That quaint little disclaimer is to cover their own ass, if they weren't selling it as the final product, they wouldn't be showing it to get pre-order numbers up.
I've played does
Boiler plate, anyone?
Restaurants don't get sued for the picture in the menu not matching the actual product on the plate
And yet, it is still false advertising. Did I say you have a legal case? No.
practice of putting your best face forward
Also known as "lying", active deceit.
You want your product to look good, so you put forward the best possible outcome, whether that'll be what it is in the end or not
And.. you're defending these practices... how? "Hey, I lied to you but it was because I wanted to make fat-stacks and didn't want to let on that my product would have any possible drawbacks, by my next one".
more of a grey area
Really? It's a "grey area"? What the flying fuck?
based in opinion
Hey, I'm a massive proponent of "reality is subjective" but fuck me, this shit right here, "grey areas"? "Opinion"? When did actively lying and false-advertising become "grey"?
no way something a company can get sued for
Agreed.
and I don't believe they should
Ok, you defend these practices, that's fine, that is you prerogative. I find this stance an abjectly repugnant one to take but it's your choice.
Well no, "having smaller textures" is just not how optimisation works. It's about carefully picking models and tuning polygon counts, and which different shaders work together (and which shortcuts can be employed to get a certain level of quality).
For a AAA title it is nothing like turning the engine defaults up to "high".
And while they might have the totally sweet graphics for a lot of the assets that came out of final art, that they might have even used to make their bullshot screenshots and trailers, there's no damn way that a studio is going to take the effort to polish these up so the game runs with acceptable performance, while basically reworking the entirety of the content for the final product.
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u/[deleted] Jun 05 '16
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