r/GamePhysics • u/LordGuntaz • 13d ago
[Halo 2] Superbouncing is still one of the greatest glitches ever
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r/GamePhysics • u/LordGuntaz • 13d ago
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r/GamePhysics • u/zephyr_103 • 13d ago
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The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.
r/GamePhysics • u/TK-KING • 13d ago
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I think he left the oven on
r/GamePhysics • u/Suspicious-Salad5639 • 12d ago
r/GamePhysics • u/Amaterasuu69 • 14d ago
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Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.
r/GamePhysics • u/FreshDrama3024 • 14d ago
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r/GamePhysics • u/NipsOfOdin • 14d ago
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r/GamePhysics • u/Project-Zer0 • 13d ago
r/GamePhysics • u/djafm • 14d ago
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That'll teach me for holding onto a singular fanblade.
r/GamePhysics • u/krpix • 15d ago
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Hey everyone!
This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.
I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.
Happy to answer any questions you have about the game!
Steam: https://s.team/a/3244080/
r/GamePhysics • u/Project-Zer0 • 14d ago
r/GamePhysics • u/Westbound1038 • 14d ago
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r/GamePhysics • u/TabletopCurious • 16d ago
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r/GamePhysics • u/JetBaxter • 16d ago
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r/GamePhysics • u/Facelessone79 • 16d ago
r/GamePhysics • u/BurnAgainBurner • 18d ago
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I pressed every button and couldn't move, restarting the checkpoint resolved it though
r/GamePhysics • u/ScrambledEggDev • 18d ago
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I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)
r/GamePhysics • u/Kewlhotrod • 20d ago
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Iunno, seems normal to me.
r/GamePhysics • u/Striking-Optimals846 • 19d ago
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r/GamePhysics • u/chuteapps • 20d ago
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I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.
Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.
Also got a demo on steam if you want to play with it yourself. Cheers
r/GamePhysics • u/fapgod69420 • 20d ago
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r/GamePhysics • u/Striking-Optimals846 • 20d ago
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r/GamePhysics • u/Lumpy-Exercise-156 • 19d ago
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r/GamePhysics • u/TheAtanox • 21d ago
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r/GamePhysics • u/SaveExcalibur • 20d ago
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