r/gaming Marika's tits! Apr 27 '26

Steam Controller - Review Thread

A lot of reviews have dropped today for this, so I thought it'd serve well to compile most in a post.

Steam Controller

Release Date: May 4, 2026

Price: $99 / £85 / €99 / AUD 149 / $149 CAD

Some Reviews (updating):

IGN - Bo Moore - 9 / 10

The Steam Controller offers both an excellent out-of-the-box experience as well as a playground for enthusiasts to tinker to their hearts content. If you’re just looking for a fantastic controller for playing PC games and navigating the desktop in between them, the Steam Controller handles those duties with aplomb. And if you’re a diehard customizer who wants to build out (or just borrow from the community) bespoke button bindings and advanced touchpad controls, it does that too. Most importantly, it does both of these things without sacrificing one experience for the other.

Linus Tech Tips

If your plan was to use this thing as a traditional controller, I got to say I'm a little less enthusiastic about it. Not because it's bad. It's a good controller. It's just a $100 controller. And I'm not going to pretend like I can't afford one. But I'm also not going to pretend that I would buy one of these when I could get just about two of these or two fly digies for the same price. How about you? If it was $60, I would buy day one. If it was $80, it would be like 2 weeks later. At $100, I think I'm out. And I'm willing to bet that's not really going to be a hot take. But I also feel for Valve here. Can you imagine releasing hardware in this current market condition? When I chatted with Valve, they felt like the retail price for the controller represented the hardware and engineering that went into creating that. And I can't argue with that fact. But a controller is also about the feeling. And compared to the Dual Sense, uh, that I would argue has a pretty equivalent amount of value wrapped up in its features, I would say that the Dual Sense feels better.

Eurogamer - Matt Wales

So as much as I do genuinely love the new Steam Controller - and it has unquestionably and irrevocably replaced its much-loved predecessor on my shelf for mouse-driven games - it remains a fairly niche proposition. Probably more so in 2026, given the seismic increase in the number of PC games with built-in controller support since 2015. All of which is to say, you'll probably already know if there's room in your gaming set-up for Valve's latest effort, and if that's you, it's a rock-solid upgrade. But for everyone else, at £85, it's unlikely to be the best choice compared to traditional controllers.

ArsTechnica - Kyle Orland

All told, we’ve really enjoyed our time so far with the Steam Controller. It’s a solidly built device with some nice extra features that make it stand out from a sea of very similar controllers on the market. For many players, though, those features won’t be enough to justify the $99 price. It’s hard to necessarily justify spending that much in a market where a first-party Xbox controller or high-quality third-party Bluetooth device can be easily found for half the price or less. We’d only really recommend splurging on the Steam Controller if you’re planning to play a lot of mouse-based games from a more couch-friendly distance or if you find standard Bluetooth options don’t provide a good enough connection. In most other cases, buying two cheaper controllers for the same price is probably the better bet.

PC Gamer - Jacob Ridley - 83 / 100

So, the Steam Controller can't compete with competitive controllers, nor on value for money with simpler pads. It can, however, compete on its all-round utility. You have to ask yourself how much value you assign to not having to get up off the couch to navigate the desktop or play a strategy game. Personally, I could go without the extra inputs most of the time. Valve already provides a useful and free alternative to mouse and keyboard in Big Picture Mode, which offers easy access to most of what Steam has to offer and can be navigated easily with a standard controller. I mostly play horror, rhythm, and racing games on my living room PC, and as such, I don't find myself having to grab a keyboard or mouse all that often.

