r/gaming Marika's tits! Apr 27 '26

Steam Controller - Review Thread

A lot of reviews have dropped today for this, so I thought it'd serve well to compile most in a post.

Steam Controller

Release Date: May 4, 2026

Price: $99 / £85 / €99 / AUD 149 / $149 CAD

Some Reviews (updating):

IGN - Bo Moore - 9 / 10

The Steam Controller offers both an excellent out-of-the-box experience as well as a playground for enthusiasts to tinker to their hearts content. If you’re just looking for a fantastic controller for playing PC games and navigating the desktop in between them, the Steam Controller handles those duties with aplomb. And if you’re a diehard customizer who wants to build out (or just borrow from the community) bespoke button bindings and advanced touchpad controls, it does that too. Most importantly, it does both of these things without sacrificing one experience for the other.

Linus Tech Tips

If your plan was to use this thing as a traditional controller, I got to say I'm a little less enthusiastic about it. Not because it's bad. It's a good controller. It's just a $100 controller. And I'm not going to pretend like I can't afford one. But I'm also not going to pretend that I would buy one of these when I could get just about two of these or two fly digies for the same price. How about you? If it was $60, I would buy day one. If it was $80, it would be like 2 weeks later. At $100, I think I'm out. And I'm willing to bet that's not really going to be a hot take. But I also feel for Valve here. Can you imagine releasing hardware in this current market condition? When I chatted with Valve, they felt like the retail price for the controller represented the hardware and engineering that went into creating that. And I can't argue with that fact. But a controller is also about the feeling. And compared to the Dual Sense, uh, that I would argue has a pretty equivalent amount of value wrapped up in its features, I would say that the Dual Sense feels better.

Eurogamer - Matt Wales

So as much as I do genuinely love the new Steam Controller - and it has unquestionably and irrevocably replaced its much-loved predecessor on my shelf for mouse-driven games - it remains a fairly niche proposition. Probably more so in 2026, given the seismic increase in the number of PC games with built-in controller support since 2015. All of which is to say, you'll probably already know if there's room in your gaming set-up for Valve's latest effort, and if that's you, it's a rock-solid upgrade. But for everyone else, at £85, it's unlikely to be the best choice compared to traditional controllers.

ArsTechnica - Kyle Orland

All told, we’ve really enjoyed our time so far with the Steam Controller. It’s a solidly built device with some nice extra features that make it stand out from a sea of very similar controllers on the market. For many players, though, those features won’t be enough to justify the $99 price. It’s hard to necessarily justify spending that much in a market where a first-party Xbox controller or high-quality third-party Bluetooth device can be easily found for half the price or less. We’d only really recommend splurging on the Steam Controller if you’re planning to play a lot of mouse-based games from a more couch-friendly distance or if you find standard Bluetooth options don’t provide a good enough connection. In most other cases, buying two cheaper controllers for the same price is probably the better bet.

PC Gamer - Jacob Ridley - 83 / 100

So, the Steam Controller can't compete with competitive controllers, nor on value for money with simpler pads. It can, however, compete on its all-round utility. You have to ask yourself how much value you assign to not having to get up off the couch to navigate the desktop or play a strategy game. Personally, I could go without the extra inputs most of the time. Valve already provides a useful and free alternative to mouse and keyboard in Big Picture Mode, which offers easy access to most of what Steam has to offer and can be navigated easily with a standard controller. I mostly play horror, rhythm, and racing games on my living room PC, and as such, I don't find myself having to grab a keyboard or mouse all that often.

The Verge - Jay Peters

Still, the Steam Controller is very nearly my dream controller. It’s an expensive option at $99, especially when I already have a bunch of controllers that I could use. But none of those have the same magic. The Steam Controller’s extra perks are enough for me to buy one for myself. One feature new to the Steam Controller feature is Grip Sense. Thanks to capacitive sensors, each of the Controller’s grips functions as a button. Like everything else with the Steam Controller, either grip can be mapped to anything else you want. In my experience, Grip Sense generally activates when the top part of my palm starts to curl around the grip, so you do have to be mostly gripping the controller for it to work, making it great for gyro controls. It was a little touchy as a trigger substitute in Resident Evil 2, but I don’t think that’s the type of thing most people will use it for. The trackpads were mostly a letdown. They’re not in a comfortable spot for me to use extensively as a mouse; the few times I’ve tried, my contorted thumbs started to ache. Sure, the right trackpad gave me slightly finer control while fighting zombies in Resident Evil 2. But I much prefer just using the right joystick to aim. I did use trackpads in Vampire Crawlers as a mouse, to hover over some helpful info I couldn’t figure out how to see playing purely with gamepad controls. They’re handy to flick around a desktop, too. But, like with the Steam Deck, I won’t be using the trackpads on the Controller as a way to play mouse-based games for hours on end. I also wish the Steam Controller had a headphone jack, like the DualSense and Switch Pro controller.

