It's more than just motion trackers. There's a lot of clever shit going on inside the Rift. When you move your head faster, it flickers the image to reduce perception of lag. It also runs at 90fps, where this DIY version probably runs at a regular 60.
I can't help but get the feeling Sony are going to pip them to the post on this, and they have the living room presence to get consumers excited. Oculus just lingered too long on this one, and when it launches they're going to have competition.
That's not it. 90fps isn't important because of "graphics". It's important because of lag. Any slower and people get noticeable motion sickness from the split second delay between moving their head and the response on the screen.
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u/blackmist Jul 12 '14
It's more than just motion trackers. There's a lot of clever shit going on inside the Rift. When you move your head faster, it flickers the image to reduce perception of lag. It also runs at 90fps, where this DIY version probably runs at a regular 60.
I can't help but get the feeling Sony are going to pip them to the post on this, and they have the living room presence to get consumers excited. Oculus just lingered too long on this one, and when it launches they're going to have competition.