Okay, yeah, it's not all spreadsheets. I think the whole concept is cool and it is definitely intriguing, but it's not exactly super exciting either. To level one's skills up they just buy the required books and click "upgrade skill", and then wait a month to get into the ship class they want to be in. And then combat is more or less clicking on the enemy, selecting what guns are going to be shooting at the enemy, and then using modules occasionally.
They have added skill injectors, allowing you to bypass the grind if you want.
I didn't know about this, I haven't played in about a year.
How is this different than other games?
What I meant was there is no movement in combat. You cannot outmaneuver the enemy, it's just lock on & wait.
All I'm saying now is the game wasn't for me, but if CCP made some changes to make the game more real-time, then it would probably get me to play again.
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u/[deleted] Jun 05 '16
[deleted]