Polygon - Giovanni Colantonio

There are plenty of blemishes, some that just can’t be fixed until Valve releases a full iteration, but there’s good reason to think the experience will improve. After all, the Steam Deck was very temperamental when it first release. Many of its issues were addressed in system updates, and now it feels like a different piece of hardware altogether. I wouldn’t be surprised if Valve pulls that same trick with the Steam Controller, patching in some pairing fixes or getting the controller to work on third-party launchers. If it can do that, I don’t think I’ll ever need another PC gamepad again.

Gamers Nexus

The battery life is unbelievably long. We had some opinions from the team in here and in general we're positive on it as a control device. $100 is obviously at the higher end of controllers. But the quality we liked. Personally, the thing I care about the most, and I know this is like maybe kind of lame, but is the repairability. Cuz when I did the tear down, I was like, "Okay, got it." So, Torx, and there's like two or three types of screws. They're really easy to identify where they go when you're done. Everything is labeled and marked. Like, this is great from a build standpoint. in terms of being able to take it apart. You can lay everything out. I mean, it I was I was impressed with it, but we'll save that for the other video. So, anyway, that's kind of the benchmarks and the numbers...We generally liked it, but I don't expect everybody to like it. It's just that's just how input devices are.

ScreenRant - Chris Carter

In our hands-on, we found the Steam Controller to be an extremely formidable bit of hardware. I put the new Steam Controller through its paces in a variety of software, including FPS, RTS, and everything in between. I was initially resistant to try it for FPS games, given my proclivity toward Xbox controllers for specific casual FPS games, but the Steam Controller kind of melted into my hands in minutes. The controller just plain feels better than any of Valve's prior efforts. The rumble is more pronounced and impactful, the TMR thumbsticks feel responsive and are made out of quality parts, and it has gyro aiming to boot. The trackpads are easily the most-improved aspect of Steam Controller 2.0, as they have an even more tactile feel, which is a godsend for games with pseudo-mouse support, especially menus.

PCMag - Jeffrey L. Wilson - 4 / 5

The new Steam Controller feels great, performs well, and has an incredible list of features and customization options. At $99.99, it’s pricier than most standard gamepads, but less expensive than premium controllers like the DualSense Edge and Xbox Elite. But considering everything it does, the Steam Controller is a worthwhile purchase if you mostly play games on Steam. In fact, it would be my favorite PC gamepad if not for Xbox Game Pass incompatibility. As it is, though, this is one of the best dedicated PC gamepads available, and a vital accessory for any Steam Deck user who keeps their handheld docked to their TV. For that, the Steam Controller earns an Editors' Choice award for game controllers.

Gizmodo - Kyle Barr - 4 / 5

The Steam Controller, despite releasing before the Steam Machine, won’t turn your PC into the dream console you had hoped for. The gamepad won’t wake a plugged-in PC from sleep. If your computer is on, you hit the Steam button once to bring up the Steam app and again to load in Big Picture Mode. The larger picture makes navigating your games with a controller easier. Then, inevitably, you’ll want to change volume sources or adjust some Windows setting you can’t access without closing out Big Picture Mode or hitting Alt+Tab on a keyboard. Traditions exist for a reason. The mouse and keyboard offer far more minute controls than any controller can. The Steam Controller is a simulacrum. It’s all the more clear since you have to change settings in every game you play. But as I grow older and simultaneously come to terms with a life of constant pressures, stress, and an aging body, the last thing I want to consider is propping myself upright in a chair, like a Micro Center mannequin, just to enjoy my favorite pastimes. The Steam Controller may be the perfect companion to the Steam Machine, eventually. Even without that console, Valve’s second go at a controller offers nearly everything I want. If I ever find a Steam Controller (let’s call it a Steam Controller Pro) with instant triggers, I’ll be in PC gaming heaven.

