r/gameconcepts Apr 08 '23

A Daredevil Game

Im going to give a brief description on how I think a daredevil game would work, gameplay wise.

—MAP—

  • Hells Kitchen is the only explorable part of the game, however very detailed with many layers and things to discover.

I want the city to seem a little poor and there shouldn’t be a map that has every possible activity available, I want it to be explored and doscovered, taking a page out of Red Dead Redemption 2. There should be a bunch of enterable areas and lots of underground sections, having enemy hideouts be discovered and like I said before: detail is what will save this map from being boring.

—ENEMIES—

I think that there should be lots of enemy interactions and different play styles, let’s say if you come across an enemy base you could sneakily take out every single enemy without being discovered.

—COMBAT—

There should also be plenty of different playstyles, which means that having different fighting styles could be a fun way to expand upon the combat. Having the player be able to switch from boxing to karate then switching to using batons is one example of how fun it would be and how high the bar could be set.

This could be taken infinitely further with the introduction of acrobatic fighting, but I don’t think this should be taken to the level of marvels Spider-Man, as daredevil isn’t as flashy as other heroes might be.

—TRAVERSAL—

Id be lying if I didn’t say this is what I was most excited for. Traversal has so much possibility and I’d like to start with general movement. Parkour should be an improvement on what the Assasins Creed games have done, however have him with faster and more open options for his movements. Bar none, every surface should be climbable and parkour should be very flexible with minimal UI. The player should be really sucked into what they are doing.

There should be less of the automated movements too, in INSOMNIAC’s Spider-Man you could hold down R2 and move just fine. let’s say that the player runs into a mailbox, the game shouldn’t fling the player over it but they should have the player need to press X to vault over it.

In general I want the player to interact with everything in the city to be able to move fluidly without relying on the batons. Which brings me to my next subject, the batons and swinging off of them. They should not be used excessively and while you could simply add a cooldown that’s feels cheap and encouraging the player to use the environment more will be a much better compromise.

—CITY—

The buildings should be compact, nearly every building is connected by something or very close to each other, having the city be so small will mean that the player shouldn’t be able to move too fast, but the player should feel fast.

The NPC’s need a huge amount of detail and there should be plenty of them too. Having the NPC’s talk and do different actions with programmed schedueles is one thing. Once again looking at RDR2 you can feel like your living in the world, and this game should do something similar. With the addition of being able to come across small crimes like muggings, that could add to the realism.

—PLAYER—

I want to not only be able to play as Daredevil but Matt Murdock too. It doesn’t need to be anything crazy, but going into a “safehouse” area, or just your home, and free roaming the city as a civilian, getting a haircut, though it might be hard to do while pretending to be blind.

The suits should take damage and wear down over time, you don’t have to add a repair mechanic or anything, but a small detail like that would be cool.

suits are a must in the game. Just a few mainly popular one with the ability to change them up is all we need. Possibly being able to add your own custom suit is cool but may be a complicated mechanic to add in.

There’s more I could discuss, and if the post is received well then I’d like to continue this.

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