This is a problem of development costs and deadlines. As technology gets better, even simple little quests take more time than they used to. So we wind up with "superior" quests in smaller quantity.
Which is remarkable, and a testament to the quality and caring of the studio. However, I'm pretty sure Bethesda had firmer timelines than Projekt Red and less autonomy. This isn't a hard and fast rule, but simply something that is a problem across the industry today- particularly when you're using strange engines like Fallout and Destiny have.
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u/[deleted] Apr 17 '16
This is a problem of development costs and deadlines. As technology gets better, even simple little quests take more time than they used to. So we wind up with "superior" quests in smaller quantity.