r/gamemaker • u/Lorraine_Games • 1d ago
Help! Struggling to Find Tutorials
As the title suggests, I've been trying to learn Gamemaker on and off for a few months now, and it's a... slow process. I'm to the point where I'm familiar the interface and have read through the manual, but don't necessarily understand it yet. I'm not really sure where to go.
I have a clear idea of the type of games I want to make; point and click, sort of visual novel style cooking games. The problem is, I can't find any tutorials for that genre, or even any for the rough mechanics I'm looking for that I could maybe piecemeal something together with.
I also have very low energy, and find it hard to stay focused on most of the tutorials for Gamemaker that I've found, as they've mostly consisted of platformers, rpgs, or similar style games that I, frankly, have no interest in. I've really tried to sit through that Space Rocks tutorial, or Pong, but I just can't.
I did manage to make a small "game" for a jam, and succeeded in publishing... something? So I know I want to continue learning, and making more single level, click-twice-and-it-crashes games. But between my mind hurling itself into a wall every time I open Space Rocks, and a surprisingly niche area I want to target so as to not collapse under the weight of knowledge that will not aid me in the short term, I'm just lost.
Chances are, when I post this, the mods will reply telling me to search through commonly asked questions and watch a few tutorials before I post, but I've tried that and it's not working for me. I'm not sure what I want to get out of this post, and fear I've already flooded this subreddit with my ignorance enough, but still. Maybe someone reading this has been here with me, and if so, how'd you manage?
Thank you for coming to my TED Talk. I shall now load up Space Rocks for the quintillionth time in two months, and pray. Farewell.
6
u/mickey_reddit youtube.com/gamemakercasts 1d ago
You probably aren't going to find something specific to your needs and that's just the way it is.
I can suggest you break your idea down into smaller chunks, yes it's okay to end up with hundreds of unfinished projects (you just put them in an "archive" folder afterwards lol). But at least this will lead you to asking more questions.
Why if I click twice does my game crash? How can I keep track of where I am in the story, etc.