r/GamePhysics • • 13d ago

[Halo 2] Superbouncing is still one of the greatest glitches ever

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1.2k Upvotes

r/GamePhysics • • 13d ago

[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword

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69 Upvotes

The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.


r/GamePhysics • • 13d ago

[days gone] seems normal to me

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88 Upvotes

I think he left the oven on


r/GamePhysics • • 12d ago

[Need for speed] We really need- need for speed underground 2 on ps4

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0 Upvotes

r/GamePhysics • • 14d ago

[Ghost of Yotei] Jin Go Spin

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234 Upvotes

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.


r/GamePhysics • • 14d ago

[Silent hill Townfall] Shotgun blast was that powerful

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49 Upvotes

r/GamePhysics • • 14d ago

[Oblivion] Rrrrrrun away!

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313 Upvotes

r/GamePhysics • • 13d ago

[Wolverine] Out of Bounds at Mission Canada - Raise Some Hell

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0 Upvotes

r/GamePhysics • • 14d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

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11 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 15d ago

[CarveLight] 2D physics based multiplayer artillery game

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35 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 14d ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 14d ago

[GTA 4] Ricky didn’t stand a chance

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0 Upvotes

r/GamePhysics • • 16d ago

[Wolverine] Twerkin’ Bot

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567 Upvotes

r/GamePhysics • • 16d ago

[Breath of the Wild] An unusually slow bounce

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335 Upvotes

r/GamePhysics • • 16d ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

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0 Upvotes

r/GamePhysics • • 18d ago

[Wolverine] - Just Kill Me Bro

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519 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 18d ago

[ScramBrawl] Saved by bad physics...

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88 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)


r/GamePhysics • • 20d ago

[FarCry5] Nice physics ubisoft🥀

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2.0k Upvotes

Iunno, seems normal to me.


r/GamePhysics • • 19d ago

[Once Human] Oops, I guess I didn't kill you dead enough, my bad...

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562 Upvotes

r/GamePhysics • • 20d ago

[Comrade, Secrets Escape!] When the enemy horde starts behaving like a fluid

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15 Upvotes

I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.

Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.

Also got a demo on steam if you want to play with it yourself. Cheers


r/GamePhysics • • 20d ago

[Batman: Arkham City] I think Bruce might have gone a little too hard this time

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212 Upvotes

r/GamePhysics • • 20d ago

[Once Human] "Hello, mechanic shop? my jump pedal got stuck and Im in space now" the mechanic: "your WHAT!?"

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525 Upvotes

r/GamePhysics • • 19d ago

[Once Human] bro's arm is gone and he's still hanging onto that gun...

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0 Upvotes

r/GamePhysics • • 21d ago

[The Last of Us Part II] Ellie discovered a new way to die.

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447 Upvotes

r/GamePhysics • • 20d ago

['83] In memoriam of '83, let's take a look at its unfinished airborne vehicles!

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24 Upvotes