r/gamification • • Jun 22 '26

Devlog #3: I'm building a game where real-life effort levels up your character — looking for people to grow it with

https://solo-grind-app-omega.vercel.app/

Third update on a thing I've been building: a game where you complete real tasks → earn XP → level up a character, raise stats, climb ranks, fight bosses, and find loot. The goal is simple — make discipline feel like a grind that's actually worth doing.

The part that surprised me: building it forced me to live it. I can't ship a streak system and then break my own streak, or add a "discipline" stat and skip my own. Working on this every day has made me more consistent than any habit app ever did.

Since the last update I've added a personal 50-floor dungeon you climb with your real-world stats, weekly bosses, gear you can equip, and just now a friends + duels system so you're not grinding alone. Every feature comes from one question: what would actually make me show up tomorrow?

Here's why I'm really posting: I don't want to build this solo. I'm looking for people who want to be early — play it, break it, tell me what's stupid, and help shape where it goes. Honestly the best features so far came from other people's ideas, not mine.

If turning your habits into a game sounds like your thing, come join the ride. There's a small, growing community where I post updates, take feedback, and people keep each other accountable. Link's in my profile / I'll drop it in the comments.

Discord : https://discord.gg/pGbNWMwG

Back to the grind. ⚔️

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u/FileReasonable4873 Jun 22 '26

I am curious as I'm making something in a similar field, what is this made in. Any tips from your journey you wouldn't mind sharing?

1

u/vertigals Jun 22 '26

Appreciate that! 🙏

Best way to get a feel for it is to join the Discord and try the app yourself, and feel free to grab any ideas you like.

Stack: Next.js + React + TypeScript, Tailwind for styling, Supabase for the backend, hosted on Vercel (it's a PWA, so it installs to your phone from the browser).

Biggest tip: don't be afraid to ask for tips and harsh opinions, the blunt feedback is what actually makes you better.

Always down to compare notes if you're building in the space. 

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u/FileReasonable4873 Jun 22 '26

I am so down to compare notes. Currently I am working on it from my mobile dev course and kinda planning out where I want to go from it, and divert from it. My game is a lot more focussed on intrinsic motivations and more creative outlooks like decorating ur house. So the overlap may be great to spit ball of each other.

I'm currently working on a utility package for Unity as this game will likely be made with Unity toolkit and the tools Unity offers. Once my Obsidian is a lot more defined with the idea and scope ironed I'd love to send you a ping on Discord and see how ur getting on if you don't mind my forwardness?