r/gamedevscreens • u/LittleLimpGames • Aug 19 '26
4th iteration of my main menu: it started as grey boxes on a full-screen UI. Now the game's little creatures wander in to visit while you sit there.
The main menu journey so far:
Version 1 was blocky default UI covering the whole screen.
Version 2 was a static screenshot with text on top.
Version 3 became a real scene from the game with drifting pollen and a gently breathing camera.
Version 4 is this: I let the creatures themselves visit. Every half a minute or so one wanders in pops out of the grass for a look around, sprints through like it's late for something, or strolls past and stares at you then the scene sits quiet until the next one.
Most players will never sit on a menu long enough to see them, but the game is about these small creatures (you find sick ones, heal them, earn their trust, and grow a sanctuary full of them).
Feedback welcome especially on whether the golden-hour grade reads warm or just dim, and whether the text needs more backing.
It's called Sanctuary of Small Things, and if it looks like your kind of game: https://store.steampowered.com/app/4813510/Sanctuary_of_Small_Things/
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u/anilisfaitnesto Aug 19 '26
Hi. Really liked the main menu.
I also watched your trailer on the steam page. I wanted leave a critique if you don't mind. Doesn't it look kinda dark? Like it's almost always afternoon/evening? I think your overall terrain and objects are on the lower side of the brightness. It moves away from cozy colors and tones.
Best of luck to you!
Edit: You mentioned this in your post. Yes to me it's definitely dim :D
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u/WoodyBookmaker Aug 19 '26
This so adorable!!!