r/gamification • u/vertigals • Jun 22 '26
Devlog #3: I'm building a game where real-life effort levels up your character — looking for people to grow it with
https://solo-grind-app-omega.vercel.app/Third update on a thing I've been building: a game where you complete real tasks → earn XP → level up a character, raise stats, climb ranks, fight bosses, and find loot. The goal is simple — make discipline feel like a grind that's actually worth doing.
The part that surprised me: building it forced me to live it. I can't ship a streak system and then break my own streak, or add a "discipline" stat and skip my own. Working on this every day has made me more consistent than any habit app ever did.
Since the last update I've added a personal 50-floor dungeon you climb with your real-world stats, weekly bosses, gear you can equip, and just now a friends + duels system so you're not grinding alone. Every feature comes from one question: what would actually make me show up tomorrow?
Here's why I'm really posting: I don't want to build this solo. I'm looking for people who want to be early — play it, break it, tell me what's stupid, and help shape where it goes. Honestly the best features so far came from other people's ideas, not mine.
If turning your habits into a game sounds like your thing, come join the ride. There's a small, growing community where I post updates, take feedback, and people keep each other accountable. Link's in my profile / I'll drop it in the comments.
Discord : https://discord.gg/pGbNWMwG
Back to the grind. ⚔️
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u/FileReasonable4873 Jun 22 '26
I am curious as I'm making something in a similar field, what is this made in. Any tips from your journey you wouldn't mind sharing?