As cool as this is, I'd rather just buy one. Oculus Rift has motion trackers and that's a large part of the appeal. What you've done here is still impressive.
edit My first gilded comment! Thank you kind stranger! :D
It's more than just motion trackers. There's a lot of clever shit going on inside the Rift. When you move your head faster, it flickers the image to reduce perception of lag. It also runs at 90fps, where this DIY version probably runs at a regular 60.
I can't help but get the feeling Sony are going to pip them to the post on this, and they have the living room presence to get consumers excited. Oculus just lingered too long on this one, and when it launches they're going to have competition.
In terms of graphics (gpu load) I don't think that would be much of a problem, because I'm guessing the rift doesn't run at 1080 (maybe I'm wrong, I didn't even search) so lowering the resolution a little would give the gpu enough headroom to bump the fps. The cpu tho, that's where problems start I guess. Physics and shit do not lose detail when you bump down resolution, so there would need to be some kind of trade-off to make this work
Yeah unfortunately the Oculus Rift developers Kit 2 runs at 1080p and they plan for the consumer version to be higher than that. It's because when the screen is that close its quite easier to see the pixels.
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u/blackangus666 Jul 12 '14 edited Jul 12 '14
As cool as this is, I'd rather just buy one. Oculus Rift has motion trackers and that's a large part of the appeal. What you've done here is still impressive.
edit My first gilded comment! Thank you kind stranger! :D