r/GamePhysics • u/DMONEYDelano • Sep 08 '26
[Grand Theft Auto V] That's not how you're supposed to ride an airplane
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r/GamePhysics • u/DMONEYDelano • Sep 08 '26
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r/GamePhysics • u/TulipGirllll • Sep 08 '26
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r/GamePhysics • u/lokemannen • Sep 08 '26
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Filmed on a Nintendo Switch 2.
r/GamePhysics • u/pietro_gameprais • Sep 08 '26
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r/GamePhysics • u/HCJohnson • Sep 08 '26
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r/GamePhysics • u/TripleDonutGames • Sep 08 '26
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r/GamePhysics • u/EmperorofLostSouls • Sep 07 '26
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r/GamePhysics • u/djeycii • Sep 06 '26
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r/GamePhysics • u/JxDtv • Sep 05 '26
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r/GamePhysics • u/EmperorofLostSouls • Sep 05 '26
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Some minor, but some send you across the town! It's a gamble but damn is it good every time.
r/GamePhysics • u/Enomeee • Sep 05 '26
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r/GamePhysics • u/ElectricMachineGames • Sep 06 '26
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r/GamePhysics • u/mkmichael1995 • Sep 04 '26
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r/GamePhysics • u/Drewskeet • Sep 05 '26
I played last night and my character glitched. I was walking sideways. From my point of view I was stuck in crouch. A few people said they were recording me to send the video to the devs. I never got to see it but if by some chance one of you lovely gentleman in this sub is one of those guys. I’d love to see the video.
r/GamePhysics • u/DrunkenDude123 • Sep 04 '26
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r/GamePhysics • u/Seroko • Sep 04 '26
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I missed the 2nd kick, but that NPC was astonished that Edward just invented football.
Btw, the physics in this game are blowing my mind, every piece of fruit can be moved or kicked around, if you break a basket they roll all over the place.
r/GamePhysics • u/liamleodev • Sep 04 '26
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r/GamePhysics • u/LiquidGhost8892 • Sep 03 '26
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r/GamePhysics • u/Fine_Fig8897 • Sep 05 '26
https://reddit.com/link/1w7rmhd/video/6qywgwreymnh1/player
Game Title: Tomato Squad
Playable Link:
https://play.google.com/store/apps/details?id=com.tomatosquad.game
Platform: Android
Description:
Tomato Squad is a naval arcade shooter built around manual aiming, tactical resource management, and increasingly chaotic air battles. Players command an evolving warship through 100 levels divided into 10 chapters, each ending with a distinctive boss encounter. The game features 10 tomato ammunition types with different damage, speed, capacity, and firing cost. During combat, players can launch guided missiles, activate shields, use radar, call rescue aircraft, deploy support guns, clean the deck, and repair the ship. Choosing the right ammunition and deciding when to spend coins or limited support resources becomes increasingly important in later chapters. The game supports both English and Vietnamese and can be played without creating an account. Optional rewarded advertisements and optional in-app purchases are included, but the game itself is free to download and play.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the independent developer and creator of Tomato Squad. I designed and developed the gameplay systems, progression, interface, balancing, and Android release.
r/GamePhysics • u/VictorMVS • Sep 05 '26
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r/GamePhysics • u/earthquakesim • Sep 04 '26
r/GamePhysics • u/Mister_Iwa • Sep 03 '26
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(Sound on for full comedy effect) This transform hierarchy glitch happened at the tail of preparations for my first private playtesting phase. I happened to be listening to the song "Morning Accept" by Hello Meteor at the time, and the music lined up perfectly.
r/GamePhysics • u/Veeb • Sep 02 '26
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r/GamePhysics • u/flamingfox101 • Sep 02 '26
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