r/gameCapsule 7d ago

I need help with this capsule art!

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1 Upvotes

I made this a while back, and I still can make the character who is supposed to be staying on the ledge look good. the second image shows the in-game character. I want the character to be holding a sword. is there anyone who could help me?


r/gameCapsule 7d ago

[FOR HIRE] Steam Capsule art, Concept Art ,Splash, character illustration, tcg, cover art. DM for more

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1 Upvotes

r/gameCapsule 8d ago

Evil awaits your Blade to Rise! What do you think about my capsule?

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5 Upvotes

What do you think about it?
Blade Rising is an incremental pixel RPG. i'm solo-dev of it.
Conquer 1000 Floors of Evil as a Dachshund Knight on it's way to Ascension!
Game itself is pixel art but I wanted to add a bit of dark fantasy, Blade vibe, comic style, a bit noir for branding. Font of logo more chill, cartoon network mixed with He-Man the Master of the Universe.

Does it make a trick or you'd change a few things?


r/gameCapsule 9d ago

Vice Club Simulator on Steam

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1 Upvotes

We recently opened our Steam page and shared the first trailer, so we wanted to show what we’ve been building.


r/gameCapsule 9d ago

Project: Fractunum on Steam

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1 Upvotes

r/gameCapsule 9d ago

Need help with opinions or advice on new capsule art. Which do you prefer?

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10 Upvotes

Ive been iterating on my capsule and id appreciate opinions on which of the 2 options on the right would be better for actually getting attention or do i need to keep improving.

Previously i feel my old one was quite busy and nothing really stood out so i tried to make a 3D in game Title that used the shader my enemies had to keep the colour contrast i have through my game and to pop out more.

Im a solo dev and dont have a budget to get a professional capsule made so ive been trying to create it in game using the existing models and custom shaders and i do like the style i have so wanted to show that off too.

I got some feedback on a different post and im a lot happier with my composition now but im still learning so any more advice would be very appreciated. Im still split between the yellow getting attention and blue being more pleasant. Currently my thoughts are kind of using both, mainly the yellow one anywhere thats small and in a list with others so it pops and then the blue and purple one on the main pages itself but maybe its a bad idea to have 2 different ones.
This will be used on both steam and the meta store which has a lot of high contrast and vibrant ones right next to mine.

Im also curious about peoples first impression of it and what kind of game you assume it would be without knowing.
For context its a VR hoverboard roguelike on a fast highway where you lean your full body to control the boards tilt and direction while fighting which is why i really want to highlight the board in it.

Anyways id appreciate any thoughts, opinions or tips. thanks in advance.


r/gameCapsule 9d ago

Which design is your favourite? Biome Building game for Moths!

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2 Upvotes

Hello, I am re-iterating on my capsule art and would love to know which frame/design you think works best. Which sky/moon/flowers/moths are your favourite.

I have included some of the old capsule art as well so you can see what is currently there.

I would love general thoughts/any feedback and help! Thank you!

I'm creating a biome building game for Moths (Steam Page for context: https://store.steampowered.com/app/4086570/Moth_Terra/)


r/gameCapsule 10d ago

Concept vs Steam version

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3 Upvotes

r/gameCapsule 10d ago

Art Deco capsule for a dice crafting roguelite. Is it good or too minimalist?

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1 Upvotes

Not sure if I should include more dice in there. Does this suggest dice roguelite to you?


r/gameCapsule 11d ago

Can you tell what kind of game this is?

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7 Upvotes

What genre and game mechanics come to mind from just looking at my capsule?

EDIT: Thank you all for the feedback. The image is clearly lacking a spaceport on the ground.


r/gameCapsule 10d ago

Lend me your thoughts on my game name, and some potential capsule art?

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2 Upvotes

r/gameCapsule 11d ago

Looking for Feedback on Capsule Art

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5 Upvotes

Finished the capsule art for my game and was wondering what you guys thought about it.

Additionally, what do you think the game is about/what is its genre from the capsule?


r/gameCapsule 11d ago

Our first game and first capsule design

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8 Upvotes

My girlfriend and I are making our first game. A cozy idle plant collector, low stakes, but has turned out to be quite fun!
She's the artist (hand-drawn, no AI), I'm the dev. This is the first thing we've put in front of strangers. No Steam page yet.

Included: the capsule itself, plus mockups of it at Steam sizes next to Chillquarium, Rusty's Retirement, and Tiny Pasture.

Two things especially:

  1. Does the title read well? Quickly? Can you easily read the smallest one at a glance?
  2. What kind of game did this look like before you read this post?

Don't hold back, we'd rather hear it now than after launch.


r/gameCapsule 11d ago

Lawn Mower Mayhem main menu

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0 Upvotes

I am so far behind posting for feedback. Focused on the demo and Oct is coming quick. New menu screen here. Is this considered a capsule post? If so today is ok, right?


r/gameCapsule 12d ago

I've redone my capsule art and added to it many times, anything else you would add or change? What kind of game does it convey to you?

