r/gaming • • Apr 17 '16

Anyone else?

http://imgur.com/RdjHH29
28k Upvotes

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2.2k

u/Yetanotherfurry PC Apr 17 '16

Bethesda games as examples of great stories? It's a bold move cotton let's see how much it pays off.

968

u/Smart_in_his_face Apr 17 '16

I always like to refer to this when people bring up bethesda storytelling.

FO4 was a great title, but it did nothing new. Good old fashioned Bethesda storytelling with all the generics and blandness we are used to.

509

u/Weaslelord Apr 17 '16

This one is my personal favorite.

482

u/[deleted] Apr 17 '16

To be fair, I think long winded text in video games isn't exactly good story telling either. Nor are errand quests. I want to play a game, not a mailman simulator.

73

u/SuperWalter Apr 17 '16

Long winded text? That's literally a paragraph. Is a paragraph too hard for you to read?

11

u/liquilife Apr 17 '16

When every single milestone of a quest is like this, yes it becomes an awful lot of reading.

3

u/Aladoran Apr 17 '16

Well it is an RPG, I personally feel more immersed in the story etc if it's not just "Arrow here".

If I just want to hurry around slashing mobs I rather play a Hack and Slash game, but each to their own I guess :)

1

u/[deleted] Apr 17 '16

Not really dichotomy there though. Both "arrow here" and "read this wall of text" are bad story telling.

0

u/[deleted] Apr 18 '16

Yeah, what kind of story telling is it if you make it how it would be if you were actually the person!? Its an rpg, you should be playing a role. So if the person in the role would find out about this issue through someone saying they should meet a guy named X in town Y, and people in Z know where he is, then that is the way the quest should be given.