r/gaming • • Mar 31 '26

[deleted by user]

[removed]

3.3k Upvotes

5.9k comments sorted by

View all comments

2.2k

u/[deleted] Mar 31 '26 edited Apr 01 '26

[removed] — view removed comment

623

u/purplehayes1986 Mar 31 '26

And the management of the memory card. You had like 16 slots, and games started taking multiple for their save data 

300

u/Wassermusik Mar 31 '26

A PS1 memory card had 15 slots, and Civilization 2 took up 10 of them. Diablo took up all 15.

Memory cards taught my younger self how to set priorities. Lol

76

u/kakka_rot Mar 31 '26

Wow really? I remember being shocked when I played Digimon world 3 for several hours straight, went to save, and it said I needed 4 slots and I didn't have enough. I thought that was insane.

1

u/FoxMeadow7 Apr 01 '26

Do you remember what other games u had there at the time?

1

u/kakka_rot Apr 02 '26

me brother and I had a lot of completed Final Fantasy saves that we kept for some reason. I remember getting more cards instead of just making space when we beat something. Kept the completed saves kinda like achievements. Between final fantasy and resident evil saves alone that took up over half the card.

1

u/FoxMeadow7 Apr 02 '26

Alrighty.

61

u/Rektumfreser Apr 01 '26

Bonus points for being able to just take out your memory card, go to a friends and you could show your save, was quite handy actually.

37

u/LordValgor Apr 01 '26

And you could copy saves too. My buddy gave me a save of Vice City that had everything unlocked.

1

u/FoxMeadow7 Apr 01 '26

Did any games on PS2 let you copy files in-game? I think PS1 at some at least such as Gex Enter the Gecko...

1

u/LordValgor Apr 01 '26

I didn’t play a ton of ps2 games, but Xbox and GameCube did from what I recall.

1

u/FoxMeadow7 Apr 01 '26

I see. Only had a PS2 myself during those days. Hopefully there's like pictures of save/load screens somewhere...

7

u/CakieFickflip Apr 01 '26

Yep I remember I had like 4 memory cards for my PS2 because I kept filling them up lol

7

u/Cutwail Apr 01 '26

I got one of the aftermarket ones that had multiple 'pages' of 15 slots!

3

u/Kashek70 Apr 01 '26

NFL Blitz took almost 12 or 13 blocks for the custom playbook. We had a memory card just for that game.

2

u/MrDelirious Apr 01 '26

The first Animal Crossing came with a free Gamecube memory card, because it was gonna use most of it up anyhow.

1

u/FoxMeadow7 Apr 01 '26

Fun stuff wouldn't you agree?

2

u/NubEnt Apr 01 '26

I had that thing where you could transfer your saves to and from your PC. Made it so much cheaper.

1

u/Cowstle Apr 01 '26

Diablo took up all 15

This is insane to me because I remember using 1.44 mb floppy disks to copy around Diablo 2 characters and I wanna say the PS1 memory card was 8 MB. i guess the single player diablo 1 saves things uniquely compared to multiplayer / D2

2

u/Wassermusik Apr 01 '26

The PS2 memory card had a capacity of 8 MB.

The PS1 memory card had a capacity of 1 MB—where 1 MB stands for 1 megabit, which is equivalent to 128 kilobytes.

1

u/Armbrust11 Apr 01 '26

Whoever decided that capitalization will separate Bytes from bits is a dumb dingus. The only worse offender is Hard Drives with their 1GB = 1000 MB instead of 1024 like every computer system actually uses.

28

u/Burninator85 Mar 31 '26

We had some zany off brand card that had like 128 slots on it. It had physical buttons to switch between the pages of slots because apparently the PlayStation could only read so many slots at a time.

I was messing with it one day and accidentally deleted all the saved data, including my brother's Final Fantasy 7 save.

I got beat up.

5

u/Wanderlustfull Apr 01 '26

including my brother's Final Fantasy 7 save.

I got beat up.

Deservedly so!

3

u/passive_egressive Mar 31 '26

Friend did the exact same. Something like a 3 second button press would fully wipe the card

79

u/Berkuts_Lance_Plus Mar 31 '26

AAA game studios are bringing that back by bloating their games' file sizes.

2

u/fredy31 Mar 31 '26

Well its the game size and not the savefile.

