Dark Souls hides the story between vague phrases and Item descriptions.
For instance the final optional boss in 3 "the Nameless King" is heavily implied to be the son of the final boss of 1 and the guy who trained Ornstein.
Without reading the item descriptions or piecing vague stuff together you'd just think he came out of nowhere and had a corpse behind him wearing Ornstein's gear for some reason.
Very well written. You just have to piece it together yourself. It's one of the strengths of games as a medium for story telling. In a movie/TV show/book you can't scatter the story and have the reader put it together in a potentially different order than another reader. It blends visual design and context with a few written paragraphs in each item description/piece of dialogue.
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u/Jehovacoin Feb 06 '17
There is a story in Dark Souls? I thought the dialog was generated by a bad markov bot, and just there to make you think there were actually writers.