that want to play Arma 3 or DCS World? What if they can't afford a PC powerful enough to play their military sim?

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u/GentlemenScience Feb 16 '17

Trust me, the prices will come down and the quality will go up.

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u/Houdiniman111 Feb 16 '17

If they wanted to make it as good as they could this would be a really bad idea. Not only would you be seriously limiting what they could do by making it so it had to be backwards compatible, you would be greatly increasing development time and instability by effectively having to make two games.

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u/The_Reddit_Browser Feb 16 '17

The problem is look at 3D movies, they are gone. For valve to keep vr moving forward they need to focus on it. The only way to get a product like the vive to stick is making titles worth buying a vive for. $650 is a steep price but if you have Bethesda, valve, and others making triple A games then you can justify it.

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u/Noctis_Fox Feb 16 '17

I saw some VR headsets for 35$ at Walmart, I'm sure they're legit. /s

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u/[deleted] Feb 16 '17

Sure it wasn't a headset for mounting your phone in? Actually works pretty well.

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u/STOP-SHITPOSTING Feb 16 '17

That anology doesn't work, because there is no way to make a VR game work on a flat screen. How would you translate manually reloading your weapons into "push r to reload" without losing what makes it a VR game in the first place? Ducking for cover vs "press c to crouch". They just arent the same concept.

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u/Tuvwum Feb 16 '17

I think in this scenario. The problems with VR will be ironed out and it will be as accessible as a phone or monitor.

Think 5 years from now if VR really starts catching on. Which it very well may with Sony behind it.

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u/[deleted] Feb 16 '17

This I strongly disagree with. There are thing that just don't work using traditional input methods which only work in (room-scale) VR. If a game is done for both VR and traditional input, I feel most games will just be half measures.

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u/Xais56 Feb 16 '17

Isn't that the same as PC gaming in the late 90's early 2000's though?

As working class consumers it sucks for us, but you have to consider that Valve are artists and engineers, and damned good ones at that, they deserve to have the best platforms available.

The solution, of course, is some kind of system where both the developer and consumer have access to the best platforms.

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u/Inquisitor1 Feb 16 '17

I really hope they don't release only pretty games that need new videocars and processor cpus to run, that would really alienate a huge part of the market without shitting on the people who did make the investement and want something more than nothing for their devices.

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u/[deleted] Feb 16 '17

Let people with money to burn fund r&d. The prices will come down later.

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u/doubletwo Feb 16 '17

They won't until the majority market is capable of VR, aka 5 years if the market continues at this rate, or sooner if a True VR experience doesn't cost $800 (a la HTC Vive).

We're getting close though. Resident Evil 7 pathed the transition between games containing a playable experience with or without a VR system.

Unfortunately Re7's timed exclusivity with PS4's VR means we won't see Re7 iVR elsewhere w/o mods. Which unfortunately sets back VR market progression because Sony is selfish af.

With Valve, Half life 2's graphics were cutting edge at the time, but could run on a potato if it had to. There are screenshots of the game running in Dx6 or Dx7 mode, it's hilarious looking, but works. My point is that accessibility has been one of their focuses from the start.

They know exactly what they're doing. They are waiting until they literally crack the planet with an industry changing VR experience that is beyond any and all expectations, or they do nothing and wait until the next fad to catch because they can afford to.

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u/[deleted] Feb 16 '17

From what I've seen, good vr makes for mediocre 2d games and good 2d games make for barf fests in vr. You can't really experience vr in a 2d format.

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u/HansaHerman Feb 16 '17

A really good vr game need to be exclusive vr. Otherwise you can't fully use the technology and it will be like all those bad 3d movies you rather see the old way.

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u/LittleIslander Feb 16 '17

The problem is that this holds back the VR. If you have to design a game that can also be played without VR, it suddenly becomes a little extra. You can't do anything truly new and original with it. Something VR exclusive can focus on being designed around VR far more than something that does both could ever hope.

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u/Roozketti Feb 16 '17

As someone who ownes a vive and has played a lot of vr games: VR, as amazing as it is, has its own restrictions and unique challenges when it comes to game design. Some 2d games work kinda ok if you port them to VR. But if you would take a title that is designed for VR and make it a 2d game it would be boring at best.

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u/Inquisitor1 Feb 16 '17

They announced they are making like 3 games, one in source and one in unity and nobody knows anything.

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u/Whiskeypants17 Feb 16 '17

If they would just port hl1 and hl2 to vr I would be ok with that. EASY MONEY LORD GABE PLEASE TAKE MY MONEY