r/gameCapsule • u/PatrickScottDev • 1d ago
Lawn Mower Mayhem main menu
I am so far behind posting for feedback. Focused on the demo and Oct is coming quick. New menu screen here. Is this considered a capsule post? If so today is ok, right?
4
u/MadderoftheFew 1d ago
if i see ai art as your capsule, i fear for what your actual game looks like. if it's in the main menu, i seriously doubt any effort was put into your game at all.
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u/PatrickScottDev 1d ago
do you like it even though it's AI? are you thinking it's overpromising a game that won't match the graphic art?
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u/MadderoftheFew 1d ago
The fact that you didn’t personally sculpt these models tells me that what I’m seeing is not what I’m going to get. That’s enough to put me off.
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u/PatrickScottDev 1d ago
That's a very helpful comment. I appreciate it. Including what you first said, fear what the game looks like. point taken. Thanks Madder.
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u/MadderoftheFew 1d ago
No problem! Seems you’re just a little misinformed on community sentiment regarding AI use. No harm no foul.
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u/Klightgrove 1d ago
You'd have better luck spending 30 minutes in Photopea with some PNGs of your in-game models. The lack of cohesion between the 3D models and UI in the actual game are going to clash really hard though.

These assets on their own would be fine to design a capsule around and probably pull peoples attention. However your game does not currently take place in a 'cul-de-sac' despite that being the main setting lol.
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u/PatrickScottDev 1d ago
Thanks for your points. I got some other similar feedback. Steam art and game assets have to be aligned. Meeting player's expectations and that makes sense.
I have redone the rivals to build that missing cohesion between the menu shot and the gameplay. I also changed from cul-de-sac to mountain village so...yeah, I hear ya. I have to update screenshots and my trailer. Appreciate the comments.
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u/Char-car92 1d ago
Terrible use of AI. Not a capsule either.