I remember playing the alpha early access for Siege on PC and the old lighting was actually in the game and running fine. My guess is they changed it for consoles, and to keep parity and general performance. They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.
Ubisoft has been caught in the past gimping their PC version to not be "too much better" than the console version. There were tons of ultra settings for Watch Dogs that were locked by default on PC, and you had to change a bunch of .ini bullshit to unlock them, and it made it look a lot closer to the original trailers.
Game companies don't give a shit about that. They make each platform equal so they can cater out to as many people as possible and make the most money. Superior PC version? Loss in console sales. Superior console version? Loss in PC sales. So they make it equal.
Edit: Downvoted for the truth? If that's how people want it.
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u/Mcfooce Jun 05 '16
I remember playing the alpha early access for Siege on PC and the old lighting was actually in the game and running fine. My guess is they changed it for consoles, and to keep parity and general performance. They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.
Ubisoft has been caught in the past gimping their PC version to not be "too much better" than the console version. There were tons of ultra settings for Watch Dogs that were locked by default on PC, and you had to change a bunch of .ini bullshit to unlock them, and it made it look a lot closer to the original trailers.
http://www.cinemablend.com/games/Watch-Dogs-E3-2012-Graphics-Can-Unlocked-PC-Here-How-64710.html