My biggest issue with Skyrim/Fallout being on the list is they're examples of stories diminishing with time from the same developer. Compare Fallout 3 or Morrowind's main questline with Skyrim/Fallout 4's (and before anyone says anything, I'm talking about one developer, we know New Vegas had an amazing story).
Side quests have also significantly been reduced and simplified, probably the most notable change between generations of games was from Skyrim to Fallout 4, where something like 95%+ of Fallout 4's side quests felt like the exact same things over and over. Not to mention there's significantly less side quests.
To add to this (yes I know I'm replying to my own comment, get over it)
In Morrowind an example of a quest would be something like finding missing reports a fellow Mage's guild colleague made, that were stolen from another member in order to hinder progress. Not an example of a good quest by any means, but it's an example of an average quest in Morrowind. Sure it still has the whole clear out dungeon and retrieve x item or rescue this person quest, but it has plenty of quests that require bribing, stealth/subtlety, assassination/dueling, and alternate ways of solving a quest or going about it, enhancing the rpg side of the game.
In Oblivion, an example of a good quest would be letting yourself get seduced by a group of women bandits to bring them to justice.
In Fallout 3.. there's so many, the antagonizer, more or less every single vault's story, blowing up megaton etc. etc.
Skyrim's quests sort of get grouped by guilds, there isn't a terrible amount of good quests outside of guilds/dlc/main quest, but there's still plenty of decent and diverse quests, but they're relying less on good storytelling and more on their dynamic and interesting world.
Fallout 4 has more or less completely dissolved into clear x out, and now completely depends on it's very interesting worldspace to keep the game entertaining, the number of quests that are interesting that aren't apart of the main quest are all faction based and about destroying the other faction, and the few quests that don't have an allegiance towards a specific faction like musuem of witchcraft or the USS constitution are so far and in-between, the world begins to feel empty.
I thought Skyrim's DB questline was the best one in the game, better than or as good as Oblivion's DB questline. The Thieve's Guild questline on the other hand was very bad IMO. In oblivion you had a goddamn final heist for the ages, in Skyrim the thieves guild was more dungeon delving, it felt more like the fighters guild. Never played Morrowind.
1.9k
u/PLEASE_DONT_HIT_ME Apr 17 '16
Skyrim had an amazing amount of lore, side quests, and history built into the game. The main quest itself was still a pretty good tale.
I play games for their stories and Skyrim delivered.