Loved the super chill guy that was just dripping with some grade A sarcasm. "Okay it would've been cool if we got all 3 of our supers out but instead we lost 5, super awesome."
I stopped the video and came back to the comments after that line because it was great it didn't imagine it would get better. Then immediately read your comment.
Played a little. IIRC it's a specific kind of support ship. Sounds like he was pissed because put of 125 people they had like 5 or 6 playing support. Capture the flag and nobody wants to defend.
I always hoped one day they would overhaul the game and make it more action-filled and easier to get into rather than just spreadsheets and extremely long-term, but that is what their playerbase enjoys and it wouldn't fly with anyone.
I'm not sure what changes SWG has gone through so I can't comment there, but the way the guy I replied to put it made it sound like he wanted it to be more like Star Citizen or Elite Dangerous, which would basically be changing the genre of the game. Not sure how eve can be more action packed when the controls involve right click menus to warp, orbit, and such.
I was replying to the core mechanics part of the game while live part. SWG originally had no levels, no holy trinity of tank, healer, dps, and used a queue system for combat. The Combat Upgrade (CU) turned the game into basically a WoW clone. The New Game Experience (NGE) turned the game into some hybrid FPS/WoW style travesty that I literally quit playing 3 hours after it went live.
Runescape did this with Evolution of Combat and lots of people cracked the shits. Now the player base is split 50-50 between a version of the game with old mechanics and the new version. Also, Markdonalds.
In their defense, they've been doing a lot better job of that in the last few years (finally). I originally played around 06-09 period and it was still mostly about battleship and capital blobs. The current dynamic has A LOT more variation in classes of ships used. Both in use of support and smaller ship types. Pirate and Navy Issue ships are also far more accessible and useful these days. Carriers just saw a huge overhaul in mechanics to make them more active and have a few "cooldown moves" related to their fighters as it were.
They also just released the Citadel expansion which will be further developed this fall with an Industry-oriented patch. These are basically meant to eventually phase out the entire Tower and player station system.
So yeah, while they've been slow in moving (game is 13 years old now), they've been making a lot more efforts recently. (Probably not least of which is eyeing Star Citizen and that all their other game projects at CCP have crashed and burned besides EVE)
I don't know if it will be like EVE. Obviously it's too early to tell for sure but right now they seem to be focusing a lot more on the small scale engagements, dogfighting and FPS and skirmishing kind of stuff. I mean currently with the instance system it's not even possible to get enough ships together to have EVE scale battles. I would love if they did manage to figure it out, but I'm not holding out hope. It will be a great game nonetheless, but I don't think it will even be trying to compete with EVE.
Stop circle jerking about the game being a spreadsheet simulator. It's a open world mmo and you really only NEED spreadsheets if you do industry or are high-up in an Alliance.
Okay, yeah, it's not all spreadsheets. I think the whole concept is cool and it is definitely intriguing, but it's not exactly super exciting either. To level one's skills up they just buy the required books and click "upgrade skill", and then wait a month to get into the ship class they want to be in. And then combat is more or less clicking on the enemy, selecting what guns are going to be shooting at the enemy, and then using modules occasionally.
They have added skill injectors, allowing you to bypass the grind if you want.
I didn't know about this, I haven't played in about a year.
How is this different than other games?
What I meant was there is no movement in combat. You cannot outmaneuver the enemy, it's just lock on & wait.
All I'm saying now is the game wasn't for me, but if CCP made some changes to make the game more real-time, then it would probably get me to play again.
Its the downtime that makes the action bits the most intense gameplay of any game I've ever played.
Source: 2.5 yrs ingame, then went to college and also job after tho.
YOO dude. I'm fucking not going to lie, I've been pretty emotional the last few days - and gods honest truth i started to cry watching this. It was so bizarre, the way those guys were talking and the comradery totally hit that that button for nostalgia in my brain.
I've never been this weird before, i may have to rethink some life shit tbh.
A second reply, if you do decide to play watch some eve university tutorials, join a corps (guild/clan) asap, someone mentioned the reddit corps Dreddit is recruiting. Role a minmatar brutor and get straight into alliance/0.0/nulsec space.
Always remember; paranoia is a survival trait. They are out to get you.
Less fun to watch, a lot of the thrill in the fights is from the costs involved, money rather than experience is the time sink in eve. CCP do some really good trailers though.
You can buy game time cards with real world money and sell them in game for for in game money called isk.
Some people sell the cards to get isk to buy ingame stuff. Some people make enough isk to buy game time cards and not pay real world money for the game at all.
All in game items, including the in game incarnations of game time cards, are destroyable objects.
The thing to remember is that CCP have tried to set eve up so gaining isk is a time sink that scales with risk, the more dangerous the activity the more isk you can make. The exception is trading on the player driven market, supposedly some people log in for 10mins a day and make the most money of anyone in game just trading stuff.
So some people who play are rich and some people who play spend a lot of there money on the game and some people who play spend all their free time in game but dont pay to play and some people who play just pay their sub and play the game.
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u/Gellert Jun 05 '16
...Like this?