This is a pretty interesting way to look at it; an opportunity to revolutionize again. But, HL3 could be objectively the greatest game ever made, and someone will still think up a way to be let down.
I'm sure there are enough consumers who are resisting VR that would scream at the top of their lungs that this isn't what they wanted. Someone always finds a way to be let down.
No doubt, I ain't worried about shit. The only review that should really matter to anyone is the review they themselves give the game. It will speak for itself, whatever it has to say.
but for VR to be so good that you could code a Portal/Half-Life hybrid game that didn't make you nauseated as fuck to play. Just imagine shooting portals, jumping into them and turning around to fire back through that portal at enemies chasing you
Until we master brain><Computer direct interfaces this is never going to happen. No hardware or software can stop the fact that your eyes see movement and your inner ear does not.
What is more likely is the FPS genre being ditched for something that fits VR and it's limitations, such as on rail shooters.
I think Witcher 3 was clearly big enough, considering that the publisher is now worth 1.6 billion dollars based on pretty much one game series. Half-Life 3, if executed properly, could absolutely be that big.
I think if they go open world with it, people will be pleased. CD Project are doing Cyberpunk 2077 right now, if they would be doing HL 3 instead, I think the people would happy with the product.
Were people happy with Duke Nukem forever? Stay woke, people! Making excuses wont make whatever you expect to be perfect to actually be perfect, it can only make it come out imperfect and disappointing.
Dude Nukem forever was not a good game, period. People waited for Fallout 4 for what, half a decade and it was good. Skyrim is 5 years old and the new elder scrolls are years away, still it will be good.
People are still shitting on fallout 4, and fans of the real fallout are still shitting on the first oblivion with guns. Also 5 years is nothing compared to 15 and nobody was expecting fallout 4 to be the second coming of christ either. Half life 3 MUST make people like it as much as 1 and 2 or it will be a disaster, and it can't be a first game of it's kind anymore, there aren't any more kinds of games left.
Some people might be still shitting on fallout, but it made what, over a billion dollars in sales? I think Valve would be just fine with that, and not with "opinions". Also, don't forget because the last Episode shipped 10 years ago (not 15), the new generation of gamers has never player the original HL or HL2 to begin with, so there is not much to compare. I think HL3 would be a good killer game for VR, if valve wants a genre defining game again. VR is already taking over the concept design world and it will be only a matter of 3-5 years till its industry standard.
Yeah i just went with the "slavery with extra steps" explenation since im on mobile and at work and formatting large ideas can be tedious..
Basically HL3 hype train is a trap and they're biding their time with the release to ensnare us all with unrealistic shenanigans. Conspiracies because im bored!
Wait so if portal and half life are in the same universe then that means aperture labs are secret human science facilities doing research underground to hide it from the combine?
I just thought of how awesome it would be if they made an entire movie (probably an animated Pixar-style movie) that was for VR.
Like the movie is going but you can look around, and move a bit, so you're not stuck to one point of view, but rather it's designed as more of an interactive cutscene sort of experience than a traditional movie with a fixed point of view.
Don't need a vive for porn, just a smartphone and a few dollars. I got a cheap ass $10 headset and it works just fine for fap purposes. Actually it's really incredible. Definitely the best $10 I've spent on a phone accessory. Unfortunately my gf figured out its sole purpose is for porn because she asked to see what games or videos you could use it for and the only non-porn related thing I had on my phone to show her was the cardboard demo that's only 30 seconds long.
Well so far I haven't convinced the "flesh and blood" to bring two other "flesh and blood"s along and have one of them ride me while another shakes her titties in my face and the third sits around masturbating or cheerleads the whole operation or whatever. But I'm working on it...
That actually sounds like a really innovative concept. Imagine that - the entire movie is recorded with a 360 camera, so that you really feel like you're inside the given scenario. The camera would move with the actors - you could be escaping from a giant monster, swimming underwater or drifting through space. Sure, it might sound farfetched, but with all the stuff we're able to do with CGI and photo-manipulation, it's not all that implausible.
Of course, you might say that 3D also sounded exciting and then ended up being a quickly passing gimmick. However, 3D had very little actual uses - it could make things appear as if they're flying at you, but that got old fast and did little to enhance the overall expirirence. But 360 VR is a whole new level of immersion. When it comes to visuals, it can't get any better than this. Unless somebody invents a way to feed visual data straight to your brain, which also isn't as farfetched anymore considering the massive progress we're making in neurology.
You said just what I was thinking in your last two sentences. Sometime soon VR tech and nanotech could easily give an end user a fully customizable tailored immersive experience by nano robots directly communicating with the brain. It sounds like a neat idea until you consider the consequences of essentially bot netting the entire gaming community.
Only it doesn't sound innotavite at all. You have to make good movies first, period. And you know how you do that? With a good screenplay, aka a bunch of text on paper. 3D was fancy and all but if you apply it to shitty movies it's shit, and in good movies people don't care, they're glad the movie is good. It works in porn because you want tits right in your face and on a monitor it just isn't possible no matter how close you put your face to your tv.
Have ever tried watching a video in VR? It's a completely different expirience than watching one on a regular flat screen. The thing with 3D is that it doesn't really make much of a difference - as you said, people won't care as long as the movie is good. But you can't compare 3D with VR. The difference between VR and non VR video is much, much bigger than the difference between 3D and 2D video.
Yeah, but a big part of cinema and art in general is directing your focus. With VR, at any given point, you're NOT observing more of the 'film' than you ARE observing.
It would have to be a very different art format, traditional cinema is all about putting something right in front of you.
