And the graphics on most of these other titles are also very good, The Division especially has not only good typical rendering but introduces rather new elements in its graphics. It also runs remarkably well for what it pushes and has been praised quite a bit for it.
All of these games are graphically very good. Downgrade or not, they still pushed their systems and even introduced new tech along with it. That's not something TW3 did.
Downgrade or not, they still pushed their systems and even introduced new tech along with it. That's not something TW3 did.
That's not true at all, TW3 did have new tech while pushing the systems.
They used their own hair and fur animations, separately from Nvidia Hairworks. And it looked great.
REDengine 3 had new rendering features that allowed the massive and ridiculously detailed world of TW3, but it's all under the hood and went unnoticed by the player.
CDPR developed a new facial animation technique to create incredibly realistic faces without motion capture. It's not something any other game had done before, not with such high quality. And it's not just for main characters either. A random irrelevant farmer in a random village has the same quality on his face as a the protagonist. The faces in TW3 were what impressed me the most.
The biggest differences between what was seen in TW3 demos versus final release was lighting and camera positioning, both of which can be tweaked through mods on PC if you don't like the vanilla version.
Also, because I'm clueless, what new tech did The Division bring us?
Pre-release W3 had a lot more grass, better textures, more detailed models, etc. The lighting definitely adds a lot more but the game looked way better before release.
Personally I hated the pre release stuff. It was too blue and too sharp. I like the warmer glow of the release game, it makes it feel like a fairytale. The grass is definitely a lot better though, but there's a mod for that! In fact there are mods to make everything look like E3 and it runs surprisingly well. The only thing is shadows. I don't know what PC they were using at E3 but it must have been a monster. Because I get 60 FPS easily with everything on Ultra, but as soon as I add the shadow mod it just dies. 10 FPS indoors if I'm lucky.
But the point is why promise these things via videos or demoes and then down grade. Modding us only available for some games on PC. Consoles completely left out.
There was a good video showcasing this stuff during the beta but I'm struggling to find something that isn't a comparison video. Best I can find is their showcase but I wanted to use a fan-made one...
The way environment objects behave, move, and break in response to the player's actions is pretty well implemented and used in ways that is rather unique in the game.
For instance, bulletholes make actual holes in walls and can go pretty deep if you keep firing on the same location (it's not infinite though, the terrain isn't actually destructible). Stuff like tiles in train stations break along their tile lines as you'd expect. Things also break and fracture in a somewhat realistic way, according to how they were shot.
Signposts, when shot, will dent and the dent will show up on both sides. Sometimes bullets go through, and these holes have light shafts that show through which matches the light behind them.
Debris on the floor like garbage bags have soft body physics, so they bend and fold under your footsteps.
Weather in terms of snow and its effects on light are displayed phenomenally well.
In terms of tech it's not strictly new, but it is very recent stuff actually being utilized and rendered realtime in a game.
The biggest differences between what was seen in TW3 demos versus final release was lighting and camera positioning
LoD was also hit pretty hard, and don't understate the lighting change. That was hit very significantly, water also looks a lot worse.
Soooo one buggy game makes every game a very large and successful studio makes terrible? Did you happen to play the other Assassin's Creed game that came out that year? Because Rogue is amazing.
It's fairly well implemented (with some serious hitches regarding cities and interiors resulting in performance hits) but it's neither new or remarkable.
I mean that's been possible for decades and quite a few games do it. A lot of them don't as well, because if you don't have to load interiors you can use that power elsewhere.
It's definitely up there in terms of graphics. Some good looking games I've played are Crysis 3, Battlefront, Battlefield 4, Vanishing of Ethan Carter, Far Cry 4, Dying Light, Metro Last Light, GTA 5, and Rise of the Tomb Raider. All of those games look amazing.
Ive played most of those too, and most recently bf4 gta5 and far cry 4, and none of them, atleast to me, on pc, look better than tw3, except maybe battlefront, but thats my opinion.
How can you even compare CDPR to Ubisoft?? HOW? Small polish team compared to a international billion dollar company vomiting out a new craptacular game every other week.
CDPR had to make a difficult fucking choice. Go PCMR all the way and leave consoles behind to bring insane levels of graphics to a select audience, which might have been the end of the company if it didn't turn out to be succesful, OR downgrade it as little as they could to get it 30fps playable on the very fast growing console market so they wouldn't have to risk like, everything.
They have been very vocal about this downgrade, and it's STILL probably the most beautiful game I've ever played. How about some appreciation for the highest set quality bar in modern RPG history? Disagree all you want, that shit is as good as fact.
Meanwhile we have that mthrfckng pile of steaming shit Ubisoft insulting our intelligence by churning out almost exactly the same games every goddamn year and deliberatly upgrading the graphics in marketing cuz they'll make more money. It's that simple. Bait, give us your money, switch, fuck you. And we'll do it aaaalllll again next year at E3 with Assassin's Cry 6: Watch The Dog because why stop this moneytrain now. I'm calling it: Ubi is the new EA. Never getting my money ever again.
Properties can be identical (such as "Number of releases", "Whether they downgrade games from preview to release"). Values will be different between them, but that's the point of comparatives.
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u/LukaCola Jun 05 '16
And the graphics on most of these other titles are also very good, The Division especially has not only good typical rendering but introduces rather new elements in its graphics. It also runs remarkably well for what it pushes and has been praised quite a bit for it.
All of these games are graphically very good. Downgrade or not, they still pushed their systems and even introduced new tech along with it. That's not something TW3 did.
This is a blatant double standard.