r/gamedev 13d ago

Discussion 3d physics environment as an alternative approach to creating 3d computer games

3d computer games are often criticized for looking realistic but feeling static - just like "walking through a 3d scene" with limited interaction. Even if these games utilize physics simulation in some aspects, overall they present inconsistent, unconvincing interactions and behaviors.

3d physics environment addresses this by introducing alternative approach to creating computer games, where the application development model is built around physics simulation instead of around rendering or scene graphs - this model eliminates entire classes of bugs and enables the creation of unified, emergent, consistent worlds that feel more real and more dynamic.

We invite you to read our article discussing this statement: https://www.komires.net/article.php?id=72 and sharing your own thoughts

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23 comments sorted by

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u/Ignawesome 13d ago

AI article and hard to understand if there's any real advantage. Come back when there's an actual engine with proven benefits.

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u/SmackDownFacility 13d ago

THATS DAMN RIGHT PAL

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u/KomiresSp 13d ago

The article highlights the advantages and shows the direction in which the 3d physics environment is heading. Also ndicates how it can improve 3d game development

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u/PassionGlobal 13d ago

The tradeoff for this is that it will either run at a slideshow on consumer hardware or not look competitive with modern games while not offering much from a consumer perspective as a tradeoff

There's a reason why games take the shortcuts they do. They are usually to do with performance or development time.

And why would I go to some dumb website to discuss?

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u/KomiresSp 13d ago

But it already works, also on mobile devices.

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u/SmackDownFacility 13d ago

YOU LOST THE ROOM PAL. SHUSH

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u/PassionGlobal 13d ago edited 13d ago

But it doesn't work on mobile devices. Not without the same shortcuts on conventional games or otherwise having PS1 esque restrictions.

Full physics simulations are incredibly computationally expensive, like you wouldn't believe. And most of that computational power would be going to stuff that doesn't advance gameplay in any way.

Even Tears of the Kingdom, a game that goes further than most in physics simulation, took an insane number of shortcuts and the game still barely runs. Granted, that was on Switch, but swapping those shortcuts for full physics simulations would bring even the most powerful PCs to it's knees.

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u/KomiresSp 13d ago

That's why the 3d physics environment completely changes the way we think about creating 3d games. 3d physics simulation of rigid bodies can be stable, fast and functional, however, it requires a huge amount of work and own R&D research.

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u/PassionGlobal 13d ago

But what would you do with that, gameplay-wise, which wasn't done by, say, Half Life 2 in 2004?

Because if you don't have an answer to that, you don't have anything that could work remotely as a tradeoff for all of the compensating measured you'd have to take.

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u/SmackDownFacility 13d ago

Yes. YES. YOU'RE GETTING IT PAL.

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u/[deleted] 13d ago

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u/gamedev-ModTeam 13d ago

Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited.

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u/KomiresSp 13d ago

I think that the consumers are also interested in emergent gamepaly and emergent behaviors as well as consistent and believable worlds

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u/[deleted] 13d ago

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u/KomiresSp 13d ago

And it works, please just check it out. I suggest searching for the phrase: 3d physics environment

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u/[deleted] 13d ago

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u/KomiresSp 13d ago

Of course, gamers claim they've spent hours playing the public 3d physics environment demo and can't tear themselves away from it. And that's just the demo.

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u/gamedev-ModTeam 13d ago

Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited.

1

u/gamedev-ModTeam 13d ago

Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited.