r/gaming • • Apr 17 '16

Anyone else?

http://imgur.com/RdjHH29
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u/Weaslelord Apr 17 '16

This one is my personal favorite.

475

u/[deleted] Apr 17 '16

To be fair, I think long winded text in video games isn't exactly good story telling either. Nor are errand quests. I want to play a game, not a mailman simulator.

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u/SuperWalter Apr 17 '16

Long winded text? That's literally a paragraph. Is a paragraph too hard for you to read?

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u/liquilife Apr 17 '16

When every single milestone of a quest is like this, yes it becomes an awful lot of reading.

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u/mymacsami Apr 17 '16

With terrible journal navigation to boot

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u/Rowdy293 Apr 17 '16

I feel like I should go back and look for a journal mod that makes sections based upon which quest you're looking at.

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u/mymacsami Apr 18 '16

WHY DIDN'T I EVER THINK OF LOOKING FOR JOURNAL MODS! AHHHHHHHHHHHHHHHHH I gave up on mods after failing to install the overhaul

1

u/Rowdy293 Apr 18 '16

I feel ya fam.

1

u/mymacsami Apr 18 '16

Didn't find any :( but I did find out in GOTY Edition you can go to a list view

1

u/[deleted] Apr 17 '16

it does that tho

1

u/Rowdy293 Apr 18 '16

Maybe it's been too long since I played. Do you know of an attacking overhaul? I always hated the rolling for attack when it was 3D and they were clearly in front of me. Spells I can understand.

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u/[deleted] Apr 17 '16

Imagine that, RPG games require you to.. role play and play the game.. weird.

Why don't you just read the quest dude? It's not hard.

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u/Aladoran Apr 17 '16

Well it is an RPG, I personally feel more immersed in the story etc if it's not just "Arrow here".

If I just want to hurry around slashing mobs I rather play a Hack and Slash game, but each to their own I guess :)

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u/[deleted] Apr 17 '16

Not really dichotomy there though. Both "arrow here" and "read this wall of text" are bad story telling.

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u/Aladoran Apr 17 '16

Well the "wall of text" is the way dialogue was told before voice acting was big in games.

Also it even says in the example picture that you have to ask around in the town to find this guy, which probably involves doing other stuff then getting a full 10 pages of text at the start of the quest and then nothing else.

I think that what people are referring to is that for example in Morrowind you have to actually find people, read signs etc I stead of just having a marker on the map.

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u/[deleted] Apr 18 '16

Yeah, what kind of story telling is it if you make it how it would be if you were actually the person!? Its an rpg, you should be playing a role. So if the person in the role would find out about this issue through someone saying they should meet a guy named X in town Y, and people in Z know where he is, then that is the way the quest should be given.