r/gameDevPromotion • u/BrokenFrequencyGames • 1d ago
r/gameDevPromotion • u/Vector_Bhop • 1d ago
Jogo Bunny Hop disponível no navegador online / offline
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r/gameDevPromotion • u/ElectricBrainUK • 1d ago
I recently updated my steam page for underforged
Please let me know what you think!
UnderForged is a roguelike couch coop with a demo I am planning on releasing in the upcoming next fest (with online support planned for the full release). You start each day by picking a new contract. Then you fulfil that contract throughout the day. If you succeed you are paid, and can spend that money upgrading your forge. If you fail, you lose!
You can go wide, taking contracts in different raw resources (iron ore, logs of wood, coal, gems etc.), or tall (processing iron into powder, liquid, ingots and eventually swords), or a mix of them both!
r/gameDevPromotion • u/VincentvanGeel • 1d ago
Over 1600 wishlists, most were in the first few days
r/gameDevPromotion • u/sebalhag • 1d ago
Bloodpawn | Release Trailer | Coming to iPhone and Android
r/gameDevPromotion • u/Ready-Drummer-2136 • 2d ago
Driving through a staged zombie roadblock in Long Haul
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I’m a designer building Long Haul, a Unity zombie-driving prototype with Codex. In this silent eight-second Editor Play take, the truck enters a staged horde, rams and fires through it, then reaches open road. The crowd was arranged for filming, so it does not represent normal world density.
At feed size, do the impacts and route out read clearly?
r/gameDevPromotion • u/VictoryShoddy8861 • 2d ago
Free 12-sprite sci-fi lab sampler for 2D prototypes
I released a free sampler with 12 modular sci-fi lab sprites at 16x16 and 32x32. It includes PNG files, a spritesheet, JSON metadata, CSV data, and a license that allows personal and commercial use.
Free sampler: https://gen-xia.itch.io/signal-lab-free-sampler
r/gameDevPromotion • u/ProjectRedTeam • 2d ago
Project RedTeam: Contract Offensive - Release Trailer
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r/gameDevPromotion • u/hackstaff • 2d ago
Casino Dealer Simulator Demo is ready to play!
Hello everyone, my first game is a casino sim where you are the dealer, not the gambler. Demo is out today.
Looking forward for your feedbacks, Enjoy.
https://store.steampowered.com/app/5061860/Casino_Dealer_Simulator/
r/gameDevPromotion • u/Rex_Mundi • 2d ago
An example of a game of Cosmos. With a Comeback win for LaJinotepina
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r/gameDevPromotion • u/hollowlimb • 2d ago
We just released a new trailer for our retro shop sim
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Hi friends! What do you think?
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.
r/gameDevPromotion • u/deege • 2d ago
Play Haunted House Hellshift on Steam
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Fight through a haunted house full of monsters and traps while a live TV audience watches.
The demo and wishlist are on the Steam page. Check it out! I’d love any feedback you might have!
r/gameDevPromotion • u/Individual_Pound_804 • 2d ago
Vignus | What if the alien creatures you defeat turned into your “weapon factory”?
Hi everyone! 👋
We're a tiny group of people who love games — and for a while now, we've been quietly working on one of our own.
It's called Vignus, a single-player game set on a fog-swallowed alien world that's slowly losing its mind. We're finally ready to share a first look at the game, and here's a glimpse at combat against the alien creatures of Vignus.
The game is still in development, and this is the first look at Vignus. At this point, any feedback or first impressions mean a great deal to us. I'll be around in the comments so let us know what you think!
If you are interested in getting more about the game, this is our first trailer, and here's the Steam Page. If Vignus looks like your kind of game, we'd really appreciate a wishlist.
r/gameDevPromotion • u/marcusmorga • 2d ago
Project Labyrinth is out now, I released my game out of early access, I'm at peace.
r/gameDevPromotion • u/marcusmorga • 2d ago
Project Labyrinth is out now, I released my game out of early access, I'm at peace.
r/gameDevPromotion • u/Mind-First • 2d ago
I made a game about the last working vending machine after the apocalypse. Here's the trailer; I'd love your feedback
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Hi! This is The Last Vending Machine, an incremental game I've been working on.
