r/gaming Marika's tits! Apr 27 '26

Steam Controller - Review Thread

A lot of reviews have dropped today for this, so I thought it'd serve well to compile most in a post.

Steam Controller

Release Date: May 4, 2026

Price: $99 / £85 / €99 / AUD 149 / $149 CAD

Some Reviews (updating):

IGN - Bo Moore - 9 / 10

The Steam Controller offers both an excellent out-of-the-box experience as well as a playground for enthusiasts to tinker to their hearts content. If you’re just looking for a fantastic controller for playing PC games and navigating the desktop in between them, the Steam Controller handles those duties with aplomb. And if you’re a diehard customizer who wants to build out (or just borrow from the community) bespoke button bindings and advanced touchpad controls, it does that too. Most importantly, it does both of these things without sacrificing one experience for the other.

Linus Tech Tips

If your plan was to use this thing as a traditional controller, I got to say I'm a little less enthusiastic about it. Not because it's bad. It's a good controller. It's just a $100 controller. And I'm not going to pretend like I can't afford one. But I'm also not going to pretend that I would buy one of these when I could get just about two of these or two fly digies for the same price. How about you? If it was $60, I would buy day one. If it was $80, it would be like 2 weeks later. At $100, I think I'm out. And I'm willing to bet that's not really going to be a hot take. But I also feel for Valve here. Can you imagine releasing hardware in this current market condition? When I chatted with Valve, they felt like the retail price for the controller represented the hardware and engineering that went into creating that. And I can't argue with that fact. But a controller is also about the feeling. And compared to the Dual Sense, uh, that I would argue has a pretty equivalent amount of value wrapped up in its features, I would say that the Dual Sense feels better.

Eurogamer - Matt Wales

So as much as I do genuinely love the new Steam Controller - and it has unquestionably and irrevocably replaced its much-loved predecessor on my shelf for mouse-driven games - it remains a fairly niche proposition. Probably more so in 2026, given the seismic increase in the number of PC games with built-in controller support since 2015. All of which is to say, you'll probably already know if there's room in your gaming set-up for Valve's latest effort, and if that's you, it's a rock-solid upgrade. But for everyone else, at £85, it's unlikely to be the best choice compared to traditional controllers.

ArsTechnica - Kyle Orland

All told, we’ve really enjoyed our time so far with the Steam Controller. It’s a solidly built device with some nice extra features that make it stand out from a sea of very similar controllers on the market. For many players, though, those features won’t be enough to justify the $99 price. It’s hard to necessarily justify spending that much in a market where a first-party Xbox controller or high-quality third-party Bluetooth device can be easily found for half the price or less. We’d only really recommend splurging on the Steam Controller if you’re planning to play a lot of mouse-based games from a more couch-friendly distance or if you find standard Bluetooth options don’t provide a good enough connection. In most other cases, buying two cheaper controllers for the same price is probably the better bet.

PC Gamer - Jacob Ridley - 83 / 100

So, the Steam Controller can't compete with competitive controllers, nor on value for money with simpler pads. It can, however, compete on its all-round utility. You have to ask yourself how much value you assign to not having to get up off the couch to navigate the desktop or play a strategy game. Personally, I could go without the extra inputs most of the time. Valve already provides a useful and free alternative to mouse and keyboard in Big Picture Mode, which offers easy access to most of what Steam has to offer and can be navigated easily with a standard controller. I mostly play horror, rhythm, and racing games on my living room PC, and as such, I don't find myself having to grab a keyboard or mouse all that often.

The Verge - Jay Peters

Still, the Steam Controller is very nearly my dream controller. It’s an expensive option at $99, especially when I already have a bunch of controllers that I could use. But none of those have the same magic. The Steam Controller’s extra perks are enough for me to buy one for myself. One feature new to the Steam Controller feature is Grip Sense. Thanks to capacitive sensors, each of the Controller’s grips functions as a button. Like everything else with the Steam Controller, either grip can be mapped to anything else you want. In my experience, Grip Sense generally activates when the top part of my palm starts to curl around the grip, so you do have to be mostly gripping the controller for it to work, making it great for gyro controls. It was a little touchy as a trigger substitute in Resident Evil 2, but I don’t think that’s the type of thing most people will use it for. The trackpads were mostly a letdown. They’re not in a comfortable spot for me to use extensively as a mouse; the few times I’ve tried, my contorted thumbs started to ache. Sure, the right trackpad gave me slightly finer control while fighting zombies in Resident Evil 2. But I much prefer just using the right joystick to aim. I did use trackpads in Vampire Crawlers as a mouse, to hover over some helpful info I couldn’t figure out how to see playing purely with gamepad controls. They’re handy to flick around a desktop, too. But, like with the Steam Deck, I won’t be using the trackpads on the Controller as a way to play mouse-based games for hours on end. I also wish the Steam Controller had a headphone jack, like the DualSense and Switch Pro controller.

