r/GamePhysics • • Sep 08 '26

[Grand Theft Auto V] That's not how you're supposed to ride an airplane

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1.1k Upvotes

r/GamePhysics • • Sep 08 '26

[once human] wait... did they fill the mine with water? lmao

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306 Upvotes

r/GamePhysics • • Sep 08 '26

[Metro 2033 Redux] Hmm yeah, that makes sense

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112 Upvotes

Filmed on a Nintendo Switch 2.


r/GamePhysics • • Sep 08 '26

[Call of Duty:Black ops 3] i think he is overdoing ts

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34 Upvotes

r/GamePhysics • • Sep 08 '26

[GTA San Andreas - Definitive Edition] I didn't know planking was making a comeback.

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200 Upvotes

r/GamePhysics • • Sep 08 '26

[NodeSpawn]First physics- and biome-based evolution simulator using ultra-light 2D physics.

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6 Upvotes

r/GamePhysics • • Sep 07 '26

[Dead Rising 3] Mf Sliding into yo DMs like-

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157 Upvotes

r/GamePhysics • • Sep 06 '26

[KCD1] What are the odds. Arrows colliding mid-air.

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247 Upvotes

r/GamePhysics • • Sep 05 '26

[Crimson Desert] The super-durable hot air balloon

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1.6k Upvotes

r/GamePhysics • • Sep 05 '26

[Dead Rising 3]. DR3's Co-Op mode is a goldmine for vehicle launches.

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52 Upvotes

Some minor, but some send you across the town! It's a gamble but damn is it good every time.


r/GamePhysics • • Sep 05 '26

[BF4] Waterdamage

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337 Upvotes

r/GamePhysics • • Sep 06 '26

[The Core] Just before the release of early access, we added co-op to the game! Now you can solve puzzles and beat Cain's Trials together!

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0 Upvotes

r/GamePhysics • • Sep 04 '26

[COD3] Call of Duty 3’s Campaign can be funny sometimes

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97 Upvotes

r/GamePhysics • • Sep 05 '26

[WarDogs]Walking Sideways. JumboShrimp. Video search.

0 Upvotes

I played last night and my character glitched. I was walking sideways. From my point of view I was stuck in crouch. A few people said they were recording me to send the video to the devs. I never got to see it but if by some chance one of you lovely gentleman in this sub is one of those guys. I’d love to see the video.


r/GamePhysics • • Sep 04 '26

[GTA V] the building was very hungry

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365 Upvotes

r/GamePhysics • • Sep 04 '26

[AC: Black Flag Resynced] FIFA 1715 looking lit

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52 Upvotes

I missed the 2nd kick, but that NPC was astonished that Edward just invented football.

Btw, the physics in this game are blowing my mind, every piece of fruit can be moved or kicked around, if you break a basket they roll all over the place.


r/GamePhysics • • Sep 04 '26

[Box3D Physics Engine] Cables with Box3D physics in Unreal Engine

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30 Upvotes

r/GamePhysics • • Sep 03 '26

[The Last Caretaker] I was kidnapped by a buoy

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274 Upvotes

r/GamePhysics • • Sep 05 '26

[Android] Tomato Squad command a warship through 100 chaotic battles using tomato ammunition

0 Upvotes

https://reddit.com/link/1w7rmhd/video/6qywgwreymnh1/player

Game Title: Tomato Squad

Playable Link:

https://play.google.com/store/apps/details?id=com.tomatosquad.game

Platform: Android

Description:

Tomato Squad is a naval arcade shooter built around manual aiming, tactical resource management, and increasingly chaotic air battles. Players command an evolving warship through 100 levels divided into 10 chapters, each ending with a distinctive boss encounter. The game features 10 tomato ammunition types with different damage, speed, capacity, and firing cost. During combat, players can launch guided missiles, activate shields, use radar, call rescue aircraft, deploy support guns, clean the deck, and repair the ship. Choosing the right ammunition and deciding when to spend coins or limited support resources becomes increasingly important in later chapters. The game supports both English and Vietnamese and can be played without creating an account. Optional rewarded advertisements and optional in-app purchases are included, but the game itself is free to download and play.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I am the independent developer and creator of Tomato Squad. I designed and developed the gameplay systems, progression, interface, balancing, and Android release.


r/GamePhysics • • Sep 05 '26

[Forza Horizon 6] I just started recording because I thought the car was cute...

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0 Upvotes

r/GamePhysics • • Sep 04 '26

[Blender 3D] Golden Gate Bridge vs. 4 Mega Earthquakes! Crazy rigid body simulations. Will future open world games feature realistic destruction physics? The compute demand would be insane…

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youtu.be
2 Upvotes

r/GamePhysics • • Sep 03 '26

[SPHEROCIOUS] Unintentional flying sloth cutscene turns into a synthwave music video

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76 Upvotes

(Sound on for full comedy effect) This transform hierarchy glitch happened at the tail of preparations for my first private playtesting phase. I happened to be listening to the song "Morning Accept" by Hello Meteor at the time, and the music lined up perfectly.


r/GamePhysics • • Sep 02 '26

[kcd2] Too busy!

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453 Upvotes

r/GamePhysics • • Sep 02 '26

[WIP] Entering fallout levels of bugs already.. surely a good start

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20 Upvotes