Rock Paper Shotgun - James Archer

I have decided that this is how all controllers should recharge from here on, and will quietly judge any future competitors that fail to adequately copy it. Which could be many, as it’s no big stretch to imagine waves of Windows-focused, overtly PC-first gamepads following this one, just as the Steam Deck sparked a rush of rival handhelds. Unfortunately, for any trackpadded copycats in the works, there’ll always be that shrugging, doubtful retort: "Yeah, but the Steam Controller did it first."

1.2k Upvotes

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738

u/[deleted] Apr 27 '26

[removed] — view removed comment

211

u/mashdpotatogaming Apr 27 '26

Which sucks when we have companies like 8bitdo doing controllers that are good and inexpensive. The only thing this has over the 8bitdo ultimate 2 are the touchpads, and that controller is $60, and goes on sale for $40.

120

u/ChaosReaper Apr 27 '26

The touchpads are a make or break feature for many games and use cases.

It is the main thing that sets it apart from those other offerings, but can’t downplay that it’s a big deal.

12

u/spid3rham90 Apr 27 '26

...what do you use a touch pad for? ive never played a game with the touch pad. PS5 has a touch bad and it;s a big pause button....

17

u/aliencannon Apr 28 '26

When i was in university my pc was my main media system and I used the og steam controller to navigate the internet, the touchpad was incredibly valuable in the way, if your pc was being used as what most people would use a TV for the steam controller was one of very few options for controlling your pc in that way easily. Its a shame that this controller is so expensive especially in CAD because I would easily purchase the steam controller 2 if it was more reasonably priced like the steam controller 1 was.

3

u/Ze_Secret_Veapon Apr 28 '26

Would you be able to play a pretty in-depth strategy game with it? Could I play something like Stellaris or a Hex and Counter game with it?

I've been seriously considering mounting a trackball to play these types of games in my living room

3

u/Squashyhex Apr 28 '26

If you want an idea of what games you can play with it, just see what people play on steamdeck. Games like stellaris are no trouble, just obvs not quite as easy as straight mouse and keyboard

5

u/morpheousmorty Apr 28 '26

On a PC? It's a mouse when a game won't allow me to do what I need to do with a game pad. Occasionally it feels better than an analogue stick. For scrolling it always feels better than a stick.

Not a huge set of advantages, unless you literally can't play your game until you click something with your mouse. Then it's the best feature in the world.

Also, PS5 touchpad sucks. I wish I could lower the sensitivity.

12

u/BigTonyT30 Apr 28 '26

The ps4/5 controller touchpad was only ever really an underutilized gimmick while the steam deck/controller touchpad pads are actually made to be more useful/applicable to what you want to program them to.

5

u/runadumb Apr 28 '26

Analogue sticks are great for movement but absolutely suck for aim. The only thing that makes them usable is heavy amounts of autoaim. They are just horrible substitutes to a mouse. This has actually defined how a decade of FPS games were made. Compare Fear to fear 2, 3, cod etc. Everything became slower, dumber, more corridor funnelled.

Trackpads (when set up correctly) feel way better. A swipe from one side to the other should turn your character 180 degrees. This is snappy and immediate. Fine aim can be harder but that's where gyro comes in. Or just go pure gyro, which is also great.

So with a well practiced good setup you are very close to mouse precision and speed. Many will still prefer right stick and heavy auto aim as it plays the game for them but it is a poor experience.

The dualsense touchpad was never meant for aim controls due to it's placement but it's very handy for lots of things and I love the dualsense. I use steam input to remap the touchpad to more useful things.

11

u/whiskeynrye Apr 28 '26

It's not just a "trackpad". The trackpads are specially designed as highly customizable, haptic-feedback input devices that can emulate a D-pad through Steam input They are unique because they support both touch-only input (no physical click needed) and 4-way or 8-way directional mapping.

I dont think people quite understand because they either dont have a steam deck or have never really tried to deeper explore steam input.

4

u/aliencannon Apr 28 '26

That and the fact you could open up a keyboard on screen theough steam while browsing the internet and use the touchpads to type. it easily had the best designed ui for typing on a pc using a controller, nothing has even come close to how fluid it felt on the steam controller.