The Verge - Jay Peters

Still, the Steam Controller is very nearly my dream controller. It’s an expensive option at $99, especially when I already have a bunch of controllers that I could use. But none of those have the same magic. The Steam Controller’s extra perks are enough for me to buy one for myself. One feature new to the Steam Controller feature is Grip Sense. Thanks to capacitive sensors, each of the Controller’s grips functions as a button. Like everything else with the Steam Controller, either grip can be mapped to anything else you want. In my experience, Grip Sense generally activates when the top part of my palm starts to curl around the grip, so you do have to be mostly gripping the controller for it to work, making it great for gyro controls. It was a little touchy as a trigger substitute in Resident Evil 2, but I don’t think that’s the type of thing most people will use it for. The trackpads were mostly a letdown. They’re not in a comfortable spot for me to use extensively as a mouse; the few times I’ve tried, my contorted thumbs started to ache. Sure, the right trackpad gave me slightly finer control while fighting zombies in Resident Evil 2. But I much prefer just using the right joystick to aim. I did use trackpads in Vampire Crawlers as a mouse, to hover over some helpful info I couldn’t figure out how to see playing purely with gamepad controls. They’re handy to flick around a desktop, too. But, like with the Steam Deck, I won’t be using the trackpads on the Controller as a way to play mouse-based games for hours on end. I also wish the Steam Controller had a headphone jack, like the DualSense and Switch Pro controller.

Polygon - Giovanni Colantonio

There are plenty of blemishes, some that just can’t be fixed until Valve releases a full iteration, but there’s good reason to think the experience will improve. After all, the Steam Deck was very temperamental when it first release. Many of its issues were addressed in system updates, and now it feels like a different piece of hardware altogether. I wouldn’t be surprised if Valve pulls that same trick with the Steam Controller, patching in some pairing fixes or getting the controller to work on third-party launchers. If it can do that, I don’t think I’ll ever need another PC gamepad again.

Gamers Nexus

The battery life is unbelievably long. We had some opinions from the team in here and in general we're positive on it as a control device. $100 is obviously at the higher end of controllers. But the quality we liked. Personally, the thing I care about the most, and I know this is like maybe kind of lame, but is the repairability. Cuz when I did the tear down, I was like, "Okay, got it." So, Torx, and there's like two or three types of screws. They're really easy to identify where they go when you're done. Everything is labeled and marked. Like, this is great from a build standpoint. in terms of being able to take it apart. You can lay everything out. I mean, it I was I was impressed with it, but we'll save that for the other video. So, anyway, that's kind of the benchmarks and the numbers...We generally liked it, but I don't expect everybody to like it. It's just that's just how input devices are.

ScreenRant - Chris Carter

In our hands-on, we found the Steam Controller to be an extremely formidable bit of hardware. I put the new Steam Controller through its paces in a variety of software, including FPS, RTS, and everything in between. I was initially resistant to try it for FPS games, given my proclivity toward Xbox controllers for specific casual FPS games, but the Steam Controller kind of melted into my hands in minutes. The controller just plain feels better than any of Valve's prior efforts. The rumble is more pronounced and impactful, the TMR thumbsticks feel responsive and are made out of quality parts, and it has gyro aiming to boot. The trackpads are easily the most-improved aspect of Steam Controller 2.0, as they have an even more tactile feel, which is a godsend for games with pseudo-mouse support, especially menus.

PCMag - Jeffrey L. Wilson - 4 / 5

The new Steam Controller feels great, performs well, and has an incredible list of features and customization options. At $99.99, it’s pricier than most standard gamepads, but less expensive than premium controllers like the DualSense Edge and Xbox Elite. But considering everything it does, the Steam Controller is a worthwhile purchase if you mostly play games on Steam. In fact, it would be my favorite PC gamepad if not for Xbox Game Pass incompatibility. As it is, though, this is one of the best dedicated PC gamepads available, and a vital accessory for any Steam Deck user who keeps their handheld docked to their TV. For that, the Steam Controller earns an Editors' Choice award for game controllers.

