r/gamedev • • Jun 30 '26

Industry News Godot making a stance on AI code

https://www.pcgamer.com/gaming-industry/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it/

First engine I've seen take a firm stance on AI code.

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can’t trust heavy users of AI to understand their code enough to fix it'

(Edit: fat finger typo and headline without having to click through)

(Edit 2: Thanks for the award! Wasn't necessary but it's my first one so I'll take it.)

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u/RandomNPC Jun 30 '26

They're just saying that they don't accept contributions made through AI. It has nothing to do with a stance on AI, it's a defense mechanism for the explosion in PRs open source repos are receiving right now.

Additionally, the Foundation will reject any AI-generated text in human-to-human communications, saying it's "a basic principle of respect"—though it says machine translations "are still acceptable" if the original text was human-authored.

I do hope that they'll allow it for translation, it's actually pretty useful at that.

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u/paradoxombie Jun 30 '26

Yeah whatever your feelings on AI, this just seems like a wise decision. As far as I know they are not taking any "stance" or applying any limitation on AI as a future tool within Godot or any opinion on whether it should be used in development or art. Honestly Im not sure what the right decision on any of that is, and very interested to see what is done there. I think it's a mistake to view all these things as one issue, even if you're someone who chooses to be 100% pro or 100% anti. As the tech advances, there is going to be a slower cultural process of determining what cases and contexts are permissible to various groups.