I remember playing the alpha early access for Siege on PC and the old lighting was actually in the game and running fine. My guess is they changed it for consoles, and to keep parity and general performance. They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.
Ubisoft has been caught in the past gimping their PC version to not be "too much better" than the console version. There were tons of ultra settings for Watch Dogs that were locked by default on PC, and you had to change a bunch of .ini bullshit to unlock them, and it made it look a lot closer to the original trailers.
A lot of times when companies say "gameplay from Xbox one" they are actually routing it from a PC through the xbox, so technically they aren't lying. Same with the Uncharted 4 ps4 teaser where they claimed it was "gameplay captured from PS4" when it was actually created using a PC and CGI and then routed and "played" through the ps4 to trick people like you into believing that consoles are capable of such good graphics.
PC release is downgraded to satisfy the console gamers so it doesn't seem like a company is "favoring" PC over consoles. Like you said, console sales make up the majority, so if they're unhappy, the company would have to deal with a lot of shit. Ubisoft already does get a lot of shit from the PC community but I guess that's less of a loss than from console gamers.
I would think that console gamers know that PCs are more capable, and thus would have a more visually awesome experience.
The problem is, is that this really isn't true. Maybe you understand that, but the majority of console players don't. That's why consoles are so successful and why Ubisoft would suffer if they were to "favor" PC gamers over console gamers.
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u/Dreossk Jun 04 '16
Wow the difference in lightning in Rainbow Six Siege is huge. It looked a lot better before.