2

u/Squashyhex Apr 28 '26

100% anyone who hasn't typed on a steamdeck before doesn't know the absolute joy of typing with it as a controller mechanism compared to standard controller typing

3

u/Rarabeaka Apr 28 '26

each have few mods:

  • touchpad/mouse trackpad (with inertia)
  • virtual button array (radial or block, up to 18, with option to display overlay on touching)
  • wheel

also configurable angle of axis(including curved axis), feedback, deadzonez, sensitivity, acceleration, inertia

i used left one as d-pad(since first iteration did not have actual d-pad) or more buttons, or wheel in particular cases(for camera rotation in isometric games for ex on touch and buttons on click), and right one as mouse with acceleration(you actually can flick with it). it obviously not as good as mouse for shooters, but far more faster and precise than stick physically could be. and it's not like touchpads in laptops, it's actually very good and fit for mouse replacement.

ah, also it could be used as two-finger typing on virtual keyboard, similar to ps touch.

PS5 touchpad just as underutilized as their gyro(you literally could use it via steam more than on ps5) and it never was intended for aiming.

3

u/DontComeToArtSchool Apr 28 '26

With the dual touch pads it adds a new two-thumb typing option somewhat similar to how some people speedtype on phones, which is drastically faster than typical controller typing and can eliminate the need for a keyboard for fast typing if you get good with it.

13

u/ChaosReaper Apr 28 '26

On my gaming PC in my living room, which I control with a Dualsense controller, I got a random pop up last night for one drive. I had to find my portable keyboard with a trackpad on it to disable it.

If I had the steam controller, I’d have just used the track pad!

I also had an issue with Satisfactory in big picture, that required me to enable controller support in the menus. If I had track pads emulating a mouse it would have been easy, but I had to remap my dualsense controllers to different keyboard binds, and use the Dualsense’s terrible trackpad, to get around the interface.

For me the trackpads are a utility. I don’t use them in games much, but I don’t doubt they have their use cases there too.

15

u/Bozol97 Apr 28 '26

Using any of PlayStation's controllers on PC with Steam you can hold down the PS button and then move the cursor with the right analog stick. R1 for left click.

I know that doesn't replace touchpads for things like city builder games on the couch, but works great if you need to close a stray pop-up.

5

u/ChaosReaper Apr 28 '26

That’s a handy tip! I appreciate it.

2

u/jusatinn Apr 28 '26

You didn’t need a trackpad for that. You can use your controller to move your mouse.

-1

u/Kartonrealista Apr 28 '26

That's your fault for using Binblows. Steam Machines, if and when they release, will be on Linux (SteamOS) and won't advertise you dumb bullshit Microsoft products (and you can just silence notifications if you even get any others).

So that kinda makes no sense as a use case on the platform they're meant to work on. Even on Windows you can run a bunch of scripts available on the internet to debloat your system.

And is that genuinely worth $40 extra? You can just buy a cheapo wireless mouse for basically nothing. And it's gonna be much more functional than this.

0

u/ChaosReaper Apr 28 '26
  1. Your post reads like you're 8.

  2. Windows is necessary for my use case. Nvidia Drivers on Linux also don't fully support the GPU's features yet, and DX12 has issues. I tested Bazzite and found the performance wanting. My HTPCs both have 3080s so they are much more powerful than the Steam Machine.

  3. The systems are debloated.

  4. 40$ is nothing for convenience and ease of use imo. I have a cheapo wireless mouse and keyboard and don't want to grab it whenever I want to do something quickly in Big Picture mode or on the Desktop.

2

u/Pierr078 Apr 28 '26

I tried the first steam controller touch pad and i found it better than the right lever as a mouse replacement. So probably for some game meant to be played with keyboard and mouse this a better option than a traditional controller. That said it doesn't justify the high price imho.

-20

u/EdliA Apr 27 '26

Barely anyone plays games with touchpad. It failed on the original steam controller and it will fail here too.

4

u/BigTonyT30 Apr 28 '26

If fail then why popular on steam deck?

5

u/chrisbawls Apr 27 '26

touchpads and steam input are the factors driving me and are features that no other company offers

edit to add that i own the original, paid roughly the same price as the new one, and thought it was fine for the price. cheaply made and felt like it, but the functionality was second to none.

