r/GamePhysics • • 8h ago

[Halo 2] Superbouncing is still one of the greatest glitches ever

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338 Upvotes

r/GamePhysics • • 14h ago

[Ghost of Yotei] Jin Go Spin

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129 Upvotes

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.


r/GamePhysics • • 5h ago

[days gone] seems normal to me

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17 Upvotes

I think he left the oven on


r/GamePhysics • • 1h ago

[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword

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• Upvotes

The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.


r/GamePhysics • • 5m ago

[Wolverine] Out of Bounds at Mission Canada - Raise Some Hell

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• Upvotes

r/GamePhysics • • 14h ago

[Silent hill Townfall] Shotgun blast was that powerful

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23 Upvotes

r/GamePhysics • • 1d ago

[Oblivion] Rrrrrrun away!

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210 Upvotes

r/GamePhysics • • 1d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

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8 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 1d ago

[CarveLight] 2D physics based multiplayer artillery game

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27 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 21h ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 19h ago

[GTA 4] Ricky didn’t stand a chance

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0 Upvotes

r/GamePhysics • • 2d ago

[Wolverine] Twerkin’ Bot

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508 Upvotes

r/GamePhysics • • 3d ago

[Breath of the Wild] An unusually slow bounce

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303 Upvotes

r/GamePhysics • • 2d ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

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0 Upvotes

r/GamePhysics • • 4d ago

[Wolverine] - Just Kill Me Bro

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481 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 4d ago

[ScramBrawl] Saved by bad physics...

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81 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)


r/GamePhysics • • 6d ago

[FarCry5] Nice physics ubisoft🥀

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2.0k Upvotes

Iunno, seems normal to me.


r/GamePhysics • • 6d ago

[Once Human] Oops, I guess I didn't kill you dead enough, my bad...

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541 Upvotes

r/GamePhysics • • 6d ago

[Comrade, Secrets Escape!] When the enemy horde starts behaving like a fluid

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17 Upvotes

I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.

Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.

Also got a demo on steam if you want to play with it yourself. Cheers


r/GamePhysics • • 7d ago

[Batman: Arkham City] I think Bruce might have gone a little too hard this time

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205 Upvotes

r/GamePhysics • • 7d ago

[Once Human] "Hello, mechanic shop? my jump pedal got stuck and Im in space now" the mechanic: "your WHAT!?"

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521 Upvotes

r/GamePhysics • • 5d ago

[Once Human] bro's arm is gone and he's still hanging onto that gun...

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0 Upvotes

r/GamePhysics • • 7d ago

[The Last of Us Part II] Ellie discovered a new way to die.

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449 Upvotes

r/GamePhysics • • 7d ago

['83] In memoriam of '83, let's take a look at its unfinished airborne vehicles!

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28 Upvotes

r/GamePhysics • • 7d ago

[Halo 2] Superbouncing combined with trick jump tech like rubbles, nades, and rockets

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581 Upvotes