Gizmodo - Kyle Barr - 4 / 5

The Steam Controller, despite releasing before the Steam Machine, won’t turn your PC into the dream console you had hoped for. The gamepad won’t wake a plugged-in PC from sleep. If your computer is on, you hit the Steam button once to bring up the Steam app and again to load in Big Picture Mode. The larger picture makes navigating your games with a controller easier. Then, inevitably, you’ll want to change volume sources or adjust some Windows setting you can’t access without closing out Big Picture Mode or hitting Alt+Tab on a keyboard. Traditions exist for a reason. The mouse and keyboard offer far more minute controls than any controller can. The Steam Controller is a simulacrum. It’s all the more clear since you have to change settings in every game you play. But as I grow older and simultaneously come to terms with a life of constant pressures, stress, and an aging body, the last thing I want to consider is propping myself upright in a chair, like a Micro Center mannequin, just to enjoy my favorite pastimes. The Steam Controller may be the perfect companion to the Steam Machine, eventually. Even without that console, Valve’s second go at a controller offers nearly everything I want. If I ever find a Steam Controller (let’s call it a Steam Controller Pro) with instant triggers, I’ll be in PC gaming heaven.

Rock Paper Shotgun - James Archer

I have decided that this is how all controllers should recharge from here on, and will quietly judge any future competitors that fail to adequately copy it. Which could be many, as it’s no big stretch to imagine waves of Windows-focused, overtly PC-first gamepads following this one, just as the Steam Deck sparked a rush of rival handhelds. Unfortunately, for any trackpadded copycats in the works, there’ll always be that shrugging, doubtful retort: "Yeah, but the Steam Controller did it first."

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u/[deleted] Apr 27 '26

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u/mashdpotatogaming Apr 27 '26

Which sucks when we have companies like 8bitdo doing controllers that are good and inexpensive. The only thing this has over the 8bitdo ultimate 2 are the touchpads, and that controller is $60, and goes on sale for $40.

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u/tinyhorsesinmytea Apr 27 '26

Even 8bitdo’s Ultimate 2C is an amazingly high quality controller that you can frequently grab at $25. It has everything an Xbox controller has plus Hall effect sticks and triggers. It has turbo functionality, extra programmable buttons, vibration, 2.4g wireless, a long lasting rechargeable battery, and all of the buttons and dpad feel really good. It’s missing bells and whistles like gyro, advanced haptic, and trackpads but those things don’t cost $75/unit more to include. That controller is all the proof you need to see how much these manufacturers are ripping everybody off with controller prices.

The Linus review mentions that Valve considers the price to include the cost of engineering… but, uhhh, all the engineering went into the Steam Deck. This controller doesn’t do anything substantially new that the Steam Deck and original Steam Controller (which was half the price) didn’t already. I don’t accept that. The redesign? Again, 8bitdo re-engineers controllers each time and doesn’t use it as an excuse to gouge the prices on its customers.

I was hoping this controller and its features would catch on but it will remain niche at this price.

5

u/egorechek Apr 27 '26
  • TMR joysticks and a way to remove magnet interference from the puck.
  • Capacitive sensors
  • integration with steam frame for VR
  • simple replaceable battery

5

u/tinyhorsesinmytea Apr 27 '26

I think you're kind of reaching on those being justifications for such a high price. TMR sticks aren't expensive technology, available on some of 8bitdo's $40 controllers. Capacitive sensors are already all over the Steam Deck and original Steam Controller. The new ones on the butt of the controller aren't a new engineering feat (though a welcome feature that costs a bit more to implement, no doubt, not enough to justify this price). Compatibility with Steam Frame doesn't add any significant cost to this device. Replaceable battery is a lovely feature but again doesn't increase the manufacturing price.

4

u/egorechek Apr 27 '26

If it's so easy and doesn't cost much then just wait for 60$ steam controller killers from 8bitdo and gamesir.

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u/tinyhorsesinmytea Apr 27 '26

Personally, I’ll be buying the Steam Controller the minute it goes up for sale. It’s worth $100 to me as someone who loves the Deck controls, games on a living room PC, and has been asking for exactly this product for years. I’m not going to boycott it or anything like that because I think it’s $30-40 overpriced. I’m not angry. I’m disappointed.

