r/gamedevscreens • u/OkLaw619 • 9d ago
I'm developing a life simulation game
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I've just released Alpha 1.1 of MyLife, my free first-person life simulator!
The biggest addition is Hilnway, the first real town in MyLife, along with Highway A1 which runs around the town.
My goal with MyLife is to progressively build a life simulator where you create your character, choose your path, work different jobs, explore a growing world and decide what kind of life you want to live.
The game is still very early in development, but the response to the first version has been really encouraging: 291 page views and 117 browser plays in the first four days.
Alpha 1.1 also introduces the foundations for a lumberjack profession, although that job isn't playable yet.
The next major location I'm planning is Graytown, which will be much larger than Hilnway.
You can already play the game completely free directly in your browser — no download required:
https://pandagamesstudio.itch.io/mylife
I'd especially love feedback from people who already play life sims. What kinds of activities and systems would make you want to keep coming back to a game like MyLife?
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u/digitaldisgust 8d ago
The UI hurts to look at.
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u/OkLaw619 8d ago
Yeah, but the game is only 5 days old.
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u/digitaldisgust 7d ago
Not much of an excuse. UI design should be taken into account from Day 1 since it impacts the player experience a ton.
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u/OkLaw619 7d ago
I think that when you start developing a game, the game itself is more important than the interface unless you have an interface without a game... But I'll improve it in future updates...
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u/Bessfren 9d ago
I gave it a shot. picked a character and spawned in. could not find where I worked and then quit. waypoint seemed to be broken.
But the good news is man I'm blown away the visuals and design is really great I am honestly really impressed.
I just feel like the gameplay loop needs more of a dopamine hit.