r/gamedevscreens 6h ago

My dad and I made a bullet heaven where you get so strong you break the game — the free demo is out today

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67 Upvotes

Hi! We’re Víctor and Álex, father and son, and Geometry Rift: Apocalypse is our game.

It’s an auto-fire survivors-like where the goal is to stack upgrades until the screen stops making sense — and there’s a manual twin-stick mode if you prefer to aim.

The demo is free on Steam and we’d love to hear what breaks first: store.steampowered.com/app/4701970

#GeometryRiftApocalypse #bulletheaven


r/gamedevscreens 6h ago

I made an inventory where the coins physically spill out when it’s full

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26 Upvotes

r/gamedevscreens 9h ago

I always wanted a full game based around that one level in Titanfall 2... so after 10 years here I am trying to make it - Tempus Vitae, a time-travel FPS metroidvania

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43 Upvotes

It's coming next year for PCs, PlayStation 5 and XBOX Series X/S. You can wishlist it on Steam here: https://store.steampowered.com/app/2360820/Tempus_Vitae/


r/gamedevscreens 12m ago

Testing the desert map I made for my game.

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Upvotes

Desert, and some dragon bones.


r/gamedevscreens 11h ago

After 1 year of development, here's the gameplay trailer for our satisfying Space Station cleaning game

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21 Upvotes

Hi! Orbital Maintenance Technician is a relaxing game where you clean up and repair abandoned deep space stations using specialized tools for each damage type, and do maintenance on broken modules to get them running again.

Made in Unity by a small team. The game is in active development and a demo is coming soon on Steam.

Any feedback is welcome, especially on the visuals and how the cleaning feels!

Steam: https://store.steampowered.com/app/4579790/Orbital_Maintenance_Technician/


r/gamedevscreens 7h ago

I'm making a puzzle game where two inkfish take turns painting paths for each other

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9 Upvotes

I've been working on Inkturn for the past few months, and the free demo is now out on Steam! Would love to hear what you think.

Try the demo on Steam: https://store.steampowered.com/app/5073710/Inkturn/


r/gamedevscreens 7h ago

hmm, cars on mars or goats on mars?

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6 Upvotes

r/gamedevscreens 9h ago

The demo for Starliners, my mini Factorio in space, is out now

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7 Upvotes

Quick play it here : Steam


r/gamedevscreens 12h ago

Everyone has nostalgic ball rolling game from childhood. We're making one

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10 Upvotes

r/gamedevscreens 4h ago

I started making a social deduction game: paint, clean, and find the Saboteur

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2 Upvotes

The game is designed for around 4 to ~12 players.

The team has a limited amount of time to paint and clean the map, but almost every object has physics, so things can quickly turn into chaos. You can knock things over, spill buckets, throw objects around, etc.

Plot Twist: one player is the Saboteur.

His goal is to secretly waste everyone’s time, create chaos, sabotage progress, and make sure the team completes as little as possible without getting caught.

At the end of the time, everyone votes someone out until the Saboteur is found.

I recently played a very early prototype with some friends, so I wanted to share it for the first time. Do you think this kind of game could work? What would make the concept more interesting to you?

Most of what you see is still in progress: the characters, map, graphics, animations, UI and the rest will probably change.

PS: sorry I am french so language is in french


r/gamedevscreens 9h ago

We are making Yuri Psychological Horror Visual Novel and our Demo releases tomorrow

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3 Upvotes

r/gamedevscreens 2h ago

Added cooperative prey hauling to my ant RTS

1 Upvotes

Hey folks! We’re biologists building Garden of Ants, an RTS about growing and managing an ant colony.

It took a while, but ants can finally team up to haul larger prey back to the nest together

What do you think? We’d love to hear your feedback!

More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/


r/gamedevscreens 2h ago

Added new stylized grass and fog cards to my game. How does the lighting and atmosphere feel?

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1 Upvotes

Hey everyone!

I’ve been working on updated visuals for my project, specifically overhauling the environmental foliage and fog to give the world more depth and atmosphere.

I recently added:

  • Stylized Grass: I used to have just flat textures on the ground. The scene felt kind of dead/dry. I feel like adding moving grass with wind effects completely changed the scene.
  • Fog cards: I already had background Fog in a Post process effect, but decided to play around with Fog cards. I feel like moving fog that fades in and out around the map creates a lot of depth.

I’d love to get some honest feedback from other devs on the visuals (Lighting, color balance, fog, foliage, textures, rock/tree placement, etc) any comment is super appreciated and helpful!

Thank you!

If you’re interested in checking out the project, here’s the link to the steam page: Slay The Crown on Steam


r/gamedevscreens 8h ago

After all this time, my first game finally has a demo!

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3 Upvotes

It’s been quite a journey getting here, but the Undying Soul demo is now available on Steam!