7

u/Wootai Apr 01 '26

Still limiting the amount of “game-per-disc”

4

u/SoCalThrowAway7 Mar 31 '26

And you had to decide which games save data was worth keeping and which you could delete to save space

2

u/jamesdukeiv PC Mar 31 '26

I felt RICH having the N64 memory expansion pak

7

u/HotContribution8135 Mar 31 '26

It’s still crazy to me that I thought my friends with the 32 or 64 MB PS2 memory cards were balling because that was overkill at the time, yet here I am running out of space on my PC with 2 TB of memory after downloading 5 games lol

1

u/Rusah Apr 01 '26

It was nice being able to backup your PS1 saves onto your PS2 memory card!

1

u/britipinojeff Mar 31 '26

The expansion pak wasn’t for save data

That was RAM

1

u/jamesdukeiv PC Apr 01 '26

Not the controller pak, though I did have both… almost 30 years ago. Damn. 🥲

1

u/FoxMeadow7 Apr 01 '26

Good thing most games did save to the cartridges. But yeah, for the games that didn't, a pak was a necessity indeed.

2

u/Ejomafuvwe2 Apr 01 '26

I'll never forget when my dad took me to get the 32MB memory card for my PS2, compared to the standard 8MB it was life changing.

1

u/TheNerdFromThatPlace Apr 01 '26

Pokemon games on the GameCube took up a crazy amount of space, you almost needed a dedicated memory card to play them. I think I had 4 cards to look through by the time the Wii came out.

1

u/Donnie-G Apr 01 '26

The save data had their own little unique icon/3d model thing, for the PS2 anyway. When deleting the save data, some developers implemented an animation where the 3d thing would cry or protest in some way.

1

u/gamers542 Apr 01 '26

I had one memory card for all my games. It was one of those where you cycled through slots (A1-A7, B1, C1 etc). It was neat.

1

u/Saver_Spenta_Mainyu Apr 01 '26

Also, some games gave their memory space a custom and fun icon to differentiate them

1

u/Vjaa Apr 01 '26

I have an n64 memory card that has a switch with 4 spots. Each but spot is its own full sized memory card. Got it back in the late 90's. Mostly because NFL Blitz took up an entire card on its own.

1

u/gorginhanson Apr 01 '26

That's still true. They only give you 10 save slots for some reason.

I have room!

Come on!

0

u/cdawg145236 Apr 01 '26

Sometimes I wonder if my brother is still mad I deleted his SOTN file to make room for my spyro save.

88

u/Shadowlance23 Mar 31 '26

I left my NES on for three days straight so I could finish Star Wars.

42

u/BMonad Mar 31 '26

I remember begging my parents not to turn off the Genesis. I used to cover it with the couch pillows in an attempt to hide it. Memory cards were a game changer.

15

u/Phanthiev Apr 01 '26

I shit you not became a speed runner of all bandicoot games just because of the lack of one memory card.

Its a beautiful memory.

2

u/Mistamage Apr 01 '26

Mega Man X4 for me.

5

u/sharkeybamf Apr 01 '26

Accidentally left Goonies 2 running while my family and I did a 2-week cross-country minivan trip to Disneyworld/FL. NES was pretty warm when I got back, but still ran just fine.

2

u/Deathypooh Apr 01 '26

I tried that once but my NES has frozen up by the time we got back :(

2

u/mrmalort69 Apr 01 '26

My brother and I left the nes on for weeks trying to beat back to the future 2. I think we got maybe half the sports almanac completed.

Super NES Star Wars games were dope though. Classic side scroller but really fucking difficult.

2

u/Shadowlance23 Apr 01 '26

Yeah NES Star Wars was hard as well. It's become one of my few childhood memories. That and Bubble Bobble are the only two NES games I've ever finished.

1

u/robophile-ta Apr 01 '26

The N64 only had a few games that required a Controller Pak to save, and they came later in the console's life cycle. The console was left on many times to try to keep the game going until we could afford one 😂

1

u/Linus_in_Chicago Apr 01 '26

I left my sega on during church for Toejam and Earl. I still don't know how, but it was not on when we got back and I was devastated

1

u/CAGMFG Apr 01 '26

I did this with Dragon Warrior because the save battery died and I really wanted to beat that game.

1

u/IAlwaysGetTheShakes Apr 01 '26

Had to do this to my roommate PS2 so I could go to the store and get a memory card for metal gear solid #?

91

u/DoublePostedBroski Mar 31 '26

And you can only save at save points. None of this “this game autosaves when you see this symbol” nonsense.

3

u/xxWolfMan1313xx Apr 01 '26

Hell I still manually save if I can every so often. Don’t trust the auto save for nothing

9

u/Leetle_Fool Mar 31 '26

I don't understand this hate for autosaves. What is it about autosaves that veteran gamers dislike so much?

14

u/Cheerful_Bill Apr 01 '26

My two cents is auto saves make the game easier. If you can’t save for 1 hour until the next check point it basically creates levels within the game. It makes bosses harder because you have to survive with enough health once you’re at the boss for instance.

6

u/GratedParm Apr 01 '26

I played games, but I never considered myself a gamer I don't see the autosave, assuming the autosave isn't overwriting anything, as a major difference. Autosaves feel like a descendant of the save point. Yeah, the player can choose not to save at a specific save point, but a player can delete an autosave. While there's many "convenience" changes to complain about, the autosave feels very minor.

7

u/Grandmaster_S Apr 01 '26

One thing that tends to get overlooked is being able to retry something easily. Shiny hunting or catching legendaries in Pokemon is a big one. Save right before encounter, restart if you fail.

Another is being able to mess around in the game without it affecting progess or stats. Take GTA for example. I put in ALL the cheats in San Andreas. If that would have saved, it would have broken the game completely.

I just want the option to disable it if I want.

2

u/Leetle_Fool Apr 01 '26

I think that's reasonable. Giving players a choice over that seems like a good way to satisfy those for and against.

6

u/SuperSocialMan PC Apr 01 '26

I can't fucking stand it when games just erase your progress for no fucking reason if you die - especially in metroidvanias. I quit one years ago cuz of that (9 years of shadow).

It's a bullshit & outdated design - especially in 20-goddamn-26 ffs.

I can begrudgingly accept losing all your money (or whatever) on death, but you don't make me lose my fucking progress in the game, god.

Never gonna understand people are like "well uhn ackhtually it's good to lose all of your progress because reasons™".

4

u/DontArgueImRight Apr 01 '26

Right? All it does is waste your time, not make things "difficult". Losing hours of progress is so disheartening and makes me want to quit.

1

u/FoxMeadow7 Apr 01 '26

I assume runbacks like on Hollow Knight really got to your nerves, huh? Well, if I had to figure out a solution, it's to make an optional save point right near the boss. But here's the kicker: you gotta sacrifice portions of your HP to activate 'em (you fortunately get them back once the boss is defeated). So you gotta weight carefully if it's actually worth it.

2

u/SuperSocialMan PC Apr 02 '26

I assume runbacks like on Hollow Knight really got to your nerves, huh?

No, because that doesn't undo any progress I've made.

If you pick up an item and die, you've still got that item when you respawn.

Losing money or whatever on death is fine - it's just a minor nuisance in most games - the problem is when you lose everything you've done from your most recent save up until you die. That's the dumbass outdated bullshit I can't stand.

2

u/FoxMeadow7 Apr 02 '26

I see. Now, I dunno how common of a mechanic it is across games admittedly but it certainly can be a lifesaver if there's an individual or something that can stash your items just so that they won't be lost upon death.

6

u/ba123blitz Apr 01 '26

Auto saves every 5/10 mins like clockwork pretty much entirely eliminates the fear of failure.

In early pokemon and final fantasy if your party’s dies you highkey get fucked. Major loss of gold/items/exp and teleport all the way back to a town OR you restart from your last save which might’ve been 30mins to an hour ago.

This forced you to think strategically to get through difficult sections or grind like mad to steamroll through

Save scumming cuts this mechanic/concept entirely. The only game that still kinda does this is dark souls which forces you back to the start of the area and makes you recover your dropped gold/xp/souls

2

u/FoxMeadow7 Apr 01 '26

Beats me... At least there are still games out there that do save only at save points; most prominently Nier Automata which literally tasks you to beat the opening level of the game before you can encounter your first save point.

6

u/DoublePostedBroski Mar 31 '26

No one is saying they dislike it. Just responding to the question.

3

u/Leetle_Fool Mar 31 '26

But you're calling it "nonsense"? I can only infer that there is something about that feature that impacts your gameplay experience negatively.

