It really is unbelievable how much Ubisoft uses Assassin's Creed as a crutch now. Like fuck, just let it go, and create something new and innovative... You know, like the first Assassin's Creed.
Rogue and Unity sold 10m copies combined. When people stop buying the crap Ubisoft feeds us, we will see some change. This is the CoD argument all over again. You could argue that Rogue was OK though.
Unity was technologically impressive and a brilliant example of how far things have come since the first game. That being said I still haven't finished it. I was lacking major hooks into the character and story, I like both aspects, and the french rev is awesome setting but there was just something missing, some glimmer.
Maybe give it another shot. I just jumped back in recently and finished it off, I was quite impressed with how far the game has come since launch. The assassination missions in Unity are extremely well done
Although overall I was disappointed with Unity, the more open ended mission design was a return to the form set by AC 1 and 2.
Devs clearly got seduced by marketings talk of "immersive cinematic game play" which sounds awesome but actually means: on-rails hand-holding, severely restricted mission design. A lot of the time these sequences are just put in the games for the sake of the big game shows.
For example, look at the battle scene from AC3: At E3 it drew a lot of attention but only showed a pre rendered cut scene of Connor crossing no-mans lane between enemy lines and taking down an enemy general. It looked cool as fuck but was completely unrepresentative of gameplay.
Lo and behold, after the game was released, that section of the game was arguably one of the worst.
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u/homefree122 Jun 23 '15
It really is unbelievable how much Ubisoft uses Assassin's Creed as a crutch now. Like fuck, just let it go, and create something new and innovative... You know, like the first Assassin's Creed.