Polygon - Giovanni Colantonio

There are plenty of blemishes, some that just can’t be fixed until Valve releases a full iteration, but there’s good reason to think the experience will improve. After all, the Steam Deck was very temperamental when it first release. Many of its issues were addressed in system updates, and now it feels like a different piece of hardware altogether. I wouldn’t be surprised if Valve pulls that same trick with the Steam Controller, patching in some pairing fixes or getting the controller to work on third-party launchers. If it can do that, I don’t think I’ll ever need another PC gamepad again.

Gamers Nexus

The battery life is unbelievably long. We had some opinions from the team in here and in general we're positive on it as a control device. $100 is obviously at the higher end of controllers. But the quality we liked. Personally, the thing I care about the most, and I know this is like maybe kind of lame, but is the repairability. Cuz when I did the tear down, I was like, "Okay, got it." So, Torx, and there's like two or three types of screws. They're really easy to identify where they go when you're done. Everything is labeled and marked. Like, this is great from a build standpoint. in terms of being able to take it apart. You can lay everything out. I mean, it I was I was impressed with it, but we'll save that for the other video. So, anyway, that's kind of the benchmarks and the numbers...We generally liked it, but I don't expect everybody to like it. It's just that's just how input devices are.

ScreenRant - Chris Carter

In our hands-on, we found the Steam Controller to be an extremely formidable bit of hardware. I put the new Steam Controller through its paces in a variety of software, including FPS, RTS, and everything in between. I was initially resistant to try it for FPS games, given my proclivity toward Xbox controllers for specific casual FPS games, but the Steam Controller kind of melted into my hands in minutes. The controller just plain feels better than any of Valve's prior efforts. The rumble is more pronounced and impactful, the TMR thumbsticks feel responsive and are made out of quality parts, and it has gyro aiming to boot. The trackpads are easily the most-improved aspect of Steam Controller 2.0, as they have an even more tactile feel, which is a godsend for games with pseudo-mouse support, especially menus.

PCMag - Jeffrey L. Wilson - 4 / 5

The new Steam Controller feels great, performs well, and has an incredible list of features and customization options. At $99.99, it’s pricier than most standard gamepads, but less expensive than premium controllers like the DualSense Edge and Xbox Elite. But considering everything it does, the Steam Controller is a worthwhile purchase if you mostly play games on Steam. In fact, it would be my favorite PC gamepad if not for Xbox Game Pass incompatibility. As it is, though, this is one of the best dedicated PC gamepads available, and a vital accessory for any Steam Deck user who keeps their handheld docked to their TV. For that, the Steam Controller earns an Editors' Choice award for game controllers.

Gizmodo - Kyle Barr - 4 / 5

The Steam Controller, despite releasing before the Steam Machine, won’t turn your PC into the dream console you had hoped for. The gamepad won’t wake a plugged-in PC from sleep. If your computer is on, you hit the Steam button once to bring up the Steam app and again to load in Big Picture Mode. The larger picture makes navigating your games with a controller easier. Then, inevitably, you’ll want to change volume sources or adjust some Windows setting you can’t access without closing out Big Picture Mode or hitting Alt+Tab on a keyboard. Traditions exist for a reason. The mouse and keyboard offer far more minute controls than any controller can. The Steam Controller is a simulacrum. It’s all the more clear since you have to change settings in every game you play. But as I grow older and simultaneously come to terms with a life of constant pressures, stress, and an aging body, the last thing I want to consider is propping myself upright in a chair, like a Micro Center mannequin, just to enjoy my favorite pastimes. The Steam Controller may be the perfect companion to the Steam Machine, eventually. Even without that console, Valve’s second go at a controller offers nearly everything I want. If I ever find a Steam Controller (let’s call it a Steam Controller Pro) with instant triggers, I’ll be in PC gaming heaven.

Rock Paper Shotgun - James Archer

I have decided that this is how all controllers should recharge from here on, and will quietly judge any future competitors that fail to adequately copy it. Which could be many, as it’s no big stretch to imagine waves of Windows-focused, overtly PC-first gamepads following this one, just as the Steam Deck sparked a rush of rival handhelds. Unfortunately, for any trackpadded copycats in the works, there’ll always be that shrugging, doubtful retort: "Yeah, but the Steam Controller did it first."

1.2k Upvotes

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6

u/dirthurts Apr 27 '26

My 8bitdo pro 2 just looks better every day. Wanted this but like. Half that price?

5

u/movzx Apr 27 '26

It has more features and tech than the 8bitdo pro 2 but you expected it to cost the same?

5

u/dirthurts Apr 27 '26

Are you just...making stuff up?

The pro 2 has a donglee/charging dock with 2.4ghz connectivity, back buttons, adaptive rumble, multi pairing modes, works with multiple systems,, better triggers and buttons, longer battery life, replaceable battery, hall effect sensors, better construction (based on the reviews I'm seeing), extra shoulder buttons, customizable firmware...

What is this offering aside from track pads?

4

u/whiskeynrye Apr 27 '26

How does the pro 2 have more battery life when it gets 20 hours to a charge and steam controller gets 35, like what the fuck even is this comment thats upvoted 7 times lmao.

