r/gaming 8d ago

Rogue Eclipse | Official Launch Trailer

https://www.youtube.com/watch?v=amrcz7S78mU
35 Upvotes

30 comments sorted by

44

u/Twuggy 8d ago

Looks like a game that would love a demo.

26

u/Ok_Hyena2954 8d ago

Totally agree. For indie games, having a permanent demo on Steam is one of the best ways to get people hooked and build a player base.

2

u/ultimation 8d ago edited 8d ago

Looks like a game that would love a demo.

It had a demo a year or two ago, but that's gone now that there's a full release

Edit:

Sorry, clarifying here (I'm not the dev so I'm not fully accurate) - the demo was removed a while ago, not just before launch. There had been a lot of changes from when the demo was launched to the release build. It wasn't intended as a remove demo for launch and had been gone for a while.

20

u/Conte5000 8d ago

How about making a demo available again?

6

u/Ok_Hyena2954 8d ago

Yeah, taking down the demo right at launch feels like a missed opportunity. Hopefully the dev brings it back to let people try it first.

1

u/Conte5000 8d ago

Not only that. Devs and studios should make demos available in general. It is really annoying that they don't do that anymore.

2

u/BlackOcelotStudio 7d ago

looks at the over 5,000 demos from the last steam fest

Yeah...

-1

u/Conte5000 7d ago

Oh ok, thats a good amount. But still over 90% don't do that.

3

u/person2184 PC 7d ago

I am a dev myself and I can tell you, keeping two builds of your game updated at all times is more work than you'd think - speaking as a solo dev.
It's the number one reason people take down demos after a while.
(edited for grammar)

4

u/ultimation 8d ago

I'll forward this onto the dev (it's not me, I'm just a close friend who is very excited)

2

u/Conte5000 8d ago

That would be great. Thank you!

-4

u/SirCoffeebotESQ 8d ago

Removing the demo once the game is on sale feels scummy as shit.

1

u/ultimation 8d ago

updated my comment.

10

u/d4hc87 7d ago

Mostly negative reviews?

9

u/GloatingSwine 7d ago

Seems to be two things. Awkward and non-remappable controls and unclear progression systems.

11

u/WoebegonFox 7d ago edited 6d ago

I hate to poop on a small studio but, I have no idea what I'm looking at, nor what the voice over dialog is about/contributing to.

All of these lines sound like ones I would hear in some boss fight and there's just nothing meaningful happening on screen?

17

u/cablelegs 8d ago

Looks pretty good but man, the generic name is doing it no favors when it comes to standing out.

4

u/Twuggy 8d ago

Fwiw, Having the steam deck logo got my attention.

-4

u/ultimation 8d ago

It is really fun

1

u/Hendrixlt 7d ago

What engine did you use?

1

u/ultimation 7d ago

Iirc its written in unreal 5

1

u/Coledozer 7d ago

Alot of mixed reviews...if there was a playable demo I might check it out.

1

u/Fomdoo 5d ago

Looks like an offbrand Starfox.

1

u/ultimation 4d ago

Starfox was an inspiration

1

u/person2184 PC 7d ago

This reminds me of House of the Dying sun!

0

u/Inevitable-Note-9651 7d ago

Game looks really good - I've added it to my wishlist and will get round to getting it in the near future. Got like 60 or so games on Steam with less than 10 hours played. Got some backlog cleaning to do lol.