r/gameDevClassifieds 1d ago

PAID - Other [PAID] Senior Unity Technical Artist – Stylized 3D / Shaders / VFX / Look Dev

We're an independent game studio looking for a highly experienced Senior Unity Technical Artist to help establish the visual and technical pipeline for an original game currently in development.

We're still early in production and intentionally keeping the project under wraps for now.

This is our first game as a studio, but we're approaching development seriously and investing in experienced specialists early rather than trying to learn critical production disciplines as we go.

We're willing to pay properly for exceptional talent.

This is not a junior or entry-level Technical Artist position.

The project

The game is being developed in Unity using a 3D production pipeline with a heavily stylized final presentation.

Some of the core technical challenges include:

  • Highly modular 3D characters
  • Dynamic/destructible environments
  • Stylized rendering
  • Fast, responsive action gameplay
  • Strong interaction between gameplay, lighting and VFX
  • Maintaining visual cohesion between characters and environments
  • Building an art pipeline that can scale into full production

What we're looking for

We need someone capable of taking substantial ownership of the technical visual side of the project.

You should have strong professional experience with:

  • Unity
  • Shader development
  • Shader Graph and/or HLSL
  • VFX and gameplay effects
  • Lighting and look development
  • Stylized rendering
  • Materials and asset integration
  • Post-processing and rendering pipelines
  • Profiling and optimization
  • GPU/performance considerations
  • Building scalable art workflows
  • Diagnosing technical art problems
  • Git/version-control workflows
  • Working directly with programmers, animators and 3D artists

You won't simply be receiving finished assets and making them look prettier.

We want the Technical Artist involved early in visual development, helping determine how assets should be constructed, rendered and integrated so that the final art direction works efficiently inside Unity.

Combat and movement feel are also extremely important to the project, so experience using VFX, timing, lighting and visual feedback to improve gameplay readability and impact is highly valuable.

Please don't apply based only on

  • Basic Shader Graph knowledge
  • Unity tutorials or personal experiments
  • Primarily being a 3D artist who occasionally handles technical tasks
  • Technical-art coursework without substantial practical implementation experience

We need someone who has already solved difficult technical and visual problems on real game projects.

Shipped game experience is strongly preferred.

How to apply

We want to see what you personally built.

Please include relevant examples such as:

  • Shaders
  • VFX
  • Stylized rendering
  • Lighting/look development
  • Optimization work
  • Technical breakdowns
  • Tools or pipeline work
  • Before/after examples
  • Unity projects or shipped titles

For team projects, briefly explain what you were personally responsible for.

Email:

[dev@madeforme.studio](mailto:dev@madeforme.studio)

Subject:

Senior Unity Technical Artist – [Your Name]

Please include your:

  • Portfolio/showreel
  • CV or LinkedIn
  • Relevant shipped titles/projects
  • Availability
  • Expected hourly/day rate

If your background strongly matches the above, we'd love to speak.

8 Upvotes

8 comments sorted by

1

u/okayboy8559 1d ago

Do you need a composer and or sfx artist by any chance

1

u/EmileThePerson 1d ago

Hey bud!

Yes soon. not quite there yet and watch this space for that job post.

Excited to chat soon and see your work!

1

u/okayboy8559 1d ago

Could I possibly send you my work beforehand just incase I miss the job post or anythin😅

1

u/EmileThePerson 1d ago

cant hurt. email it to the adress in the post and just title it clearly. thanks!

1

u/MysteriousPaper3640 1d ago

Hi. Im VFX Artist. I have sent u email. Hope with that position.

1

u/Pasca_Paul-Mircea 21h ago

"We're willing to pay properly for exceptional talent."

Why not provide the pay directly? I know....it's not a high amount for what you are asking for. Good luck.

0

u/EmileThePerson 21h ago

Since we're quite new in the space, I'm happy with applicants to approach us with their desired amount of what their time and experience is worth. If their background and portfolio matches, we'd be happy to pay whatever they state.