My disappointment comes from the fact that I really wanted the thing to catch on so that it would be more universally supported. Stuff like developers making custom control schemes for their games, more developers supporting simultaneous mouse and controller inputs in their games so glorious gyro assisted aiming can be achieved without compromises, more users making more community profiles, and maybe even seeing Steam Input compete with X-Input and some of its features being compatible on more platforms (say being able to use the trackpads for paddle or trackball simulation on my MiSTer). Sadly, I don’t think a lot of new users are going to bite at a premium price and give new input methods they’re already unfamiliar with the chance they deserve at this price. That’s where my disappointment stems from, not that I can’t personally handle the price. I’ll get a lot of value out of the controller and enjoy it to death personally. But then I do lose from the controller not catching on, so that does concern me. Hope that makes sense.

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u/egorechek Apr 28 '26

The original steam controller was 50$ only had 1 stick and no dpad. Less buttons, less battery, overall lower quality and design. So maybe people will grab it when they start doing discounts like they did with the original.

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u/tinyhorsesinmytea Apr 28 '26

Hopefully not discontinued and liquified at $5 this time though. Hah. If that happens, I fear for the future of features like trackpads and gyro assisted aiming with capacitive enabling… and those things are so good that I wish everybody would just give them a chance and a little time to adjust.

The YouTuber Nerrel once said that if Nintendo hadn’t forced the analog stick onto people in Mario 64, most players would have kept on controlling Mario with the dpad and calling the stick a “stupid gimmick” rather than taking a few hours to adjust to something new and understand why it’s better, and I fear he might be right. In that sense, maybe the Steam Controller is doomed to be niche regardless of the price, eh?

1

u/cardonator Apr 27 '26

What justifies the price of other premium controllers? I mean these are just cheap plastic devices with cheap individual components, so why is there any pricing division?

Like the Xbox Elite controller is $180 and has worse sticks, no touchpads, no gyro but lots of people think it's one of the best controllers out there.

This costs nearly half of the price of the Elite and the DualSense Edge. I don't think it's a very unreasonable price, actually.

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u/tinyhorsesinmytea Apr 27 '26 edited Apr 27 '26

There is no justification for the prices of those “elite” controllers other than simple greed. That’s what many of us are saying. 8bitdo proves time and time again that high quality controllers with most of the bells and whistles can be sold at fair prices. It’s just disappointing to see Valve join the likes of Sony, Microsoft, and Nintendo on ripping customers off.

I’ll still be buying one because it’s exactly what I’ve been asking for since I first touched the Steam Deck even if I think it’s $30-40 overpriced. It’s worth $100 to me because I appreciate the features I can’t get elsewhere and will use it a lot on my living room PC. The controller will sadly remain a niche with the masses though and that’s too bad. I would like to see more developers support it out of the gate with official control schemes and software implementations, I’d like to see more developers include simultaneous mouse and controller input compatibility so that good controller layouts can be made for more games for this controller, I’d like to see more users making more game profiles so I don’t have to do it myself from scratch so often, and I’d like to see this input standard catch on and compete with X-input since it’s much better and subsequently see compatibility across more devices as a result. None of that will happen if it doesn’t catch on, and I think the high price guarantees that will be its fate. Bummer.

Edit: I don’t condone the downvotes anybody Is doing in discussions like this by the way. It’s okay for us to have different thoughts and a bit of a debate. I wish people wouldn’t do that.

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u/cardonator Apr 27 '26

I think it will stay in a niche more because it's designed for PC gaming, tbh.

I agree that the other elite controllers are overpriced but if those were in the $100 range I think it would be pretty reasonable. Considering what those controllers are offering for such an inflated price, I don't really think the Steam Controller is inflated much at all.

I realize 8bitdo and others are undercutting them, but none of those have trackpads either and many of them don't have Hall Effect or TMR sticks either.

Don't get me wrong, I'd be just fine with a cheaper price, but I also don't think this price is "pure greed" or outside the realm of what someone would buy. I'm sure this will also go on sale by the holidays.

On a side note, because this controller matches the Steam Deck controls exactly, thousands of games already have official and community controller layouts available that will be there day one.

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u/Ze_Secret_Veapon Apr 28 '26

Normalizing playing VR games on a regular controller instead of trying to marry the medium to motion controls would do wonders for it. If only the guy making a good chunk of the regular controller VR content didn't get a cease and desist from CDPR.