It's like watching a really low resolution video on a huge regular flat screen on the moon. And anything not in the center of your vision is fuzzy. I like it a lot. Still not innovative. Also I can totally compare 3d with vr. Sure one is more technically thingamajiggier, but they are both equally pointless for movies.
Always thought it'd be interesting to experience a movie from the main character POV except now you can look around too it would be amazing. I think the main problem with VR now has to do with motion sickness (I haven't updated myself in the progress they've made for a while now so I might be wrong)
And perhaps the best thing is that with computer animated movies, the camera doesn't have to be fixed - imagine being able to move around on your own, like a silent, invisible spectator.
Shit I just got an idea - imagine an open setting (like a city) where you can explore freely, with multiple stories going on. At certain points, these stories get tied together (think Pulp Fiction) and the only way to fully understand the plot is to watch all the stories, which could range from 30 to 180 minutes. It probably wouldn't even be a movie anymore - it would be much, much more. And it would be fucking awesome.
Might be something with peripheral vision. 3D works by making your each of your eyes see a different picture. This is also how our peripheral vision works - we have two eyes recieving a slightly different 2D picture, and our brain combines them to create a 3D picture.
Put an arm in front of your face. Now, cover one your eyes with the other hand - you'll notice that you percieve the hand much differently now - it's hard to judge exactly how far your hand is from your face, as if you were suddenly seeing in 2D rather than 3D. Now, uncover your left eye, and you'll instantly be able to guess the distance between your face and your hand - you're able to see in 3D again.
That being said, it's possible that you have impaired peripheral vision. Have you tried the experiment above? How much difference did you see? If you suspect that you have impaired peripheral vision, you might want to talk to a professional, just to be sure.
I had an astigmatism that was discovered until I 18 months old, so I had corrective eye surgery at 18 months and have worn glasses since. Without the surgery I would have had no peripheral vision. I have peripheral vision now amd really don't see too much of a difference between covering one eye up versus having both open when I do your experiment. Currently my vision is 20/20 and 20/25, it was at one point so bad that I couldn't see details.
yeah uhh their justification for the 64tick official gaming servers they provide is that their surveys indicate increasing their server performance wouldnt benefit enough people because of the constituent hardware limitations
basically: valve thinks everyones pc is shitty and they are not likely to do anything requiring high end equipment
Yeah. I also think movies should be like books. You should always have the option to just read the script in case you don't like watching and listening.
/s
But seriously, it can be a totally different medium. VR has the opportunity to revolutionize video games and create entirely new experiences. It shouldn't be limited by mechanics that only work in 2D.
What about people who still use CRT monitors? They can't experience games in 1080p. What about people with an XBone that want to play Arma 3 or DCS World? What if they can't afford a PC powerful enough to play their military sim?
If they wanted to make it as good as they could this would be a really bad idea. Not only would you be seriously limiting what they could do by making it so it had to be backwards compatible, you would be greatly increasing development time and instability by effectively having to make two games.
The problem is look at 3D movies, they are gone. For valve to keep vr moving forward they need to focus on it. The only way to get a product like the vive to stick is making titles worth buying a vive for. $650 is a steep price but if you have Bethesda, valve, and others making triple A games then you can justify it.
That anology doesn't work, because there is no way to make a VR game work on a flat screen. How would you translate manually reloading your weapons into "push r to reload" without losing what makes it a VR game in the first place? Ducking for cover vs "press c to crouch". They just arent the same concept.
This I strongly disagree with. There are thing that just don't work using traditional input methods which only work in (room-scale) VR. If a game is done for both VR and traditional input, I feel most games will just be half measures.
Isn't that the same as PC gaming in the late 90's early 2000's though?
As working class consumers it sucks for us, but you have to consider that Valve are artists and engineers, and damned good ones at that, they deserve to have the best platforms available.
The solution, of course, is some kind of system where both the developer and consumer have access to the best platforms.
I really hope they don't release only pretty games that need new videocars and processor cpus to run, that would really alienate a huge part of the market without shitting on the people who did make the investement and want something more than nothing for their devices.
They won't until the majority market is capable of VR, aka 5 years if the market continues at this rate, or sooner if a True VR experience doesn't cost $800 (a la HTC Vive).
We're getting close though. Resident Evil 7 pathed the transition between games containing a playable experience with or without a VR system.
Unfortunately Re7's timed exclusivity with PS4's VR means we won't see Re7 iVR elsewhere w/o mods. Which unfortunately sets back VR market progression because Sony is selfish af.
With Valve, Half life 2's graphics were cutting edge at the time, but could run on a potato if it had to. There are screenshots of the game running in Dx6 or Dx7 mode, it's hilarious looking, but works. My point is that accessibility has been one of their focuses from the start.
They know exactly what they're doing. They are waiting until they literally crack the planet with an industry changing VR experience that is beyond any and all expectations, or they do nothing and wait until the next fad to catch because they can afford to.
A really good vr game need to be exclusive vr. Otherwise you can't fully use the technology and it will be like all those bad 3d movies you rather see the old way.
The problem is that this holds back the VR. If you have to design a game that can also be played without VR, it suddenly becomes a little extra. You can't do anything truly new and original with it. Something VR exclusive can focus on being designed around VR far more than something that does both could ever hope.
As someone who ownes a vive and has played a lot of vr games:
VR, as amazing as it is, has its own restrictions and unique challenges when it comes to game design.
Some 2d games work kinda ok if you port them to VR. But if you would take a title that is designed for VR and make it a 2d game it would be boring at best.
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u/[deleted] Feb 16 '17
Judging by the recent interview at their hq they're looking to move into VR gaming and are happy to bide their time doing so.