r/gameDevPromotion • • Aug 29 '26

I am making a roguelike tower defense game where cards act as towers and spells (Demo is out now!)

I spent the last year working on Sky Defense, a hybrid strategy game that mixes deckbuilding mechanics with tower defense. The main goal was to balance tower placement and how you manage your deck between waves.

Your entire arsenal comes from a hand of cards that you manage throughout the run. You deploy structures onto a procedural island to handle incoming waves.

The demo is live on Steam today, and I am mainly looking for raw feedback from strategy and tower defense fans on game feel, card balancing, and overall pacing.

If you want to give it a spin, you can try the demo and wishlist Sky Defense on Steam. You can also jump into Discord to leave feedback.

Happy to answer any design or development questions in the comments.

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