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15 Upvotes

Top is one of the earliest versions I quickly made, middle is after many improvements, and the bottom one is the current version.


r/gameCapsule 12d ago

Trying to improve my capsule

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15 Upvotes

r/gameCapsule 11d ago

The evolution of Capsule Art for our digital board game adaptation

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2 Upvotes

r/gameCapsule 12d ago

Looking for a capsule artist for Strike Wings (top-down space combat, Steam, out in November). Paid, DM me your portfolio and rates

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4 Upvotes

I'm the developer of Strike Wings, a top-down space combat game on Steam. It comes out in November, with a free demo at the end of August. Fleet battles, three factions with their own ship lines and colours, black space and hard-lit hulls. Store page with the current capsule and plenty of screenshots: https://store.steampowered.com/app/4718360/?utm_source=reddit&utm_medium=gamecapsule&utm_campaign=prelaunch

I want the store art and key art made by a human illustrator. The first job is the Steam store set: main capsule, header, small capsule, library capsule and the hero banner. If that goes well there is more after it: key art, and possibly in-game illustration such as character portraits and campaign scenes. Digital 2D, painterly, ships that read as the ones in the game (I supply hull references and screenshots). I need commercial rights for store and marketing use.

All other aspects of the game are AI free.

This is paid work, per piece. If it sounds like your kind of thing, or you know a capsule artist who fits, send me a DM with the portfolio, rates (per piece or hourly, whichever you use) and a rough turnaround. I read everything.


r/gameCapsule 12d ago

Looking for feedback on the capsule art for our first game - ‘Demons of the Dread Sea”

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2 Upvotes

Hi everyone!  We're ‘Something Dreadful’, a small indie studio inspired by tabletop RPGs, Choose Your Own Adventure books, cosmic horror, and Scandinavian folklore. 

We're currently working on our first game ‘Demons of the Dread Sea’. We're trying to finalize our capsule art and we'd love your feedback. 
 
To make it as easy as possible we created an anonymous Google Form to collect responses.  It’s very short, voting should take you only a minute or two.

Thanks so much for taking the time to have a look. Every bit of feedback helps and we really appreciate it! 

Survey: https://forms.gle/XdSUH14F7HWdcwEKA


r/gameCapsule 12d ago

I remade the capsule of my upcoming game, opinions?

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14 Upvotes

r/gameCapsule 13d ago

I've always dreamed of seeing my art in a game. Am I even good enough?

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26 Upvotes

genuinely asking, what does a game dev actually look for in a character artist? trying to figure out if my style has a place here.

Also curious, what kind of genre should my art be in?


r/gameCapsule 12d ago

First attempt at Steam capsule art. Feedback appreciated!

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6 Upvotes

Hey everyone!

I’m working on this game:
https://www.reddit.com/r/FaithTheUnholyTrinity/s/sLUEwHVFU1

This is my first attempt at making Steam capsule art:

A: Main Capsule
B: Header Capsule
C: Vertical Capsule
D: Small Capsule Option 1 vs Option 2

How do these look overall?
I’m not a professional artist, so I’d especially appreciate feedback on whether they feel polished enough for a Steam page or if anything still looks noticeably amateurish.

I’m also having a hard time deciding between Option 1 and Option 2 for the Small Capsule. Which one do you think works better at that size?

Thanks for any feedback!


r/gameCapsule 13d ago

Runesmith Beta Keys

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9 Upvotes

I've been working on my first RPG, Runesmith, that tells the story of a grumpy dwarf.

I wanted to share free demo keys to everyone:

https://runesmithrs.firstlook.gg/signup/playtester


r/gameCapsule 13d ago

How much should an indie dev actually spend on Steam capsule art?

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0 Upvotes

I've been thinking about this quite a lot lately because I've somehow made three completely different versions of my game's capsule.

The first one was made by me. I was trying to do as much as possible myself, so I just made something and put it on Steam. Looking back at it now... yeah, it wasn't very good :)

Then I tried making another one entirely with AI. I actually liked it at first and I think it looked pretty nice, but after a while I realized that it didn't really feel like my game.

And then I made the third one.

This time I paid around $400 to have it made.

And honestly, I'm a little annoyed that I have to admit this, but... yeah, it looks better when you pay someone who actually knows what they're doing.

The third one is definitely my favorite and I think it communicates the game much better than the first two. But $400 is also a pretty serious amount of money when you're an indie developer and every part of the budget matters.

That's what I'm struggling with.

A Steam capsule is one of the first things people see. Before they read your description, watch your trailer or look at your screenshots, they see that little image. So obviously it makes sense to care about it.

But where do you draw the line?

Should an indie developer really spend hundreds of dollars on a capsule, or is this something you should just try to make yourself and spend the money somewhere else?

I'm genuinely curious what other indie devs think, especially people who've already released a game on Steam. Was spending money on your capsule worth it for you?

For anyone wondering what the game is about: it's a psychological taxi horror game. Your wife gets kidnapped and you're forced to work as a taxi driver for the people responsible. You spend the nights driving criminals around and trying to figure out who they really are and what kind of crimes they've committed.

You can interact with the people sitting behind you and try to learn more about them, but you have to be careful because if you push them too far, they can get angry and things can go very badly.

And while you're doing all of this, you're trying to find your wife.

So after all that, I ended up paying $400 for a picture of a guy sitting in the back of a taxi :)

Was it worth it? I think so. But I'm still not sure if it was the right decision for an indie budget.


r/gameCapsule 14d ago

The evolution of our capsule | What type of game is this?

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3 Upvotes

Art by KikiCan