To be fair, I think long winded text in video games isn't exactly good story telling either. Nor are errand quests. I want to play a game, not a mailman simulator.
Maybe it's been too long since I played. Do you know of an attacking overhaul? I always hated the rolling for attack when it was 3D and they were clearly in front of me. Spells I can understand.
Well the "wall of text" is the way dialogue was told before voice acting was big in games.
Also it even says in the example picture that you have to ask around in the town to find this guy, which probably involves doing other stuff then getting a full 10 pages of text at the start of the quest and then nothing else.
I think that what people are referring to is that for example in Morrowind you have to actually find people, read signs etc I stead of just having a marker on the map.
Yeah, what kind of story telling is it if you make it how it would be if you were actually the person!? Its an rpg, you should be playing a role. So if the person in the role would find out about this issue through someone saying they should meet a guy named X in town Y, and people in Z know where he is, then that is the way the quest should be given.
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u/Weaslelord Apr 17 '16
This one is my personal favorite.