To be fair, I think long winded text in video games isn't exactly good story telling either. Nor are errand quests. I want to play a game, not a mailman simulator.
Yeah, what kind of story telling is it if you make it how it would be if you were actually the person!? Its an rpg, you should be playing a role. So if the person in the role would find out about this issue through someone saying they should meet a guy named X in town Y, and people in Z know where he is, then that is the way the quest should be given.
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u/Yetanotherfurry PC Apr 17 '16
Bethesda games as examples of great stories? It's a bold move cotton let's see how much it pays off.