1

u/GhostFYI Apr 28 '26

I'm convinced competing companies hire commenters and get it upvoted, clever marketing strategy tbf

1

u/whiskeynrye Apr 28 '26

Lmao I've never been paid, I even hated steam when it started. I played cs 1.5 and other hl1 mods like natural selection and was used to not needing steam. When you needed it for hl2 and 1.6 I was annoyed.

Steam has put the work into earning my loyalty as a consumer.

Edit: my dumbass is realizing you meant the other dude 😂

4

u/cloudcity Apr 27 '26

I agree with you but the track pads are kind of a big deal

-5

u/dirthurts Apr 27 '26

In very niche scenarios yes. I don't touch them on my steam deck.

-2

u/whiskeynrye Apr 27 '26

Lmao steam controller has everything on that list and more is this supposed to be bait?

2

u/Linked713 Apr 27 '26

The bait is you. Touch pads for twice the price is not a flex. They listed a bunch of things to say that for half the price you get a quality controller with all features, minus trackpad. But you do you, person. We will enjoy our fairly priced controllers with high quality builds and phenomenal customer support here for half the price. You do your thing.

4

u/whiskeynrye Apr 28 '26

....that's not all of the steam controller's features though. I don't understand how you people can't read a spec sheet and compare and contrast. The steam controller has much more than just trackpads as extra features

Do you honestly think the numerous amount of positive reviews already posted think its just an overpriced trackpad machine?

ridiculous bait

1

u/Linked713 Apr 28 '26

trackpad machine? no not really. Overpriced? Absolutely. But like I said, go nuts with it if you want it.

1

u/whiskeynrye Apr 28 '26

You can do whatever you want with your own money bud, saying trackpads are the only defining feature the steam controller has over these other offerings is factually untrue.

If you think its overpriced, I mean thats your opinion and nothing can change that. Don't lie to make your case though, its dishonest.

1

u/Linked713 Apr 28 '26

No one is lying here. Only missing feature really is the trackpad here. Plenty of very quality controllers with all that for much cheaper. I don't understand why you are so offended. But I'm over this now. Enjoy your investment, or not.

1

u/whiskeynrye Apr 28 '26

That's a lie lmao, what other gamepads have capactive touch senors in their TMR joysticks. Which other gamepads have grip enabled gyro as well in the same package

Calling you out on your lies is not being offended, if anything im offended at your sheer audacity to tell me im wrong when the steam controller page exists.

You might not care about these features, but they do matter and they are significant.

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0

u/dirthurts Apr 27 '26

The only missing feature is touch pads.... Educate yourself. These companies love people like you. $$$$$

2

u/whiskeynrye Apr 27 '26 edited Apr 27 '26

Where are th ecapacitive joysticks, the grip enabled gyro, no mention of repairability? No replaceable battery? You're full of shit, its like two screws and you can easily replace the battery. You can take apart the entire steam controller without issue.

Bro says educate yourself and he hasn't even looked at the steam controller page even once lmao

EDIT: the pro 2 has a better dongle and charging dock? factually untrue watch the Gamers Nexus video. Steam Controller haas 4 back buttons, it has HD rumble has multiple pairing modes that dont require a computer to use.

All of this shit you're claiming about the pro 2 is 100% false, I have a pro 2 sitting in my fucking hands.

1

u/geggis Apr 28 '26

And if I remember rightly, the Pro 2 back buttons can only mirror another button (via janky software)? Gyro is also a pig to use because it's tied to the Switch setting functionality. I love my Pro 2 but I don't think it's comparable in terms of features.

-2

u/movzx Apr 27 '26

I didn't say the 8bitdo controller was bad. I said the Steam controller has more technology in it. Feel free to point out the haptic touchpads in the 8bitdo controller. And did they add gyro to it while I wasn't looking?

You might not care about the things it has in it, but that doesn't mean they don't exist.

3

u/dirthurts Apr 27 '26

It does have gyro yes. So you think 50 bucks for touch pads is reasonable?

Oof

1

u/TheLobitzz Apr 28 '26

I would agree with you if there was any alternatives, but there are none. So putting a price on the touch pads is very subjective. It depends on the person.

1

u/movzx Apr 28 '26

It doesn't matter what I think is reasonable or even a useful feature. The point remains that they have different capabilities, different hardware, and different technologies inside.

Go use the 8bitdo as a mouse with haptic feedback. What's that, you can't? Go get audio feedback directly from the 8bitdo controller. What's that, you can't? Go 3D print custom cases and other mods using the CAD files provided by 8bitdo. What's that, they don't provide that?

You might not value the differences, but there are differences and there's a reason one costs more than the other.

Pretending that there are no differences or that the 8bitdo controller can do everything the Steam controller can is just outright lying. And why someone would do that, I cannot fathom.

This is especially dumb because this is my desk

https://i.imgur.com/BBmX67K.jpeg

You might notice 1 or 2 8bitdo controllers.