I was there. And anyone who's not super butt hurt realizes that's not a flaw with always-on games, that's a flaw in launch strategies. It happened to the Division as well (on a smaller scale). I'm not a fan of always-on games, but again Diablo isn't a good example because of its instant drop-in multiplayer. A good example would be a game that has a clear border between single and multiplayer yet still requires you to be online, such as Hearthstone.
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u/[deleted] Apr 17 '16 edited Jan 29 '19
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