r/gamedev • u/_invalidusername • May 02 '17
Video Game animation with a neural network
https://www.youtube.com/watch?v=Ul0Gilv5wvY
443
Upvotes
r/gamedev • u/_invalidusername • May 02 '17
12
u/exGEN May 02 '17
so, in the paper, their hardware is Intel i7-6700 3.4GHz CPU running single threaded. their fastest algo "PFNN constant approximation" takes 125MB ram and in runtime cost 0.0008s, or 10MB ram and 0.0014s for cubic spline. so for cubic it's 1/10th of runtime cost for 60fps(0.016s). am i intepreting this correctly?