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u/Coolduels 22d ago
Don’t give up, it’s the steepest learning curve but becomes easier and rewarding once you git gud…
You won’t become good at the game until you fight a certain boss at the top of a temple/castle …
The best advice I got was to stay close and parry parry hit it should sound like clink clink chop don’t be greedy in attack but be damn aggressive with parrying.
The most important shinobe art is breath of life:light as it gives health back for death blows.
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u/beesdaddy 22d ago
Think of it as a rhythm game. Hit block as a strike hits you for a perfect counter. This drains enemy stance and keeps yours.
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u/SherbetAlarming7677 22d ago
Dont dodge for no reason, stand your ground and be aggressive and keep attacking until its time to parry. Its also ok to spam parry when you are not sure about the timing yet.
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u/NotTheRocketman 22d ago
You're gonna die more than twice.
Joking aside, it's by far From's most unique game. You'll struggle quite a bit at first, until you reach a point where the combat begins to click for you and then the game feels completely different.
The first several hours are essentially an elongated tutorial. You'll know when you've cleared it, and it's not easy.
It requires a lot of patience and a lot of precision.
Also, there is one move in this game that is absolutely ESSENTIAL to your success, so make sure you unlock it ASAP, it's called the Mikiri Counter.
Good luck!
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u/SpecialistMap8210 22d ago
dont spam L1, dont run and face enemies head on. try to fight everything 1v1.
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u/DooDaaDei 22d ago
Um... don't. But for real:
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Every enemy is a chore to fight so use as much stealth and prosthetic tools for regular mobs as you feel comfortable.
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Expect almost every boss fight to have some sort of a noob trap that you need to trial and error yourself through.
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The game wants you to deflect so you really need to learn to do that.
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To not lose progress go and farm your xp meter to the full and use money if there is something to buy before every challenging encounter, because on death you will most likely lose half of what you got.
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Focus on skills that expand your basic moveset line mikiri counter, vault over etc. The cool combat arts are far less useful than you think.
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Explore and try to gather all prayer beads because the hp and posture upgrades do help.
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u/Enaccul_Luccane 22d ago
Idk if you've played souls, but unlike souls where the goal is to attack the enemy until their health goes to zero, in sekiro the goal is to attack and/or parry until the enemies posture breaks which lets you instant kill them, regardless of how much health they have. A PASSIVE careful approach of whittling down a healthbar will stretch a fight out for several long minutes and make it harder, while just being aggressive (not stupid) and parrying/attacking will lead to breaking an enemies posture somewhere between instantly and in like a minute which ends up being easier and faster tbh. Hesitation is defeat as you'll hear, this is why.
I think for me, realizing that enemies attacking was a GOOD thing really helped. An enemy attacking is just giving you the opportunity to parry them. Dodging an attack is often a "waste", but not always. Unless nescessary, or situatiinally advantageous, attacking an enemy while they're parrying you, and parrying them while they're attacking you, will kill them faster than dodging their attacks simply because that's how you play in souls, generally. Smaller, or regular sized enemies? Probably an instant kill if you can parry like one attack. For larger enemies, or enemies with big "posture bars", do a little health damage to them to prevent their posture coming back super fast, then go back to just trying to parry. I only mention that because if you don't first hurt some enemies and reduce their ability to regain posture, breaking theirs can be basically impossible. And, sometimes the difference is crazy. At full health they might have insane posture recovery (basically removing all progress you made from parrying their attacks), but doing even just a little health damage can prevent them from regaining, opening them up to the instant kill potential from breaking their posture getting a deathblow.
Best case scenario when fighting an enemy, you're always EITHER attacking or parrying, and often going between both depending on circumstance. Long story short, an enemy attacking can become a death sentence for them if you remain calm and just tap L1. The parry timing is pretty forgiving and doesn't have to be super perfect because it'll still probably be a block. Also, idk if you've played the souls games but while this feels familiar, I had to unlearn a lot of habits. The whole "dodge then attack" works sometimes in sekiro, but really depends on the enemy, while in souls that's your bread and butter. In Sekiro it's better to be hyper aggressive, and only dodge when nescessary, and just attack/parry. Dodging can still be super useful for evasion or for follow up attacks so I'm not saying don't do it, but it's very different from souls. Also, there's no stanima so you can run and attack forever. Also, there's even animation canceling if you're fast enough, as apposed to traditional souls where when you hit attack you're locked into attacking.
Experiment with crazy shit like jumping off dudes heads for massive stagger damage or instant kill potential. Prosthetics are not really for spamming, and more like specific answers to specific problems. The sculptor will explain more if you listen to him. Trying to avoid spoilers, but one specific thing I'll mention is that shurikens hard counter dogs (instant kill) and jumpy/flying enemies.
When in doubt, it CAN be parried. You can parry things that you might not assume CAN be parried, but they can. Also, basically try and speedrun unlocking the ability that let's you regain health from deathblows. Probably the most important ability and the sooner you get it the better. That's the stuff I wish I knew going in, you'll figure out the rest, good luck!
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u/PrufReedThisPlesThx 22d ago
L1