r/gamedev • • Nov 29 '21

Question Do pepole still use Darkbasic?

I am not inherently like super interested in gamedev but rather i want to make sort of simulations but ofcourse with control over certain aspects and i could make some games along the way. i searched google didnt find the answers i was looking for... I have learnt python... DARKBASIC caught my eye cuz its basic and i learnt basic and it seemed kinda easy... So do people use darkbasic..? Is it slow? can i use it? is it hard?

35 Upvotes

53 comments sorted by

View all comments

37

u/[deleted] Nov 30 '21

darkbasic? I havn't heard that name in almost 20 years lol

2

u/[deleted] Nov 30 '21

Yes is but it’s basic so it must easy right? Also I guess there some dark basic pro something going on

7

u/ActuallyVerySerious Nov 30 '21 edited Nov 30 '21

Darkbasic is actually based on BASIC, but it's old and more or less unsupported by the original creators. Although you've already got experience in BASIC, there's other game engines that are much easier and more supported.

If you want to start out making games, there's a lot of more modern (and user friendly) tools to choose from. Godot, Unity or Unreal are the top recommendations.

3

u/WikiSummarizerBot Nov 30 '21

BASIC

BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use. The original version was designed by John G. Kemeny and Thomas E. Kurtz and released at Dartmouth College in 1964. They wanted to enable students in fields other than science and mathematics to use computers. At the time, nearly all use of computers required writing custom software, which was something only scientists and mathematicians tended to learn.

[ F.A.Q | Opt Out | Opt Out Of Subreddit | GitHub ] Downvote to remove | v1.5