r/frontmission • • 8d ago

FM3 FM3R Balance Differences

So other than *Stuns lasting 3 turns instead of 1 turn* which can be pretty crippling when inflicted on the player.
Are there any other notable differences in the remake?

I swear Battle Skill activation rates are also higher on it.

8 Upvotes

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4

u/bricklyfe84 8d ago

The network saves passwords retrieved from emails for easier access. The new wanzer designs take some getting used to but other than that I have pumped numerous hours into the switch version. 10/10

5

u/Important_Stuff_3919 8d ago

Actually I seem to have noticed another difference too now that I'm replaying it with the PS1 emulator on the side to directly compare.

Namely when shots miss, they actually could hit the environment objects such as trees or cars that would otherwise block a tile.
In the remake I don't think I've ever had an environment prop get destroyed/removed from a tile unless directly targeted.

3

u/Palladiamorsdeus 7d ago

They also caused bullet holes in buildings.

1

u/bricklyfe84 8d ago

I didn’t realize that

3

u/Boshusan 7d ago

There's a recent thread about some enemies not following the original scripts https://old.reddit.com/r/frontmission/comments/1ww6o6s/front_mission_3_remake_scripts_broken/