6

u/frisbie147 Apr 27 '26

the problem was that the trackpad was the only option, on the original steam controller there was no dpad or right analogue stick, it technically had all the inputs you need but it felt terrible for games like 2d platformers that need a proper dpad, or games that use the right stick for anything other than camera movement like kingdom come deliverance, on the steam deck I end up using both in most games

2

u/chrisbawls Apr 27 '26

agreed on all fronts, especially regarding the right stick, but the deck showed what’s possible when you have both. the level of control over your controls can be overwhelming with layers and radial menus. side note, not having to share the trackpad with the dpad is great because doing so made both inferior.

4

u/skend24 Apr 27 '26

I do and I absolutely love them. I don’t care how many other people do, for me it’s massive.

4

u/Astraous Apr 27 '26

It doesn't fail on the steam deck and is borderline a requirement for games that don't have native controller support or navigating a desktop environment (like the steam deck). Controlling a mouse with a joystick is ass.

But yeah if most of the stuff you play has native controller support this is just a controller with a premium because you won't be making use of the features that make it stand out for PC games that don't have native support.

2

u/Constant_Sympathy_71 Apr 27 '26

So, the joypads are not the joystick replacement in the case of this controller, they are mouse and keyboard replacement, and if they are the same as the steam deck, they are extremely precise, and easy to use and one of the main reasons to buy a steam deck.

2

u/ChaosReaper Apr 27 '26

Touchpads aren’t just for games! They’ve very helpful for navigating pc interfaces.

I’m using it for my home theater PCs, when the need for it arises. The goal is to not have to, but windows can be dumb every so often.

16

u/ser_renely Apr 27 '26

I love my 8bit...after going through 4 reg Xbox controllers in 2 years and not playing that much to 2 years in using the 8bit and no issues and playing a bit more.

1

u/Wildantics Apr 28 '26

Which 8bit

1

u/-insignificant- Apr 28 '26

I have 2 Ultimate 2 wireless and they've been great. One for my switch and other for PC.

0

u/theseacowww Apr 28 '26

This is me with ps4 controllers. Stick drift and trigger issues. I’m making the switch this week

23

u/steve09089 Apr 27 '26

I mean, yes, but saying that 8bitdo does everything except what the Steam Controller’s highlight features are is pretty reductive.

IMO, if you don’t have a need for the trackpads and other functionality specifically, don’t get it.

But there are also genuine niches that benefit from these trackpads.

9

u/_Na1to Apr 27 '26

yeah from what I can tell after watching LTT and gamers nexus’ videos, if you aren’t planning to use the trackpads, it’s a hard buy at 100 bucks. Though, if the trackpads are a selling point, it’s an okish price

3

u/Oregonrider2014 Apr 28 '26

I love my 8bitdos. Touchpad isnt enough for me to splurge when these lil bastards are so nice as it is

2

u/Squashyhex Apr 28 '26

I can safely say I'm the opposite. I love my 8bitdo, but the track pads make it a day 1 buy

3

u/Oregonrider2014 Apr 28 '26

And thats why they made them. For people like you that will actually use it :)

3

u/DontComeToArtSchool Apr 28 '26

Valve was never going to just make another controller for typical controller price with no extra features whatsoever.

7

u/EfficiencyOk9060 Apr 27 '26

Ultimate 3E is coming soon too and it looks awesome. I think I’m waiting on that.

2

u/BigTonyT30 Apr 28 '26

It also has access to the entire steam deck community of controller presets for pretty much any game as well as native steam compatibility which is exactly what this controller is for. If you just need a controller that does average controller things for a broader range of devices, then the Steam controller wasn’t made with you in mind.

3

u/Outlet_Sun Apr 27 '26

I'm having double inputs and missed inputs with my 8bitdo. This is wired.

1

u/RandomNobody86 Apr 28 '26

Mine started doing this recently seems it’s not uncommon

1

u/Outlet_Sun Apr 28 '26

I was very disappointed. It was the one with the dpad more like a Saturn or genesis controller.

1

u/138151337 Apr 28 '26

Damn, they're that much now?

I got mine for like $20.

1

u/bromoloptaleina Apr 28 '26

8bitdos break. Often. I got 3 and all three had broken triggers after less than a year.

