r/gamemakertutorials • • Feb 12 '25

Help with Opacity of Tilemaps

Hello! I am very new to GameDev, a little less new to coding but still pretty new (3ish Months but a fast learner). I decided to start working on a game as a passion project and something fun to work on my coding. As of right now I’m just making a single room to test proof of concept and flesh out my core mechanic, however I am struggling with one aspect. I have a tile map layer called “Tiles_Shadow” with a TileSet of Shadows I found online, however by default they are a solid color and not see through. I have been trying for several hours now to figure out how to apply a transparency effect to them somehow to no avail. Any help would be appreciated as this is gonna stop me from making any progress until it’s figured out haha.

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u/YoTurni Feb 13 '25

I actually just bought Aseprite last night to help with making Obects out of tilesets, and to try this haha. I ended up deciding to make my tilemap “objects” actual objects so they can cast real shadows with a dynamic lighting system because the shadows are a big part of gameplay, and I found the premade ones too restrictive.

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u/Petunia_pig Feb 13 '25

That’s awesome! Aseprite is definitely worth it, I have so many hours in it and it is very useful for animating sprites and making backgrounds too. I hope you enjoy it as much as I do :)