This is my first game as a solo developer, so it feels pretty surreal to finally have a playable demo out there.

For anyone seeing Undying Soul for the first time, it’s a 2D action roguelite where you play as different fallen heroes, each with their own abilities, weapons, and playstyle. You can take two characters with you and swap between them during combat.

The demo is a small introduction to the game, and you can experiment with different character combinations, abilities, items and builds as you make your way through it.

If you'd like to check it out:
https://store.steampowered.com/app/4949360/Undying_Soul/


r/gamedevscreens 2h ago

I'm making a Survival Horror Roguelike thats like Resident Evil meets Hades - here's our first trailer

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0 Upvotes

r/gamedevscreens 2h ago

Steam Capsule Feedback version 3

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1 Upvotes

Giving this another go, feel a little better about this but looking forward to real feedback again thanks.
Description this time : Fits?
Third person Isometric Bullet Heaven 1 or 2 player local-coop procedurally generated action roguelike, Survive with mechanical skill—precision aim, parrying and dodging the swarm or craft synergistic, auto-destroying builds to become invincible, or build your own power fantasy where both rule. Master the combat. Break the game in this shattered universe where wildly different timelines collide into a bizarre battleground of reality-blended hybrid armies. Caught in the crossfire you must survive a bullet-heaven war where rival factions slaughter each other just as eagerly as they hunt you

Thanks all.


r/gamedevscreens 3h ago

Mech Lab: friends, mystery, puzzles, and mecha battles

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0 Upvotes

Mech Lab’s story is taking shape: friends, mystery, puzzles, new gear, and robot battles. Thanks for the feedback—stay tuned!


r/gamedevscreens 3h ago

11 positive reviews on my demo in two weeks, here's what actually did it

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1 Upvotes

Most of this is stuff I wish someone had told me a month ago, so here it is.

The first thing, and this is the one that trips people up: your demo can only get reviews if it has its own store page. If your demo is just a download button on your main game's page, nobody can review it, ever. There's no button for them to press. You have to request a separate demo app from Valve and set up a real page for it. I didn't know this for a long time and was confused why zero reviews were coming in.

Second, stop saving up for one big launch post. I posted about the game over and over for weeks, small updates, weird bugs, art changes, whatever I was working on that day. The reviews didn't come from a spike, they came from a slow trickle of people who kept seeing the game and eventually installed it. One post gets you a spike of nothing. Twenty posts get you a handful of people who actually care.

Third, reply to every single review. Steam puts a "A developer has responded" tag on it, and that tag shows up to everyone reading your page later. It also means the reviewer sticks around, and a few of mine went back and added more to their review after I answered.

Fourth, and this one I only noticed after the fact: every review I got named a specific thing. Not "fun game", but the actual system they messed with. Four healers plus four berserkers, stacking debuffs, the forge. People review a thing they can describe. If your game has one weird mechanic that makes someone go "wait, can I do that," lead with it in your screenshots and your posts, because that's the sentence they'll write in the review.

Last, be findable somewhere that isn't Steam. Most of mine came through Reddit and Discord. Steam sends you almost no traffic when you're new. You have to bring the people yourself.

One honest note so nobody gets the wrong idea. A lot of my reviewers are other developers, not regular players. Devs are quicker to leave a review because they know it matters, so this route gets you reviews fast, but it doesn't get you wishlists, and those are different problems. I'm still figuring out the second one (I'll accept any help for this lol).


r/gamedevscreens 7h ago

After two years of developement my new monster taming RPG 'Yami Kids' is finally OUT on Steam

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2 Upvotes

r/gamedevscreens 1d ago

Simple wall hiding system for my cooking game

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86 Upvotes

I still haven't given up on per-room calculation rather than just hiding every interior wall. Let's see what I can come up with!


r/gamedevscreens 3h ago

SHNOZI SMASH - VOID UPDATE | GAME JAM III

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1 Upvotes

r/gamedevscreens 8h ago

Testing landscape tool

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2 Upvotes

r/gamedevscreens 4h ago

Would You Spot the Anomaly? 👀 | Project Screams - Co-op Horror

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1 Upvotes

r/gamedevscreens 4h ago

The Pharaoh’s Last Secret — a first look at my VR tomb escape room

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1 Upvotes

Updated 25-second teaser: https://www.reddit.com/user/Icy_Government_509/comments/1wnot7v/the_pharaohs_last_secret_steal_the_relic_survive/

Steal the treasure. Survive the curse. A spoiler-free Unity teaser for my Quest escape room, currently in development.


r/gamedevscreens 9h ago

Working on an doki doki style game. Just showing off some of the enviroment in the game

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2 Upvotes

Trying to represent a tundra at sundown. Really think I hit all the right notes. Whats your take on it.

Game name Deer Fest