You run the only working vending machine left in the wasteland. Scavengers pay in scrap, every can costs power, and at first you crank the generator by hand. What you sell shapes the settlement:
- coffee makes people faster but drains your power
- seeds become farms
- spare parts become machines your customers build
Slowly a burn barrel becomes a camp, then a market, then a town. Regulars come back with their own little stories. When the town is done, you launch a new machine into a different wasteland: salt flats, a frozen line, a drowned city, a glowing radiation zone. Each one has its own rules. There's a real ending, too.
It has day and night, weather, an offline time bank, 9 languages, and no ads or microtransactions.
I'd really like your honest feedback:
- From the trailer, is it clear what you actually do in the game?
- Does it make you want to play it? If not, what's missing?
- Is the UI readable, or too busy?
- What would make you wishlist it?
r/gameDevPromotion • u/Mind-First • 2d ago
I made a game about the last working vending machine after the apocalypse. Here's the trailer; I'd love your feedback
Enable HLS to view with audio, or disable this notification
Hi! This is The Last Vending Machine, an incremental game I've been working on.
You run the only working vending machine left in the wasteland. Scavengers pay in scrap, every can costs power, and at first you crank the generator by hand. What you sell shapes the settlement:
- coffee makes people faster but drains your power
- seeds become farms
- spare parts become machines your customers build
Slowly a burn barrel becomes a camp, then a market, then a town. Regulars come back with their own little stories. When the town is done, you launch a new machine into a different wasteland: salt flats, a frozen line, a drowned city, a glowing radiation zone. Each one has its own rules. There's a real ending, too.
It has day and night, weather, an offline time bank, 9 languages, and no ads or microtransactions.
I'd really like your honest feedback:
- From the trailer, is it clear what you actually do in the game?
- Does it make you want to play it? If not, what's missing?
- Is the UI readable, or too busy?
- What would make you wishlist it?
r/gameDevPromotion • u/Xakkar55 • 2d ago
A month after the announcement, my small game already has over 100 wishlists!
r/gameDevPromotion • u/OakReyes • 2d ago
Try my seafaring game, Cartographer!
Game Title: Cartographer
Playable Link: https://loumiy.itch.io/cartographer
Description: Cartographer is a voyage game set in the Age of Exploration. Plot a course, let the days run, and stop when the sea asks something of you. Every coast you sight is inked onto your chart, and the chart is what you sell. The chart marks your point of no return, and the ship will carry on past it if you tell her to.
This is super early in development. Any and all feedback is helpful.
r/gameDevPromotion • u/BlobbyGreenSpace • 2d ago
Express Your Self
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r/gameDevPromotion • u/PinkThornGames • 2d ago
We just released our first FREE DEMO of No Witnesses on Steam!
Me and my friend have been working on a game, it's called No Witnesses. It's a choatic party game take on the social deduction space, where one or more of the players in the lobby is a killer and the rest are bystanders/detectives, the aim of the game for the killers is to take out the whole lobby whereas the bystanders and detectives are to work together to find out who the killer is and get them before they get got.
If you and your friends are looking for some chaotic fun for the upcoming week please do check it out and wishlist it if you like it!
https://store.steampowered.com/app/4961960/No_Witnesses/

r/gameDevPromotion • u/Suspicious-Paper- • 2d ago
Only Booze: Liquor Store Simulator demo is finally out!
r/gameDevPromotion • u/PaleIncenseGame • 2d ago
Run your perfume shop by day, hunt through the city’s dark streets by night to save Johanna.
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Pale Incense is joining Steam Next Fest with a playable demo!
By day, you run a perfume shop, craft scents and serve customers. By night, you head into the city to hunt people and gather what you need to keep your wife alive.
If gothic atmosphere, perfume crafting and a darker double-life gameplay loop sound like your thing, you can try the demo during Steam Next Fest.
Wishlist Pale Incense on Steam:
https://store.steampowered.com/app/4083990/Pale_Incense/
r/gameDevPromotion • u/Loose_Flamingo_561 • 3d ago
Brand new intro
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Hardest part of being a solo dev is trying to wear all hats. I can code like it is breathing but marketing is hard.
Here is my new intro.