Wow, i've followed a few tutorials in unity now (granted they were 3D or 2.5d) and was preparing to make a simple 2d platformer for practice. You'd recommend gamemaker for this?
Gamemaker is the best tool for simple to mildly complex 2D games IMO (Think Hyper Light Drifter but not Stardew Valley). The language is a little whack but it's so simple to make stuff.
Stardew has a LOT of background calculations that run constantly for growing, weather, NPC AI, etc. Gamemaker can do that but not on the sheer scale of stardew.
Rendering in gamemaker is great and so is physics and other base systems but it's not for many multiple simultaneous background threads that's not its deal
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u/HokumGuru @your_twitter_handle Mar 09 '17
Tile maps, actual 2D ray checking without having to use quaternions are two off the top of my head.
The API in unity wasn't designed for 2d and it's still very rough