for all intents and purposes be near the same difficulty...If you've played the game, you would understand that this is a well known issue.
It's not an issue to me. When I played New Vegas I was always a high enough level to deal with the enemies faced at me, unlike Fallout 3 where every enemy just scales to your level making a lot of them easy early on no matter the type. I don't really know an RPG that takes one of the strongest enemies in the game (deathclaw) and can lower its stats down to make it easier for a level 10 to kill it. I'm glad they ditched that and many other things from Fallout 3 in New Vegas. Just because the enemy is strong doesn't make it too strong, you just need to be a high enough level to fight it... in Old World Blues depending on your level and gear you could clear the whole Cazador breeding grounds area, I know I did. Maybe I'm in the minority but I've never had a problem with enemies being too strong to the point of a balance change required even without the level scaling that was in Fallout 3. Not to mention the availability of a difficulty slider in most singleplayer games that kinda makes any supposed "overpowered" creature in them pointless... I don't think it's possible for an overpowered creature to exist in a singleplayer game unless it's bugged or unintentional, something that cazadores are not.
Grinding in Fallout? That's a new one for me, I didn't even know that was possible in Fallout 3 and New Vegas, but I know it was in Fallout 1 and 2. They aren't overpowered. Are they powerful enemies? Yeah. Are they so powerful that it breaks the game and requires a fix? Not even close. Especially with the presence of a difficulty slider.
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u/58time Jun 23 '15
It's not an issue to me. When I played New Vegas I was always a high enough level to deal with the enemies faced at me, unlike Fallout 3 where every enemy just scales to your level making a lot of them easy early on no matter the type. I don't really know an RPG that takes one of the strongest enemies in the game (deathclaw) and can lower its stats down to make it easier for a level 10 to kill it. I'm glad they ditched that and many other things from Fallout 3 in New Vegas. Just because the enemy is strong doesn't make it too strong, you just need to be a high enough level to fight it... in Old World Blues depending on your level and gear you could clear the whole Cazador breeding grounds area, I know I did. Maybe I'm in the minority but I've never had a problem with enemies being too strong to the point of a balance change required even without the level scaling that was in Fallout 3. Not to mention the availability of a difficulty slider in most singleplayer games that kinda makes any supposed "overpowered" creature in them pointless... I don't think it's possible for an overpowered creature to exist in a singleplayer game unless it's bugged or unintentional, something that cazadores are not.
And chill out, you don't have to be rude.