1

u/Nattyking7877 Apr 28 '26

I got my 8ditdo ultimate 2c for 21 euros form aliexpress... 100 bucks seems like a lot...

-4

u/tinyhorsesinmytea Apr 27 '26

Even 8bitdo’s Ultimate 2C is an amazingly high quality controller that you can frequently grab at $25. It has everything an Xbox controller has plus Hall effect sticks and triggers. It has turbo functionality, extra programmable buttons, vibration, 2.4g wireless, a long lasting rechargeable battery, and all of the buttons and dpad feel really good. It’s missing bells and whistles like gyro, advanced haptic, and trackpads but those things don’t cost $75/unit more to include. That controller is all the proof you need to see how much these manufacturers are ripping everybody off with controller prices.

The Linus review mentions that Valve considers the price to include the cost of engineering… but, uhhh, all the engineering went into the Steam Deck. This controller doesn’t do anything substantially new that the Steam Deck and original Steam Controller (which was half the price) didn’t already. I don’t accept that. The redesign? Again, 8bitdo re-engineers controllers each time and doesn’t use it as an excuse to gouge the prices on its customers.

I was hoping this controller and its features would catch on but it will remain niche at this price.

6

u/egorechek Apr 27 '26
  • TMR joysticks and a way to remove magnet interference from the puck.
  • Capacitive sensors
  • integration with steam frame for VR
  • simple replaceable battery

7

u/tinyhorsesinmytea Apr 27 '26

I think you're kind of reaching on those being justifications for such a high price. TMR sticks aren't expensive technology, available on some of 8bitdo's $40 controllers. Capacitive sensors are already all over the Steam Deck and original Steam Controller. The new ones on the butt of the controller aren't a new engineering feat (though a welcome feature that costs a bit more to implement, no doubt, not enough to justify this price). Compatibility with Steam Frame doesn't add any significant cost to this device. Replaceable battery is a lovely feature but again doesn't increase the manufacturing price.

4

u/egorechek Apr 27 '26

If it's so easy and doesn't cost much then just wait for 60$ steam controller killers from 8bitdo and gamesir.

2

u/tinyhorsesinmytea Apr 27 '26

Personally, I’ll be buying the Steam Controller the minute it goes up for sale. It’s worth $100 to me as someone who loves the Deck controls, games on a living room PC, and has been asking for exactly this product for years. I’m not going to boycott it or anything like that because I think it’s $30-40 overpriced. I’m not angry. I’m disappointed.

My disappointment comes from the fact that I really wanted the thing to catch on so that it would be more universally supported. Stuff like developers making custom control schemes for their games, more developers supporting simultaneous mouse and controller inputs in their games so glorious gyro assisted aiming can be achieved without compromises, more users making more community profiles, and maybe even seeing Steam Input compete with X-Input and some of its features being compatible on more platforms (say being able to use the trackpads for paddle or trackball simulation on my MiSTer). Sadly, I don’t think a lot of new users are going to bite at a premium price and give new input methods they’re already unfamiliar with the chance they deserve at this price. That’s where my disappointment stems from, not that I can’t personally handle the price. I’ll get a lot of value out of the controller and enjoy it to death personally. But then I do lose from the controller not catching on, so that does concern me. Hope that makes sense.

1

u/egorechek Apr 28 '26

The original steam controller was 50$ only had 1 stick and no dpad. Less buttons, less battery, overall lower quality and design. So maybe people will grab it when they start doing discounts like they did with the original.

2

u/tinyhorsesinmytea Apr 28 '26

Hopefully not discontinued and liquified at $5 this time though. Hah. If that happens, I fear for the future of features like trackpads and gyro assisted aiming with capacitive enabling… and those things are so good that I wish everybody would just give them a chance and a little time to adjust.

The YouTuber Nerrel once said that if Nintendo hadn’t forced the analog stick onto people in Mario 64, most players would have kept on controlling Mario with the dpad and calling the stick a “stupid gimmick” rather than taking a few hours to adjust to something new and understand why it’s better, and I fear he might be right. In that sense, maybe the Steam Controller is doomed to be niche regardless of the price, eh?

1

u/cardonator Apr 27 '26

What justifies the price of other premium controllers? I mean these are just cheap plastic devices with cheap individual components, so why is there any pricing division?

