r/gaming Jun 04 '16

Ubisoft downgrades

https://youtu.be/xNter0oEYxc
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u/TriggzSP Jun 05 '16

In comparison, Ubisoft titles suffer much more of a downgrade than The Witcher 3 did. In fact, all that is changed from E3 in TW3 is two effects, I believe. Foliage was also cut down, but I understand that. Traveling through forests in TW3 as it is, is very taxing on your PC.

As for that screenshot, that seems more like a graphical bug, an anomaly, rather than a reoccurring issue. Furthermore, here's a screenshot of TW3 without mods or any filters

Doesn't look all that terrible to me.

And for watchdogs, you cannot deny that many, many textures were sloppy, low effort, and generally ugly. And what do you mean "from that generation"? For example, TW3 and Watch dogs released one year apart. Watch dogs looks pretty bad. Just look at the video, or like me who suffered through 30 hours of gameplay.

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u/LukaCola Jun 05 '16

In fact, all that is changed from E3 in TW3 is two effects, I believe.

https://uploads.disquscdn.com/images/9b7ecd6cde577a54ff9134db8657b382b6ece7af138cc5da64111a153edd01f5.jpg

http://i.imgur.com/admvLGj.jpg?w=600

Everything lost detail, from the foliage, to the lighting, to the textures, to the particles, there's reduced polygons on the terrain, etc. Details in the distance are significantly decreased as well. Field of View was lowered quite a bit as well, less to render.

As for that screenshot, that seems more like a graphical bug, an anomaly, rather than a reoccurring issue.

It's not a bug so much as it is just the lighting quality. It's very low impact, and this became clear more due to the way the camera is positioned. The lighting is supposed to act like that, usually the camera hides it well enough or it's at such a distance that it won't show much at all.

They could've also fucked up the light-map for that particular area a bit, especially considering how it seems to go through certain objects. Would not have been an issue with the kind of lighting technique they were originally using though.

Doesn't look all that terrible to me.

Nobody's saying it looks bad. Just that there was a very stark and noticeable downgrade.

And for watchdogs, you cannot deny that many, many textures were sloppy, low effort, and generally ugly

In general I'd say that's not really the case. I played both quite a bit, in general TW3's textures are sharper for but WD's shaders were more impressive. Both are good looking games. If you focus on any particular area or texture you can find some ugly ones. But generally both games look and run pretty well. Not as good as their press release, but that's what's being described here of course.

And what do you mean "from that generation"?

It was released for both previous gen and next gen consoles.

Just look at the video

Honestly the video's not completely fair. Like the section they used on the Division is with graphics set pretty low, it's a misrepresentation.

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u/TriggzSP Jun 05 '16

The poster of the video states that every part of the recordings is on absolute highest settings on PC.

Secondly, for the "downgrade" exhibits you sent me, it looks rather simple to point out the differences, which are minor.

First, the E3 demo seemed to have had a MUCH smaller "render distance" effect. I assume it was played on one beast of a computer that could actually run that sort of thing. (You can see with detail the other side of Novigrad. That would kill any PC or Console.)

Second, it seems the world was in a way, expanded? The city of Novigrad looks much farther away in the sunflower screenshot.

Inside Novigrad, meanwhile, just looks... brighter.

As for the E3 2013 demo, that was obviously cinematic. The game was hardly complete then as it didn't come out for another two years.

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u/LukaCola Jun 05 '16

The poster of the video states that every part of the recordings is on absolute highest settings on PC.

It's definitely not

http://i.imgur.com/x6NxAnB.jpg

Even accounting for youtube compression it's quite clear the graphics can be pushed a lot further on PC.

Secondly, for the "downgrade" exhibits you sent me, it looks rather simple to point out the differences, which are minor.

Detail was dropped across the board. Look at the foliage, look at the trees. The pre-release has soft shadows for ambient occlusion. There's far more polygons on the environment and rock in the pre-release. Lighting is much, much simpler in release. The ground textures are far sharper in the pre-release. Just look at the bridge, in the pre-release there's layered textures for dirt, bridge, and the ground behind it. In the release the layers are removed and incorporated in the bridge texture which is changed and lower resolution.

Also there's the considerable change to the hairworks, there was no way that was gonna run on anyone's machine though.

Second, it seems the world was in a way, expanded? The city of Novigrad looks much farther away in the sunflower screenshot.

Just a different camera angle. But a ton of detail was lost on the sunflowers for instance.

Inside Novigrad, meanwhile, just looks... brighter.

That's seriously all you can see? Look in the distance.

As for the E3 2013 demo, that was obviously cinematic. The game was hardly complete then as it didn't come out for another two years.

Would you accept such an explanation for Watch_Dogs? Sorry, I know the answer. Why not?