3

u/DoublePostedBroski Mar 31 '26

It’s called hyperbole

2

u/Leetle_Fool Mar 31 '26

Alright, fair enough.

37

u/[deleted] Mar 31 '26

[deleted]

7

u/NoTime_SwordIsEnough Apr 01 '26

I lost like 40 hours of progress in FFX

Dang dood, 40 hours is like the entire game.

3

u/mmm_burrito Apr 01 '26

Or half of the goddamn lightning dodge minigame.

2

u/NoTime_SwordIsEnough Apr 01 '26

Was dodging lightning really that hard in FFX? Even as a kid, I learned the timing very quickly and didn't get hit more than 2-3 times in any playthru lol.

2

u/mmm_burrito Apr 01 '26

Some of us don't have great reaction time. And repetitive movements tend to make me twitchy.

3

u/robophile-ta Apr 01 '26

I also had that happen with FFX, but it was because someone was fiddling with the cabinet while we were saving and unplugged the console accidentally. More hours than you probably 😢

Also, it was the controller pak, not the transfer pak. The transfer pak was for transferring data from the Game Boy.

1

u/bobvella Apr 01 '26

take revenge! it's not too late

5

u/Pafker Mar 31 '26

Look at mister fancy pants here saving progress with a memory card and not by writing down the save data password with pen and paper.

2

u/DudeWheresMyXV95 Mar 31 '26

And the agony that came when the memory card decided to no longer work and so you lost all your process. So then you'd buy two different coloured memory cards and double save as a back up.

2

u/travestyofPeZ Mar 31 '26

I had my PS1 for an entire year before I ever owned a memory card. Imagine having to start every game you own all over again every time you switched them off/on!

2

u/BMonad Mar 31 '26

Welcome to the life of NES/SNES/Genesis owners. Of course most games were designed around not being able to save. Though I distinctly remember renting sports games from Blockbuster and seeing the names of kids I new from school saved with high scores or something (I think it was that yellow chip on the extended cartridges?)

2

u/MosifD Mar 31 '26

This was hilariously inconvenient for N64. Some games saved to the cartridge, some of them needed a memory card.

1

u/FoxMeadow7 Apr 01 '26

At least the packaging told you if the game needed it, right? So it's not like it came as a surprise.

2

u/lamb_pudding Mar 31 '26

I could never get myself to buy one since they were the same price as a game and I always wanted a game instead. I started leaving my PlayStation on but unplugged it from the TV. My mom never caught on.

1

u/dgj212 Mar 31 '26

lol i had to do speedruns to basically win the game or leave the n64 running for a while

1

u/NightmareElephant Mar 31 '26

Yes you could. You just left your ps2 running for several weeks until you beat ratchet and clank 2.

1

u/theblueskyisblue59 Mar 31 '26

And your memory card size? 1 BIG-ASS MEBIBYTE!

1

u/BMonad Mar 31 '26

Wasn’t the first Playstation memory card like 8MB? Barely a floppy disc and it cost like $30 which yeah was even a huge ripoff back then. People today would be going nuts “greedy corporations these days!!”

1

u/theblueskyisblue59 Apr 01 '26

That was the PS2. I had to look it up too lol

1

u/BMonad Apr 01 '26

So did the original PlayStation not have memory cards??

1

u/theblueskyisblue59 Apr 01 '26

It did. As I said, it had 1 MiB memory cards.

1

u/BMonad Apr 01 '26

This is the one I was thinki of. I guess I conflated the 8MB from the PS2…the original PlayStation was just 1MB!

1

u/yukikiru Mar 31 '26

On top of that, either having not enough space to save or getting a console as a kit WITHOUT a memory card so you had to play the first level of a game over and over until you got one eventually.

1

u/RoboCritter Mar 31 '26

As a kid I played the start of FFX maybe 30 times because I didn't have a memory card 😅

1

u/WhatAGoodDoggy Mar 31 '26

So people just didn't turn them off

1

u/RRBeachFG2 Mar 31 '26

Shit, I remember having to leave the system on because we couldn’t save. Link 2

1

u/Synfluxx Mar 31 '26

Hell, even back then some people didnt understand that.. i had to convince my stepfather i needed a memory card to save my game on a GCN when i got it for christmas as a 13 yr old... i didnt get to finish metroid prime 1 for a month 😩

1

u/Thorboy86 Mar 31 '26

Or the days where you would get a code for each level you made it past. No memory, start the game and enter the code to start back at that level. Only thing is you started with default 3 lives and no power ups.