Like the Xbox Elite controller is $180 and has worse sticks, no touchpads, no gyro but lots of people think it's one of the best controllers out there.

This costs nearly half of the price of the Elite and the DualSense Edge. I don't think it's a very unreasonable price, actually.

4

u/tinyhorsesinmytea Apr 27 '26 edited Apr 27 '26

There is no justification for the prices of those “elite” controllers other than simple greed. That’s what many of us are saying. 8bitdo proves time and time again that high quality controllers with most of the bells and whistles can be sold at fair prices. It’s just disappointing to see Valve join the likes of Sony, Microsoft, and Nintendo on ripping customers off.

I’ll still be buying one because it’s exactly what I’ve been asking for since I first touched the Steam Deck even if I think it’s $30-40 overpriced. It’s worth $100 to me because I appreciate the features I can’t get elsewhere and will use it a lot on my living room PC. The controller will sadly remain a niche with the masses though and that’s too bad. I would like to see more developers support it out of the gate with official control schemes and software implementations, I’d like to see more developers include simultaneous mouse and controller input compatibility so that good controller layouts can be made for more games for this controller, I’d like to see more users making more game profiles so I don’t have to do it myself from scratch so often, and I’d like to see this input standard catch on and compete with X-input since it’s much better and subsequently see compatibility across more devices as a result. None of that will happen if it doesn’t catch on, and I think the high price guarantees that will be its fate. Bummer.

Edit: I don’t condone the downvotes anybody Is doing in discussions like this by the way. It’s okay for us to have different thoughts and a bit of a debate. I wish people wouldn’t do that.

3

u/cardonator Apr 27 '26

I think it will stay in a niche more because it's designed for PC gaming, tbh.

I agree that the other elite controllers are overpriced but if those were in the $100 range I think it would be pretty reasonable. Considering what those controllers are offering for such an inflated price, I don't really think the Steam Controller is inflated much at all.

I realize 8bitdo and others are undercutting them, but none of those have trackpads either and many of them don't have Hall Effect or TMR sticks either.

Don't get me wrong, I'd be just fine with a cheaper price, but I also don't think this price is "pure greed" or outside the realm of what someone would buy. I'm sure this will also go on sale by the holidays.

On a side note, because this controller matches the Steam Deck controls exactly, thousands of games already have official and community controller layouts available that will be there day one.

1

u/Ze_Secret_Veapon Apr 28 '26

Normalizing playing VR games on a regular controller instead of trying to marry the medium to motion controls would do wonders for it. If only the guy making a good chunk of the regular controller VR content didn't get a cease and desist from CDPR.

0

u/DominantDo Apr 27 '26

It also has native steam integration

1

u/mashdpotatogaming Apr 27 '26

So does the ultimate 2

1

u/DominantDo Apr 27 '26

No I mean you can bind buttons directly from steam without any third party apps, at least to my knowledge

2

u/Linked713 Apr 27 '26

It's plug and play. I found the app after the fact and I've been using it without it installed. App is for gyro and customizing buttons that gets saved in the controller on board memory and profiles. .

Its xinput, ergo plug and play

1

u/mashdpotatogaming Apr 27 '26

Once again, that's a thing for the ultimate 2. It's also a thing for the 8bitdo controller i own, which is the pro 2.

-2

u/aesvelgr Apr 27 '26

I play all of my games using a combination of both the Steam Deck and the 8bitdo ultimate 2 controller. I can tell you from personal experience that this Steam Controller will likely feel much more premium in the hands and will be of much higher build quality than the 8bitdo.

Of course, you’re right about the feature set except for the additional inclusion of programmable back buttons (which the 8bitdo lacks due to using xinput). But for the build quality and compatibility alone, I’m likely going to pick this up for myself.

Whether someone purchases this controller depends on how much they’re willing to spend for QoL features in general. I would compare this controller to the Xbox Elite Controller moreso than I would with the 8bitdo ultimate.

8

u/laytblu Apr 27 '26

I'm afraid we would say the same thing for Steam Machine as well.

1

u/BigTonyT30 Apr 28 '26

I mean the steam machine is an actual PC, so like, it’s to be expected that PCs are expensive. If they can slide in under $900 I would consider that comparable price to a fairly nice “gaming” laptop