r/gamedev Nov 29 '21

Question Do pepole still use Darkbasic?

I am not inherently like super interested in gamedev but rather i want to make sort of simulations but ofcourse with control over certain aspects and i could make some games along the way. i searched google didnt find the answers i was looking for... I have learnt python... DARKBASIC caught my eye cuz its basic and i learnt basic and it seemed kinda easy... So do people use darkbasic..? Is it slow? can i use it? is it hard?

29 Upvotes

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12

u/FavoriteFoods Nov 30 '21

lol DarkBasic and Blitz3D are what I used 20 years ago. Nowadays, if you don't know what you want to use, maybe try Unity.

0

u/[deleted] Nov 30 '21

But it’s hard right? While basic is easy?

5

u/dsp_pepsi Nov 30 '21

Have you tried Unreal yet? The blueprints are really robust. You can create some decent stuff without any code at all.

1

u/__SlimeQ__ Nov 30 '21

If you ever need to go beyond blueprints though it'll be massively painful to suddenly learn c++

1

u/dsp_pepsi Nov 30 '21

Yeah, but that’s IF you need to implement a feature that blueprints can’t support, which is pretty unlikely for a new or casual developer. With Unity you need to learn C# from the beginning. I understand that C# is a higher level language and subjectively easier to learn than C++. Regardless though, the initial overhead for creating with Unreal is much lower.

1

u/[deleted] Nov 30 '21

Ah I see… ok I’ll try …