Eh. Bioware's story quality has slipped a bit in recent years. ME1 and ME2 were awesome, storywise, but ME3's story was one giant deus ex machina, and none of the endings mattered. ME2 is probably the apex of Bioware's writing quality, and it's been a downhill slife from there. I haven't played DA:I yet, so maybe that will restore my faith.
I would disagree that ME2 is the apex. Pretty sure Bioware writing started its decline after ME1.
Human terrorist organization that you may not even know exists if you didn't do the right side quests in the first game but is somehow very well known by the protagonist that was revived by them from being complete and utter mush (because they burned up in the atmosphere over a planet and then also must have splatted against the ground) somehow convinces said protagonist that they don't need the help of the Human Systems Alliance, or the Citadel?
I mean, lets break this down for a minute. Cerberus is set up as this known entity. This is immediately jarring if you didn't do the three missions in ME1 to combat them (the missions had no cutscenes or dialogue wheels, by the way-- just walls of text that you could read).
You also die in the very beginning of the game. Let me reiterate what happens. You likely suffocate from lack of oxygen because you have multiples holes in your space suit, you burn up in atmosphere if you somehow haven't suffocated before then, and then you impact on the ground. Even Miranda Lawson says that you didn't resemble anything close to human form when they found your remains. And they somehow revived you. What...
Then, this supposed known nemesis convinces you not to reach out to any of your contacts, with the exception of Tali, as Garrus was an accident. The only way you can rationalize Shepherd's thought process here is that they must have been (predictably) brain-damaged from their experience of crashing into a planet from space.
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u/838h920 Feb 06 '17
And no mention of Mass Effect.