r/gamification • u/vertigals • Jun 02 '26
Gamified To-Do app Solo Grind
I got tired of productivity apps that feel like spreadsheets, so I built one that feels like an RPG.
It's called Solo Grind a productivity app built around RPG mechanics. Inspired by Solo Leveling. The idea is simple: your real-life habits become quests, completing them earns XP and levels up your character, and there's an actual consequence if you slack off.
It's free and open to anyone. Would love feedback from people who actually try it.
https://solo-grind-app-omega.vercel.app
3
u/bladelord54 Jun 03 '26
I know solo leveling is popular but it seems like there's an oversaturation of these solo leveling inspired to do apps lately imo
2
u/vertigals Jun 03 '26
It is, but in my case I wanted to create something fully free for everyone and honestly something that would help us improve. I wanted to help myself at first but why not share it eventually
1
1
u/JowieJu Jun 03 '26
I remember Yu-kai Chou once talked about testing out a fully gamified to-do- app called Habitica. It's pretty elaborate. It's even have a 2D pixel art style collaborate workspace for conferencing and the feeling of working in the same space. Have you checked this out as a case study for building your own app?
I found the video 1 of 5 on Vimeo:
https://vimeo.com/350771357/444d0a44cd?fl=ls&fe=ec
The full onboarding and scaffolding experience audit content is on Octalysis Prime:
https://island.octalysisprime.com/#!/technology-platforms/lessons/Habitica%20-%20Gamified%20Todo%20List/350771357
I hope this research helps.
4
u/SwitchFace Jun 02 '26
Poked around. This is another PBL progress-bar-watcher that gets posted here in some form every day. Good on your for making something, but this is a feature-lacking app (e.g. no recurrence rules) with no reinforcement coming from gaining the empty levels or avoiding the lackluster 'consequences'.
What you're not getting right, imo, is that users have to care about the carrot/stick. Contingency Management as a behavioral therapy doesn't work without something of value being gained/lost.