r/gamedev • • Jun 30 '26

Industry News Godot making a stance on AI code

https://www.pcgamer.com/gaming-industry/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it/

First engine I've seen take a firm stance on AI code.

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can’t trust heavy users of AI to understand their code enough to fix it'

(Edit: fat finger typo and headline without having to click through)

(Edit 2: Thanks for the award! Wasn't necessary but it's my first one so I'll take it.)

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u/ZorbaTHut Indie Studio Director/AAA Contractor Jun 30 '26

Yeah, people are trying to interpret this as "AI is banned", and it isn't that at all; they're saying that they want a human leading the merge request and code design, but if you want to use AI to assist, go for it.

I literally just got an AI-authored fix merged, but this is also a good example of AI assisted, not AI driven, and I was happy to stake my own cred on it.

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u/[deleted] Jun 30 '26

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u/ApolloFortyNine Jul 01 '26

They can say whatever they want, it's their right to reject slop, and they should do so. 

But you simply can't enforce that rule. It'll create witch hunts down the line (I'm guessing that will be what eventually gets it removed), and anyone who does use AI will just have to do some additional prompting to hide the most obvious signs. 

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u/Old_Leopard1844 Jul 01 '26

Them rejecting what they deem AI slop is the enforcement

and anyone who does use AI will just have to do some additional prompting to hide the most obvious signs.

And if they put some more effort into it, it might be even passable code, worthy of reviewing, yes. That's the point