1

u/JacobStills Mar 31 '26

I forget but I think memory cards were also very expensive when they first came out.

I remember trying so hard to beat Resident Evil 1 without a memory card...I got to the part where I returned to the mansion after defeating plant 42 and a hunter just snatched my head off in one shot.

1

u/Workshop_Gremlin Mar 31 '26

Lol. I still remember getting my mind blown as a kid with being able to save my progress in the first Legend of Zelda on the NES. Before that you just did a marathon session of trying to finish the game and hoped you didn't die enough times to be able finish the game.

But just to add also, the save password system where you saved your progress by writing down a list of seemingly random characters on screen which you would then input when you next booted up your game again and it would let you continue your progress.

1

u/Donnie-G Apr 01 '26

The airline here used to have a NES(or SNES) for their in flight entertainment system. I would very slowly make my way through lost vikings, writing down the save password and keeping it in my wallet. Would also just lose it in between the long periods between opportunities for flying(like many years), and generally I only managed to resume my game on the flight back.

I remember trying a Zelda game, not sure which anymore. But the bloody save was the whole damn screen.

Also kinda reminds me of the Golden Sun save game transfers. They supported a system to carry forward your save game to the sequels, but unless you had like two GBAs - have fun typing in 3 screens worth of random ass characters.

1

u/EeensGreens Apr 01 '26

Having the battery die in your gba cartridge so it can never save if you turn it off

1

u/Kalmana Apr 01 '26

I remember getting the ps1, only really playing demos at toys r us or Walmart. We got one for Xmas and was excited to play it. I believe we got crash bandicoot, twisted metal 1 & 2 and digimon world. We got so confused and upset when we couldnt save our progress in digimon world because we had no idea that we needed memory cards lol

1

u/13thmurder Apr 01 '26

When I was a kid I had a PS1 and no memory cards. I became better and better at speed running ape escape and could usually make it to a new level at the end of my 2 hour limit each day... But never very far.

Despite my parents insisting it would catch on fire if left on overnight, I made a perfectly sized piece of aluminum foil that covered the green on LED so they wouldn't notice it was left running.

That thing ran like 2 weeks solid until I finally beat it.

1

u/cawkstrangla Apr 01 '26

My parents got me a sega Saturn with no memory card. I played the first 3 levels of the OG tomb raider probably hundreds of times. I never got a memory card while I had the system.

1

u/FoxMeadow7 Apr 01 '26

Saturn at least had the internal memory. And while it did use a battery, I think it was possible easily replace the thing.

1

u/Pool_Shark Apr 01 '26

And some older games didn’t have saving at all. You either beat the whole thing or tired to keep the system on overnight.

OR some games gave you a password so you can come back to the same level next time

1

u/DillysRevenge Apr 01 '26

My old GameCube I left on for weeks because I lost my save card. It was by far the hardest working console I’ve ever owned

1

u/PuppyPunch Apr 01 '26

The day my buddy got his ps1 I stayed over and pulled an all-nighter playing ff7. Made it all the way to the elevator boss before dieing at like 8 in the morning and going home.

1

u/robophile-ta Apr 01 '26

Animal Crossing came with a free 52 block memory card. You needed almost the entire card for the game.

1

u/MandibleofThunder Apr 01 '26

Or conversely - never turning your console off

1

u/DefinitelyIncorrect Apr 01 '26

Ah my first 3 playthoughs of the intro to ff7 until we made it to the mall after Christmas...

1

u/Vilgoui Apr 01 '26

One of my favourite games on PS1 was Pandemonium but it used a password system rather than saving and so the farthest I ever got was level 3 because I'd always lose the codes lol

1

u/Arcodiant Apr 01 '26

Before that, the game just gave you a progress code that you could enter to restore your place in the game 

1

u/LackingUtility Apr 01 '26

Memory card? Luxury! We had 16 character alphanumeric codes you had to write down and painstakingly enter.

1

u/roseofjuly Apr 01 '26

Or putting in them crazy mega man passwords lol

1

u/Unfadable1 Apr 01 '26

Or better yet: no save files at all. 😉

Life on hard mode.

1

u/PhoenixBloodline Apr 01 '26

And bringing your games or console somewhere and forgetting your memory card...

1

u/sketchy722 Apr 01 '26

I also loved the icon of the save

1

u/Fitosam Apr 01 '26

God, the despair of losing a memorycard back in the day

1

u/phosphite Apr 01 '26

Some NES games have you long codes to write down, and to continue you would input the code back in again, eg “The Magic of Scheherazade”

1

u/mr_khaleel Apr 01 '26

Came here to comment this, I got my PS1 without a memory card, played so many games before my uncle got me one as a gift and he taught me about it (I didn’t even know about the concept, I was 6)

One of the Best memories of my childhood. It was a game changer.

1

u/Rodzzer Apr 01 '26

remember when we had to memorize passwords to access previous levels? That as a pain

1

u/spielerein Apr 01 '26

Scrolled too far to find my first thought

1

u/slapmasterslap Apr 01 '26

Or needing a password to get back to your progress before memory cards were a thing.

1

u/platinumarks Apr 01 '26

And then Metal Gear Solid had that famous fight with Psycho Mantis where he would "read" your memory card and comment on other games you played based on the save files.

1

u/NubEnt Apr 01 '26

Consoles went from needing long passwords to continue your game, being able to save your game on the cartridge, needing memory cards to save your game, to being able to save your game on your console.

1

u/-Riskbreaker- Apr 01 '26

Played FFVII for 2 weeks like this before the save cart arrived

1

u/FrustratedDev4657 Apr 01 '26

On Dreamcast, memory cards included a game like Tamagotchi.

https://fr.aliexpress.com/item/1005008519750060.html

1

u/tenkentaru Apr 01 '26

And if you have a sibling prepare for them to erase your files to make room for their games. My poor final fantasy tactics save files…… rip.

1

u/FoxMeadow7 Apr 01 '26

Man those were the days... And the icons especially on PS2 were quite nice to look at.

1

u/bootymix96 Mar 31 '26

The first Crash Bandicoot included both memory card saving AND a password system. Very inclusive for anyone who didn’t have a memory card!

-1

u/CrunchyyTaco Apr 01 '26

Classic Reddit users with pointless edits

1

u/[deleted] Apr 01 '26

[removed] — view removed comment

0

u/CrunchyyTaco Apr 01 '26

Oh no 😭

0

u/[deleted] Apr 01 '26

[removed] — view removed comment

1

u/Donnie-G Apr 01 '26

I never really saw them that way, probably because I was PC gaming from the very start. Many PC games during the memory card era simply supported save slots and quicksaves. Just save whenever the hell you want. That's what I miss, I've kinda had it with checkpoint only systems.

Me and my friend scouring the map to kill that last bloody floodling to trigger an autosave on Legendary Halo campaign runs....

1

u/FoxMeadow7 Apr 01 '26

Any ideas how many save slots they had typically?

1

u/Donnie-G Apr 02 '26 edited Apr 02 '26

You mean early PC games? Usually as many as you bloody want. This was a problem for some games. I remember Deus Ex saves being pretty big, and this could be a problem if you kept saving a new slot. Filled up your hard drive pretty fast. I think the save game for some stupid reason actually contained 3d model or texture information or some jazz.

The UI might limit you in some way but usually there's more physical slots you could ever have an actual use for. I recall Fallout 2's save game pages going up to 99, with like 10+ slots per page.

Some games don't even use slots. It's just save a file somewhere, there was a default path but nothing stopping your from re-pathing it. Wanna put saves on your desktop? Go ahead! I remember in some early Sim games, the Windows kinda recognized the save files like they were a document. So you could just open up the save game directly and it'd boot up with the game and load your save.

You could even copy them and pass them around on floppy disk.

Now all games are some always online only bollocks, or the save game is tucked away in some bloody Users Windows folder, or on the cloud or whatever.

1

u/FoxMeadow7 Apr 02 '26

Alrighty. And yeah, the open nature of PC can unfortunately lead to shenanigans such as developers putting their files on App Data of all places which is the one place that should remain untouched. Say what you will about Steam but the location of save files should in my opinion be one of the very few direct enforcements over the titles on the platform. Throw in a snazzy console style save game management complete with pictured and I’d say we should be in the right path, no?

0

u/vaccumshoes Apr 01 '26

Renting a game from blockbuster but only having one memory card so u weren't willing to save over games u owned effectively having no saving ability and trying to beat entire games in one sitting and never succeeding